public override void Render(float Dt) { const float Offset = 20; NanoVG.DrawRectOutline(Color.DarkGray, 6.0f, Offset, Offset, NanoVG.Width - Offset * 2, NanoVG.Height - Offset * 2); /*NanoVG.SetFont("clacon", 24); * NanoVG.DrawParagraph("^FF0000Red^00FF00Green^0000FFBlue^FFFFFFWhite\nRedGreenBlueWhite", 100, 100, 100);*/ }
public override void Render(float Dt) { if (StateManager.GetTopState() != this) { return; } const float Offset = 20; NanoVG.DrawRectOutline(Color.DarkGray, 6.0f, Offset, Offset, NanoVG.Width - Offset * 2, NanoVG.Height - Offset * 2); NanoVG.DrawText("clacon", 24, TextAlign.TopLeft, DemoGameColor, 100, NanoVG.Height - 200, "Demo Game", ref DemoGameButton); NanoVG.DrawText("clacon", 24, TextAlign.TopLeft, ExitColor, 100, NanoVG.Height - 170, "Exit", ref ExitButton); }