public void Change_names() { List <NameSaver> names = new List <NameSaver>(); foreach (TextPopUp _text in _currentTextList) { NameSaver name = new NameSaver(); name.name = _text.GetString(); names.Add(name); } foreach (TextPopUp _text in _currentTextList) { foreach (NameSaver name in names) { if (_text.GetString() == name.name) { if (name.nameCount == 0) { _text.SetString(name.name); } else { _text.SetString(name.name + (name.nameCount + 1).ToString()); } name.nameCount += 1; break; } } } }
void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
public void Change_enemy_names() { List <NameSaver> names = new List <NameSaver>(); foreach (EnemyStats enemy in enemies) { NameSaver name = new NameSaver(); name.name = enemy._name; foreach (NameSaver _name in names) { if (name.name == _name.name) { _name.multiName = true; } } names.Add(name); } foreach (EnemyStats enemy in enemies) { foreach (NameSaver name in names) { if (enemy._name == name.name) { if (!name.multiName) { break; } enemy._name = name.name + (name.nameCount + 1).ToString(); name.nameCount += 1; break; } } } // ahhh yes names }
public ValidateListener(NameSaver saver, Text response, string token) { this.response = response; this.token = token; this.nameSaver = saver; }