예제 #1
0
        public void ExceptionTest()
        {
            NamedObjectCollection <NamedTestObject> collection = new NamedObjectCollection <NamedTestObject>();

            collection.Add(new NamedTestObject("foo1", 1));
            collection.Add(new NamedTestObject("foo1", 2));
        }
        public void ExceptionTest()
        {
            NamedObjectCollection<NamedTestObject> collection = new NamedObjectCollection<NamedTestObject>();

              collection.Add(new NamedTestObject("foo1", 1));
              collection.Add(new NamedTestObject("foo1", 2));
        }
예제 #3
0
        public void TryGetValueTest()
        {
            NamedObjectCollection <NamedTestObject> collection = new NamedObjectCollection <NamedTestObject>();

            collection.Add(new NamedTestObject("foo1", 1));
            collection.Add(new NamedTestObject("foo2", 2));

            NamedTestObject namedObject;

            Assert.IsTrue(collection.TryGet("foo2", out namedObject));
            Assert.AreEqual(2, namedObject.Value);

            Assert.IsFalse(collection.TryGet("not existing", out namedObject));
            Assert.IsNull(namedObject);

            // Test with other comparer and without internal Dictionary.
            collection = new NamedObjectCollection <NamedTestObject>(StringComparer.InvariantCultureIgnoreCase, 5);
            Assert.IsFalse(collection.TryGet("notExisting", out namedObject));

            collection.Add(new NamedTestObject("foo1", 1));
            collection.Add(new NamedTestObject("foo2", 2));
            Assert.IsTrue(collection.TryGet("foo2", out namedObject));
            Assert.AreEqual(2, namedObject.Value);
            Assert.IsFalse(collection.TryGet("notExisting", out namedObject));
        }
예제 #4
0
        /// <summary>
        /// Adds a varying particle parameter.
        /// </summary>
        /// <typeparam name="T">The type of the parameter value.</typeparam>
        /// <param name="name">The name of the parameter (e.g. "Color", "Position", etc.).</param>
        /// <returns>The existing or newly created particle parameter.</returns>
        /// <remarks>
        /// If the collection does not contain a particle parameter with the given
        /// <paramref name="name"/>, a new varying particle parameter is added. If the collection
        /// contains a varying particle parameter with the given <paramref name="name"/>, then only the
        /// existing particle parameter is returned. If the collection contains a uniform particle
        /// parameter with the given <paramref name="name"/>, then the existing particle parameter is
        /// removed and replaced by a new varying particle parameter.
        /// </remarks>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="name"/> is <see langword="null"/>.
        /// </exception>
        /// <exception cref="ArgumentException">
        /// <paramref name="name"/> is empty.
        /// </exception>
        /// <exception cref="ParticleSystemException">
        /// A particle parameter with the given name was found but the parameter type cannot be cast to
        /// type <typeparamref name="T"/>.
        /// </exception>
        public IParticleParameter <T> AddVarying <T>(string name)
        {
            if (name == null)
            {
                throw new ArgumentNullException("name");
            }
            if (name.Length == 0)
            {
                throw new ArgumentException("The particle parameter name must not be empty.", "name");
            }

            IParticleParameter <T> parameter = Get <T>(name, true);
            T defaultValue = default(T);

            if (parameter is UniformParticleParameter <T> )
            {
                // Remove uniform parameter, but keep default value.
                defaultValue = parameter.DefaultValue;
                _collection.Remove(name);
            }
            else if (parameter != null)
            {
                return(parameter);
            }

            parameter = new VaryingParticleParameter <T>(name, ParticleSystem.MaxNumberOfParticles);
            parameter.DefaultValue = defaultValue;
            _collection.Add(parameter);
            OnChanged(EventArgs.Empty);

            return(parameter);
        }
        public void BasicsTest()
        {
            NamedObjectCollection<NamedTestObject> collection = new NamedObjectCollection<NamedTestObject>();
              collection.Add(new NamedTestObject("foo1", 1));
              collection.Add(new NamedTestObject("foo2", 2));

              Assert.AreEqual(1, collection["foo1"].Value);
              Assert.AreEqual(2, collection["foo2"].Value);
              Assert.AreEqual(1, collection[0].Value);
              Assert.AreEqual(2, collection[1].Value);
        }
        public void Add_should_allow_multiple_with_same_implicit_name()
        {
            var t     = new NamedObjectCollection <UriParser>();
            var item1 = new HttpStyleUriParser();
            var item2 = new HttpStyleUriParser();

            t.Add(item1);
            t.Add(item2);

            Assert.HasCount(2, t);
        }
예제 #7
0
        public void BasicsTest()
        {
            NamedObjectCollection <NamedTestObject> collection = new NamedObjectCollection <NamedTestObject>();

            collection.Add(new NamedTestObject("foo1", 1));
            collection.Add(new NamedTestObject("foo2", 2));

