public void UpdateMyPlayer(int viewID)
 {
     photonView.RPC("SendPlayerRPC", PhotonTargets.All,
                    LocalPlayer.pp,
                    viewID,
                    NationManager.myNation,
                    TanksData.FindTankData(NationManager.ReturnStartTank(NationManager.myNation)).maxHp,
                    NationManager.ReturnStartTank(NationManager.myNation),
                    true); //Player gracza wysyłamy jeśli target ma go na liście graczy
 }