public void UpdateMyPlayer(int viewID) { photonView.RPC("SendPlayerRPC", PhotonTargets.All, LocalPlayer.pp, viewID, NationManager.myNation, TanksData.FindTankData(NationManager.ReturnStartTank(NationManager.myNation)).maxHp, NationManager.ReturnStartTank(NationManager.myNation), true); //Player gracza wysyłamy jeśli target ma go na liście graczy }