            Assert.AreEqual(1, collection["foo1"].Value);
            Assert.AreEqual(2, collection["foo2"].Value);
            Assert.AreEqual(1, collection[0].Value);
            Assert.AreEqual(2, collection[1].Value);
        }
        public void Add_should_not_use_implicit_name_on_second_instance()
        {
            var t     = new NamedObjectCollection <UriParser>();
            var item1 = new HttpStyleUriParser();
            var item2 = new HttpStyleUriParser();

            t.Add(item1);
            t.Add(item2);

            Assert.Equal(new [] { "System.HttpStyleUriParser" }, t.GetNames(item1));
            Assert.Empty(t.GetNames(item2));
        }
예제 #9
0
        //--------------------------------------------------------------
        /// <summary>
        /// Initializes a new instance of the <see cref="ConsoleCommandInterpreter"/> class.
        /// </summary>
        /// <param name="console">The <see cref="IConsole"/>.</param>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="console"/> is <see langword="null"/>.
        /// </exception>
        public ConsoleCommandInterpreter(IConsole console)
        {
            if (console == null)
            throw new ArgumentNullException("console");

              Console = console;
              Commands = new NamedObjectCollection<ConsoleCommand>();

              // Add default built-in commands.
              //Commands.Add(new ConsoleCommand("add", "Prints the sum of two variables: add <value1> <value2>.", Add));
              Commands.Add(new ConsoleCommand("clear", "Clears the console.", Clear));
              Commands.Add(new ConsoleCommand("gc", "Forces a full garbage collection.", CollectGarbage));
              Commands.Add(new ConsoleCommand("parse", "Prints the command and its arguments (for debugging the console).", ParseCommand));
        }
    /// <summary>
    /// Initializes a new instance of the <see cref="ConsoleCommandInterpreter"/> class.
    /// </summary>
    /// <param name="console">The <see cref="IConsole"/>.</param>
    /// <exception cref="ArgumentNullException">
    /// <paramref name="console"/> is <see langword="null"/>.
    /// </exception>
    public ConsoleCommandInterpreter(IConsole console)
    {
      if (console == null)
        throw new ArgumentNullException("console");

      Console = console;
      Commands = new NamedObjectCollection<ConsoleCommand>();

      // Add default built-in commands.
      //Commands.Add(new ConsoleCommand("add", "Prints the sum of two variables: add <value1> <value2>.", Add));
      Commands.Add(new ConsoleCommand("clear", "Clears the console.", Clear));
      Commands.Add(new ConsoleCommand("gc", "Forces a full garbage collection.", CollectGarbage));
      Commands.Add(new ConsoleCommand("parse", "Prints the command and its arguments (for debugging the console).", ParseCommand));
    }
예제 #11
0
        public void GetEnumerator()
        {
            NamedObjectCollection <NamedTestObject> collection = new NamedObjectCollection <NamedTestObject>();

            collection.Add(new NamedTestObject("foo1", 1));
            collection.Add(new NamedTestObject("foo2", 2));

            int i = 0;

            foreach (var item in collection)
            {
                i++;
                Assert.AreEqual(i, item.Value);
            }
        }
예제 #12
0
        /// <summary>
        /// Searches the entire area within control of the country and finds the closest
        /// and highest priority job for this worker.
        /// </summary>
        /// <returns>A <see cref="WorkerActionInfo"/> object with information regarding
        /// the location and type of work to perform.  For more inforation, see the
        /// <see cref="WorkerActionInfo"/> object.</returns>
        protected virtual WorkerActionInfo FindCellToImprove()
        {
            City             next        = this.parentCity;
            GameRoot         root        = GameRoot.Instance;
            GridCell         currentCell = root.Grid.GetCell(this.Coordinates);
            WorkerActionInfo info        = new WorkerActionInfo(WorkerAction.None, currentCell);

            if (next == null)
            {
                next = currentCell.FindClosestDomesticCity(ParentCountry);
            }
            else
            {
                NamedObjectCollection <City> exceptions = new NamedObjectCollection <City>();
                bool found = false;
                while (!found)
                {
                    info = next.RetrieveWorkItem();
                    if (info.WorkerAction != WorkerAction.None)
                    {
                        found = true;
                        break;
                    }
                    else
                    {
                        exceptions.Add(next);
                    }

                    next = currentCell.FindClosestDomesticCity(ParentCountry, exceptions);
                }
            }

            return(info);
        }
예제 #13
0
        private NamedObjectCollection <Field> ConvertToLowerInvariant(NamedObjectCollection <Field> columnNames)
        {
            if (columnNames != null)
            {
                NamedObjectCollection <Field> columnNamesInLower = new NamedObjectCollection <Field>();
                columnNamesInLower = columnNames;

                int         selectedIndex = 1;
                DataRowView item;
                string[]    selectedViewFields = new string[lbxFields.SelectedItems.Count + 1];
                selectedViewFields[0] = fieldName;
                for (int i = 0; i < lbxFields.Items.Count; i++)
                {
                    item = (DataRowView)lbxFields.Items[i];
                    if (lbxFields.GetSelected(i))
                    {
                        selectedViewFields[selectedIndex] = item[lbxFields.DisplayMember].ToString();
                        DataRow selectRow = item.Row;
                        selectedFields.Add(page.GetView().GetFieldById(int.Parse((selectRow[ColumnNames.FIELD_ID].ToString()))));
                        selectedIndex++;
                    }
                }
                return(columnNamesInLower);
            }
            return(columnNames);
        }
예제 #14
0
        public void TestConstructorWithComparer()
        {
            var collection = new NamedObjectCollection <NamedTestObject>(StringComparer.InvariantCultureIgnoreCase);

            collection.Add(new NamedTestObject("foo1", 1));
            Assert.IsTrue(collection.Contains("FOO1"));
        }
        public void Add_should_add_using_full_type_name()
        {
            var t    = new NamedObjectCollection <UriParser>();
            var item = new HttpStyleUriParser();

            t.Add(item);

            Assert.Same(item, t["System.HttpStyleUriParser"]);
        }
        public void Add_should_add_using_implicit_and_explicit_names()
        {
            var t    = new NamedObjectCollection <UriParser>();
            var item = new HttpStyleUriParser();

            t.Add("http", item);

            Assert.Same(item, t["System.HttpStyleUriParser"]);
            Assert.Same(item, t["http"]);
        }
예제 #17
0
        public void Move()
        {
            NamedObjectCollection <NamedTestObject> collection = new NamedObjectCollection <NamedTestObject>();

            collection.Add(new NamedTestObject("foo1", 1));
            collection.Add(new NamedTestObject("foo2", 2));
            collection.Add(new DerivedNamedTestObject("foo3", 3));

            Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(-1, 1));
            Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(1, -1));
            Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(3, 1));
            Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(1, 3));

            collection.Move(1, 1);
            Assert.AreEqual(2, collection[1].Value);

            collection.Move(0, 2);
            Assert.AreEqual(2, collection[0].Value);
            Assert.AreEqual(3, collection[1].Value);
            Assert.AreEqual(1, collection[2].Value);
        }
        public void GenericTryGetValueTest()
        {
            NamedObjectCollection<NamedTestObject> collection = new NamedObjectCollection<NamedTestObject>();
              collection.Add(new NamedTestObject("foo1", 1));
              collection.Add(new NamedTestObject("foo2", 2));
              collection.Add(new DerivedNamedTestObject("foo3", 3));

              NamedTestObject namedObject;
              Assert.IsTrue(collection.TryGet<NamedTestObject>("foo2", out namedObject));
              Assert.AreEqual(2, namedObject.Value);

              Assert.IsTrue(collection.TryGet<NamedTestObject>("foo3", out namedObject));
              Assert.AreEqual(3, namedObject.Value);

              DerivedNamedTestObject derivedObject;
              Assert.IsFalse(collection.TryGet<DerivedNamedTestObject>("not existing", out derivedObject));
              Assert.IsNull(derivedObject);

              Assert.IsFalse(collection.TryGet<DerivedNamedTestObject>("foo2", out derivedObject));
              Assert.IsNull(derivedObject);

              Assert.IsTrue(collection.TryGet<DerivedNamedTestObject>("foo3", out derivedObject));
              Assert.AreEqual(3, derivedObject.Value);

              // Test with other comparer and without internal Dictionary.
              collection = new NamedObjectCollection<NamedTestObject>(StringComparer.InvariantCultureIgnoreCase, 5);
              collection.Add(new NamedTestObject("foo1", 1));
              collection.Add(new NamedTestObject("foo2", 2));
              collection.Add(new DerivedNamedTestObject("foo3", 3));

              Assert.IsFalse(collection.TryGet<DerivedNamedTestObject>("not existing", out derivedObject));
              Assert.IsNull(derivedObject);

              Assert.IsFalse(collection.TryGet<DerivedNamedTestObject>("foo2", out derivedObject));
              Assert.IsNull(derivedObject);

              Assert.IsTrue(collection.TryGet<DerivedNamedTestObject>("foo3", out derivedObject));
              Assert.AreEqual(3, derivedObject.Value);
        }
        public void Clear_should_remove_names()
        {
            NamedObjectCollection <ImplicityNamed> t = new NamedObjectCollection <ImplicityNamed>();
            var item = new ImplicityNamed {
                Name = "a"
            };

            t.Add(item);
            t.Clear();

            Assert.Equal(0, t.Count);
            Assert.Null(t["a"]);
        }
        public void Add_should_add_by_implicit_name_nominal()
        {
            NamedObjectCollection <ImplicityNamed> t = new NamedObjectCollection <ImplicityNamed>();
            var item = new ImplicityNamed {
                Name = "a"
            };

            t.Add(item);

            Assert.Same(item, t["a"]);
            Assert.True(t.Contains("a"));
            Assert.True(t.Contains(item));
        }
예제 #21
0
        /// <summary>
        /// Attempts to steal a random technolgy from the foreign country.
        /// </summary>
        /// <returns></returns>
        public EspionageResult StealTechnology()
        {
            if (!this.hasEmbassy)
            {
                throw new InvalidOperationException(ServerResources.EmbassyRequired);
            }
            if (!this.hasSpy)
            {
                throw new InvalidOperationException(ServerResources.SpyRequired);
            }
            if (this.foreignCountry.Government.Fallback)
            {
                return(EspionageResult.ImmuneToEspionage);
            }
            NamedObjectCollection <Technology> candidateTechs = new NamedObjectCollection <Technology>();
            Technology stolenTech;
            int        randIdx = RandomNumber.UpTo(75);

            if (randIdx >= 75)
            {
                //failure.
                bool spyCaught;
                //50 percent chance of spy being caught
                randIdx   = RandomNumber.UpTo(50);
                spyCaught = (randIdx >= 50);
                if (spyCaught)
                {
                    this.hasSpy = false;
                    this.foreignCountry.CaptureSpy(this, EspionageAction.StealTechnology, false, null);
                    return(EspionageResult.SpyCaught);
                }
                else
                {
                    return(EspionageResult.Failure);
                }
            }

            foreach (Technology foreignTech in this.foreignCountry.AcquiredTechnologies)
            {
                if (!this.parentCountry.AcquiredTechnologies.Contains(foreignTech))
                {
                    candidateTechs.Add(foreignTech);
                }
            }
            randIdx    = RandomNumber.UpTo(candidateTechs.Count - 1);
            stolenTech = candidateTechs[randIdx];
            this.parentCountry.AcquiredTechnologies.Add(stolenTech);
            return(EspionageResult.Success);
        }
예제 #22
0
        /// <summary>
        /// Returns the closest explored foreign city of that has been explored
        /// by the parent country.
        /// </summary>
        /// <param name="parentCountry">The parent country.  Foreign cities will only be
        /// returned if they have been explored by the parent country</param>
        /// <param name="foreignCountry">The country to search for the forieign cities</param>
        /// <returns></returns>
        public City FindClosestForeignCity(Country parentCountry, Country foreignCountry)
        {
            if (parentCountry == null)
            {
                throw new ArgumentNullException("parentCountry");
            }
            if (foreignCountry == null)
            {
                throw new ArgumentNullException("foreignCountry");
            }

            NamedObjectCollection <City> discoveredCities = new NamedObjectCollection <City>();
            City     closest = null;
            int      closestDistance = 0;
            int      deltaX, deltaY;
            int      distance;
            GameRoot root = GameRoot.Instance;

            //what cities do they know about?
            foreach (City city in foreignCountry.Cities)
            {
                GridCell cityCell = root.Grid.GetCell(city.Coordinates);
                if (cityCell.HasBeenExploredBy(parentCountry))
                {
                    discoveredCities.Add(city);
                }
            }

            //of the "known" cities, which one is closest?
            foreach (City city in discoveredCities)
            {
                deltaX   = Math.Abs(city.Coordinates.X - this.Coordinates.X);
                deltaY   = Math.Abs(city.Coordinates.Y - this.Coordinates.Y);
                distance = (int)Math.Sqrt((deltaX * deltaX) + (deltaY * deltaY));

                if ((closest == null) || (distance < closestDistance))
                {
                    closestDistance = distance;
                    closest         = city;
                }
            }

            return(closest);
        }
        public void Move()
        {
            NamedObjectCollection<NamedTestObject> collection = new NamedObjectCollection<NamedTestObject>();
              collection.Add(new NamedTestObject("foo1", 1));
              collection.Add(new NamedTestObject("foo2", 2));
              collection.Add(new DerivedNamedTestObject("foo3", 3));

              Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(-1, 1));
              Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(1, -1));
              Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(3, 1));
              Assert.Throws(typeof(ArgumentOutOfRangeException), () => collection.Move(1, 3));

              collection.Move(1, 1);
              Assert.AreEqual(2, collection[1].Value);

              collection.Move(0, 2);
              Assert.AreEqual(2, collection[0].Value);
              Assert.AreEqual(3, collection[1].Value);
              Assert.AreEqual(1, collection[2].Value);
        }
예제 #24
0
        /// <summary>
        /// Builds the completion data from the given list.
        /// </summary>
        /// <param name="keywordCategories">The keyword categories.</param>
        /// <param name="stateCategories">The state categories.</param>
        /// <param name="includeConstants"><c>true</c> to include constant in the completion data.</param>
        /// <param name="includeSnippets"><c>true</c> to include snippets in the completion data.</param>
        /// <returns></returns>
        private ICompletionData[] BuildCompletionData(IEnumerable<IEnumerable<NamedCompletionData>> keywordCategories, IEnumerable<IEnumerable<NamedCompletionData>> stateCategories, bool includeConstants, bool includeSnippets)
        {
            List<ICompletionData> completionData = new List<ICompletionData>();

            if (includeSnippets)
            {
                // Add Snippets
                foreach (SnippetCompletionData snippet in Snippets.Values)
                    completionData.Add(new SnippetCompletionData(snippet.Text, snippet.Description, MultiColorGlyphs.Snippet, snippet.Snippet));
            }

            // Add Keywords
            foreach (IEnumerable<NamedCompletionData> keywords in keywordCategories)
                foreach (NamedCompletionData keyword in keywords)
                    completionData.Add(keyword);

            // Add Effect States:
            // Different state groups can have the same states.
            // Merge them into a single NamedObjectCollection first, to avoid duplications.
            NamedObjectCollection<NamedCompletionData> stateCompletionData = new NamedObjectCollection<NamedCompletionData>();
            foreach (IEnumerable<NamedCompletionData> states in stateCategories)
                foreach (NamedCompletionData state in states)
                    if (!stateCompletionData.Contains(state.Name))
                        stateCompletionData.Add(state);

            foreach (NamedCompletionData state in stateCompletionData)
                completionData.Add(state);

            // Merge constants and state values
            NamedObjectCollection<NamedCompletionData> constants = new NamedObjectCollection<NamedCompletionData>();
            if (includeConstants)
                foreach (ConstantCompletionData constant in Constants)
                    constants.Add(constant);

            foreach (StateCompletionData state in stateCompletionData)
                foreach (string stateValue in state.AllowedValues)
                    if (!constants.Contains(stateValue))
                        constants.Add(EffectStateValues[stateValue]);

            foreach (NamedCompletionData constant in constants)
                completionData.Add(constant);

            return completionData.ToArray();
        }
예제 #25
0
        /// <summary>
        /// Identifies the source code region at the given offset.
        /// </summary>
        /// <param name="document">The document.</param>
        /// <param name="startOffset">The start offset where to start the search.</param>
        /// <param name="targetOffset">The target offset where the region shall be evaluated.</param>
        /// <param name="identifiers">The collected identifiers.</param>
        /// <param name="fields">The collected field identifiers.</param>
        /// <returns>
        /// The method returns the identified source code region.
        /// </returns>
        /// <remarks>
        /// <para>
        /// If there is no region at <paramref name="targetOffset"/> the method returns
        /// <see cref="ShaderRegion.Default"/>. In this the caller needs to decide what region it
        /// actually is. (When <see cref="IdentifyRegion(ITextSource,int,int,NamedObjectCollection{NamedCompletionData},NamedObjectCollection{NamedCompletionData})"/>
        /// is called with a <paramref name="startOffset"/> of 0 then it is <see cref="ShaderRegion.Global"/>.)
        /// </para>
        /// <para>
        /// This method calls itself recursively. First identifies the outermost region, then it
        /// recursively refines the search and returns the innermost region.
        /// </para>
        /// </remarks>
        private ShaderRegion IdentifyRegion(ITextSource document, int startOffset, int targetOffset, NamedObjectCollection<NamedCompletionData> identifiers, NamedObjectCollection<NamedCompletionData> fields)
        {
            int offset = startOffset;
            bool collectIdentifiers = (identifiers != null);

            while (offset < document.TextLength && offset < targetOffset)
            {
                char c = document.GetCharAt(offset);
                switch (c)
                {
                    case '/':
                        // Skip comments
                        if (offset + 1 < document.TextLength)
                        {
                            char nextChar = document.GetCharAt(offset + 1);
                            if (nextChar == '/')
                            {
                                // Line comment
                                offset = SkipLineComment(document, offset + 2);
                                if (targetOffset <= offset)
                                    return ShaderRegion.LineComment;
                            }
                            else if (nextChar == '*')
                            {
                                // Block comment
                                offset = SkipBlockComment(document, offset + 2);
                                if (targetOffset < offset)
                                    return ShaderRegion.BlockComment;
                            }
                            else
                            {
                                // No comment
                                ++offset;
                            }
                        }
                        else
                        {
                            // End of file -> Skip past end to terminate algorithm.
                            ++offset;
                        }
                        break;
                    case '"':
                        // Skip strings
                        offset = SkipString(document, offset + 1);
                        if (targetOffset < offset)
                            return ShaderRegion.String;
                        break;
                    case '\'':
                        // Skip character literals
                        offset = SkipCharacterLiteral(document, offset + 1);
                        if (targetOffset < offset)
                            return ShaderRegion.CharacterLiteral;
                        break;
                    case '{':
                        // Identify the current block
                        int startOffsetOfBlock = offset;
                        ShaderRegion region = IdentifyBlockAt(document, offset);
                        offset = TextUtilities.FindClosingBracket(document, offset + 1, '{', '}');
                        if (offset == -1 || targetOffset < offset)
                        {
                            // Let's identify the region inside this block. (Recursion!)
                            ShaderRegion innerRegion = IdentifyRegion(document, startOffsetOfBlock + 1, targetOffset, identifiers, fields);
                            if (region == ShaderRegion.TechniqueOrPass10 && innerRegion == ShaderRegion.TechniqueOrPass)
                            {
                                // Return the more specific
                                return ShaderRegion.TechniqueOrPass10;
                            }
                            if (innerRegion == ShaderRegion.Default || innerRegion == ShaderRegion.Unknown)
                            {
                                // The inner region is unknown or same as outer region
                                return region;
                            }
                            // Return the more specific inner region.
                            return innerRegion;
                        }
                        ++offset;
                        break;
                    case '<':
                        // Check whether this is an annotation
                        if (IsStartOfAnnotation(document, offset))
                        {
                            int startOffsetOfAnnotation = offset;
                            offset = TextUtilities.FindClosingBracket(document, offset + 1, '<', '>');
                            if (offset == -1 || targetOffset <= offset)
                            {
                                // Let's identify the region inside the annotation. (Recursion!)
                                ShaderRegion innerRegion = IdentifyRegion(document, startOffsetOfAnnotation + 1, targetOffset, identifiers, fields);
                                if (innerRegion == ShaderRegion.Default || innerRegion == ShaderRegion.Unknown)
                                {
                                    // The inner region is unknown or same as outer region
                                    return ShaderRegion.Annotation;
                                }

                                // Return the more specific inner region.
                                return innerRegion;
                            }
                            ++offset;
                        }
                        else
                        {
                            ++offset;
                        }
                        break;
                    default:
                        if (Char.IsLetter(c) || c == '_')
                        {
                            if (collectIdentifiers)
                            {
                                string identifier = TextUtilities.GetIdentifierAt(document, offset);
                                if (!String.IsNullOrEmpty(identifier) && !_intelliSense.FullLookupTable.Contains(identifier))
                                {
                                    if (offset > 0 && document.GetCharAt(offset - 1) == '.')
                                    {
                                        if (!fields.Contains(identifier))
                                            fields.Add(new GuessCompletionData(identifier));
                                    }
                                    else
                                    {
                                        if (!identifiers.Contains(identifier))
                                            identifiers.Add(new GuessCompletionData(identifier));
                                    }
                                }
                            }
                            offset = SkipIdentifier(document, offset);
                        }
                        else if (Char.IsDigit(c))
                        {
                            offset = SkipNumber(document, offset);
                            if (targetOffset <= offset)
                            {
                                return ShaderRegion.Default;
                            }
                        }
                        else
                        {
                            ++offset;
                        }
                        break;
                }
            }
            return ShaderRegion.Default;
        }
 public void TestConstructorWithComparer()
 {
     var collection = new NamedObjectCollection<NamedTestObject>(StringComparer.InvariantCultureIgnoreCase);
       collection.Add(new NamedTestObject("foo1", 1));
       Assert.IsTrue(collection.Contains("FOO1"));
 }
예제 #27
0
        /// <summary>
        /// Identifies the source code region at the given offset.
        /// </summary>
        /// <param name="document">The document.</param>
        /// <param name="startOffset">The start offset where to start the search.</param>
        /// <param name="targetOffset">The target offset where the region shall be evaluated.</param>
        /// <param name="identifiers">The collected identifiers.</param>
        /// <param name="fields">The collected field identifiers.</param>
        /// <returns>
        /// The method returns the identified source code region.
        /// </returns>
        /// <remarks>
        /// <para>
        /// If there is no region at <paramref name="targetOffset"/> the method returns
        /// <see cref="ShaderRegion.Default"/>. In this the caller needs to decide what region it
        /// actually is. (When <see cref="IdentifyRegion(ITextSource,int,int,NamedObjectCollection{NamedCompletionData},NamedObjectCollection{NamedCompletionData})"/>
        /// is called with a <paramref name="startOffset"/> of 0 then it is <see cref="ShaderRegion.Global"/>.)
        /// </para>
        /// <para>
        /// This method calls itself recursively. First identifies the outermost region, then it
        /// recursively refines the search and returns the innermost region.
        /// </para>
        /// </remarks>
        private ShaderRegion IdentifyRegion(ITextSource document, int startOffset, int targetOffset, NamedObjectCollection <NamedCompletionData> identifiers, NamedObjectCollection <NamedCompletionData> fields)
        {
            int  offset             = startOffset;
            bool collectIdentifiers = (identifiers != null);

            while (offset < document.TextLength && offset < targetOffset)
            {
                char c = document.GetCharAt(offset);
                switch (c)
                {
                case '/':
                    // Skip comments
                    if (offset + 1 < document.TextLength)
                    {
                        char nextChar = document.GetCharAt(offset + 1);
                        if (nextChar == '/')
                        {
                            // Line comment
                            offset = SkipLineComment(document, offset + 2);
                            if (targetOffset <= offset)
                            {
                                return(ShaderRegion.LineComment);
                            }
                        }
                        else if (nextChar == '*')
                        {
                            // Block comment
                            offset = SkipBlockComment(document, offset + 2);
                            if (targetOffset < offset)
                            {
                                return(ShaderRegion.BlockComment);
                            }
                        }
                        else
                        {
                            // No comment
                            ++offset;
                        }
                    }
                    else
                    {
                        // End of file -> Skip past end to terminate algorithm.
                        ++offset;
                    }
                    break;

                case '"':
                    // Skip strings
                    offset = SkipString(document, offset + 1);
                    if (targetOffset < offset)
                    {
                        return(ShaderRegion.String);
                    }
                    break;

                case '\'':
                    // Skip character literals
                    offset = SkipCharacterLiteral(document, offset + 1);
                    if (targetOffset < offset)
                    {
                        return(ShaderRegion.CharacterLiteral);
                    }
                    break;

                case '{':
                    // Identify the current block
                    int          startOffsetOfBlock = offset;
                    ShaderRegion region             = IdentifyBlockAt(document, offset);
                    offset = TextUtilities.FindClosingBracket(document, offset + 1, '{', '}');
                    if (offset == -1 || targetOffset < offset)
                    {
                        // Let's identify the region inside this block. (Recursion!)
                        ShaderRegion innerRegion = IdentifyRegion(document, startOffsetOfBlock + 1, targetOffset, identifiers, fields);
                        if (region == ShaderRegion.TechniqueOrPass10 && innerRegion == ShaderRegion.TechniqueOrPass)
                        {
                            // Return the more specific
                            return(ShaderRegion.TechniqueOrPass10);
                        }
                        if (innerRegion == ShaderRegion.Default || innerRegion == ShaderRegion.Unknown)
                        {
                            // The inner region is unknown or same as outer region
                            return(region);
                        }
                        // Return the more specific inner region.
                        return(innerRegion);
                    }
                    ++offset;
                    break;

                case '<':
                    // Check whether this is an annotation
                    if (IsStartOfAnnotation(document, offset))
                    {
                        int startOffsetOfAnnotation = offset;
                        offset = TextUtilities.FindClosingBracket(document, offset + 1, '<', '>');
                        if (offset == -1 || targetOffset <= offset)
                        {
                            // Let's identify the region inside the annotation. (Recursion!)
                            ShaderRegion innerRegion = IdentifyRegion(document, startOffsetOfAnnotation + 1, targetOffset, identifiers, fields);
                            if (innerRegion == ShaderRegion.Default || innerRegion == ShaderRegion.Unknown)
                            {
                                // The inner region is unknown or same as outer region
                                return(ShaderRegion.Annotation);
                            }

                            // Return the more specific inner region.
                            return(innerRegion);
                        }
                        ++offset;
                    }
                    else
                    {
                        ++offset;
                    }
                    break;

                default:
                    if (Char.IsLetter(c) || c == '_')
                    {
                        if (collectIdentifiers)
                        {
                            string identifier = TextUtilities.GetIdentifierAt(document, offset);
                            if (!String.IsNullOrEmpty(identifier) && !_intelliSense.FullLookupTable.Contains(identifier))
                            {
                                if (offset > 0 && document.GetCharAt(offset - 1) == '.')
                                {
                                    if (!fields.Contains(identifier))
                                    {
                                        fields.Add(new GuessCompletionData(identifier));
                                    }
                                }
                                else
                                {
                                    if (!identifiers.Contains(identifier))
                                    {
                                        identifiers.Add(new GuessCompletionData(identifier));
                                    }
                                }
                            }
                        }
                        offset = SkipIdentifier(document, offset);
                    }
                    else if (Char.IsDigit(c))
                    {
                        offset = SkipNumber(document, offset);
                        if (targetOffset <= offset)
                        {
                            return(ShaderRegion.Default);
                        }
                    }
                    else
                    {
                        ++offset;
                    }
                    break;
                }
            }
            return(ShaderRegion.Default);
        }
예제 #28
0
        /// <summary>
        /// Get all groups on a given page as a NamedObjectCollection
        /// </summary>
        /// <param name="page">The page the field group belongs to</param>
        /// <returns>FieldGroup</returns>
        public NamedObjectCollection<GroupField> GetGroupFields(Page page)
        {
            NamedObjectCollection<GroupField> groups = new NamedObjectCollection<GroupField>();
            try
            {
                DataTable table = GetGroupsForPage(page.Id);
                foreach (DataRow row in table.Rows)
                {
                    groups.Add(new GroupField(row, page));
                }

            }
            catch (Exception ex)
            {
                throw new GeneralException("Could not retrieve field groups", ex);
            }
            return (groups);
        }
예제 #29
0
        /// <summary>
        /// Builds the completion data from the given list.
        /// </summary>
        /// <param name="keywordCategories">The keyword categories.</param>
        /// <param name="stateCategories">The state categories.</param>
        /// <param name="includeConstants"><c>true</c> to include constant in the completion data.</param>
        /// <param name="includeSnippets"><c>true</c> to include snippets in the completion data.</param>
        /// <returns></returns>
        private ICompletionData[] BuildCompletionData(IEnumerable <IEnumerable <NamedCompletionData> > keywordCategories, IEnumerable <IEnumerable <NamedCompletionData> > stateCategories, bool includeConstants, bool includeSnippets)
        {
            List <ICompletionData> completionData = new List <ICompletionData>();

            if (includeSnippets)
            {
                // Add Snippets
                foreach (SnippetCompletionData snippet in Snippets.Values)
                {
                    completionData.Add(new SnippetCompletionData(snippet.Text, snippet.Description, MultiColorGlyphs.Snippet, snippet.Snippet));
                }
            }

            // Add Keywords
            foreach (IEnumerable <NamedCompletionData> keywords in keywordCategories)
            {
                foreach (NamedCompletionData keyword in keywords)
                {
                    completionData.Add(keyword);
                }
            }

            // Add Effect States:
            // Different state groups can have the same states.
            // Merge them into a single NamedObjectCollection first, to avoid duplications.
            NamedObjectCollection <NamedCompletionData> stateCompletionData = new NamedObjectCollection <NamedCompletionData>();

            foreach (IEnumerable <NamedCompletionData> states in stateCategories)
            {
                foreach (NamedCompletionData state in states)
                {
                    if (!stateCompletionData.Contains(state.Name))
                    {
                        stateCompletionData.Add(state);
                    }
                }
            }

            foreach (NamedCompletionData state in stateCompletionData)
            {
                completionData.Add(state);
            }

            // Merge constants and state values
            NamedObjectCollection <NamedCompletionData> constants = new NamedObjectCollection <NamedCompletionData>();

            if (includeConstants)
            {
                foreach (ConstantCompletionData constant in Constants)
                {
                    constants.Add(constant);
                }
            }

            foreach (StateCompletionData state in stateCompletionData)
            {
                foreach (string stateValue in state.AllowedValues)
                {
                    if (!constants.Contains(stateValue))
                    {
                        constants.Add(EffectStateValues[stateValue]);
                    }
                }
            }

            foreach (NamedCompletionData constant in constants)
            {
                completionData.Add(constant);
            }

            return(completionData.ToArray());
        }
예제 #30
0
파일: View.cs 프로젝트: NALSS/epiinfo-82474
 /// <summary>
 /// Gets a collection of renderable <see cref="Epi.Fields"/> on an <see cref="Epi.Page"/>
 /// </summary>
 /// <param name="page"><see cref="Epi.Page"/></param>
 /// <returns>A named object collection of renderable <see cref="Epi.Fields"/>.</returns>
 public NamedObjectCollection<Field> GetFieldsOnPage(Page page)
 {
     NamedObjectCollection<Field> pageFields = new NamedObjectCollection<Field>();
     foreach (Field field in page.Fields)
     {
         if (field is RenderableField)
         {
             RenderableField renderableField = field as RenderableField;
             if (renderableField.Page.Id == page.Id)
             {
                 pageFields.Add(renderableField);
             }
         }
     }
     return pageFields;
 }
        public void GetEnumerator()
        {
            NamedObjectCollection<NamedTestObject> collection = new NamedObjectCollection<NamedTestObject>();
              collection.Add(new NamedTestObject("foo1", 1));
              collection.Add(new NamedTestObject("foo2", 2));

              int i = 0;
              foreach(var item in collection)
              {
            i++;
            Assert.AreEqual(i, item.Value);
              }
        }