예제 #1
0
        public MainWindow()
        {
            InitializeComponent();
            _propertyGrid = new PropertyGrid();
            AddTypeDescriptorAttributes();
            ApplyStyleToPropertyGrid();

            System.Windows.Forms.Integration.WindowsFormsHost host = new System.Windows.Forms.Integration.WindowsFormsHost();
            host.Child = _propertyGrid;

            propertyGridHost.Children.Add(host);
            if (File.Exists(NAMES_FILE_NAME))
            {
                NameResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, NameResolver.NameStruct> >(File.ReadAllText(NAMES_FILE_NAME)));
            }

            if (File.Exists(SETTINGS_FILE_NAME))
            {
                _settings = JsonConvert.DeserializeObject <Settings>(File.ReadAllText(SETTINGS_FILE_NAME)) ?? Settings.Default;
            }
            else
            {
                _settings = Settings.Default;
            }
        }
예제 #2
0
        public Form1()
        {
            InitializeComponent();
            if (!Directory.Exists(Constants.FileStructure.OUTPUT_FOLDER_NAME))
            {
                Directory.CreateDirectory(Constants.FileStructure.OUTPUT_FOLDER_NAME);
            }
            exportToolStripMenuItem.Click += ExportToolStripMenuItem_Click;
            NameResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, NameResolver.NameStruct> >(File.ReadAllText(NAMES_FILE_NAME)));
            FactResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, string> >(File.ReadAllText(FACTS_FILE_NAME)));
            //Make rightclick select node. Better usability of context menu
            EditorTree.NodeMouseClick += (sender, args) => EditorTree.SelectedNode = args.Node;

            //Add Hexeditor as editor for byte arrays
            TypeDescriptor.AddAttributes(typeof(byte[]), new EditorAttribute(typeof(HexEditor), typeof(UITypeEditor)));
            TypeDescriptor.AddAttributes(typeof(CharacterCustomizationAppearances.AppearanceSection), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(CharacterCustomizationAppearances.Section), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.NextItemEntry), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.ItemFlags), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.HeaderThing), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.ItemInnerData), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.SimpleItemData), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.ModableItemData), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemData.ItemModData), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(Inventory.SubInventory), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(ItemDropStorage), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));
            TypeDescriptor.AddAttributes(typeof(FactsTable.FactEntry), new TypeConverterAttribute(typeof(ExpandableObjectConverter)));

            //Settings
            var interfaceType = typeof(INodeParser);
            var types         = AppDomain.CurrentDomain.GetAssemblies().SelectMany(s => s.GetTypes()).Where(p => interfaceType.IsAssignableFrom(p) && p.IsClass);

            if (File.Exists(SETTINGS_FILE_NAME))
            {
                _settings = JsonConvert.DeserializeObject <Settings>(File.ReadAllText(SETTINGS_FILE_NAME));
                foreach (var type in types)
                {
                    var instance = (INodeParser)Activator.CreateInstance(type);
                    _parserConfig.Add(new ParserConfig(instance, _settings.EnabledParsers.Contains(instance.Guid)));
                }
            }
            else
            {
                foreach (var type in types)
                {
                    var instance = Activator.CreateInstance(type);
                    _parserConfig.Add(new ParserConfig((INodeParser)instance, true));
                }
                _settings = new Settings();
                _settings.EnabledParsers.AddRange(_parserConfig.Where(p => p.Enabled = true).Select(p => p.Parser.Guid));
            }
            dataGridView1.DataSource   = _parserConfig;
            _saveFileCompressionHelper = new SaveFileCompressionHelper();
        }
예제 #3
0
        public Form1()
        {
            InitializeComponent();
            if (!Directory.Exists(Constants.FileStructure.OUTPUT_FOLDER_NAME))
            {
                Directory.CreateDirectory(Constants.FileStructure.OUTPUT_FOLDER_NAME);
            }
            exportToolStripMenuItem.Click += ExportToolStripMenuItem_Click;
            tsmiImport.Click += ImportBinaryClick;
            NameResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, NameResolver.NameStruct> >(File.ReadAllText(NAMES_FILE_NAME)));
            FactResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, string> >(File.ReadAllText(FACTS_FILE_NAME)));
            //Make rightclick select node. Better usability of context menu
            EditorTree.NodeMouseClick += (sender, args) => EditorTree.SelectedNode = args.Node;

            SetPropertyEditControlSettings();

            //Settings
            var interfaceType = typeof(INodeParser);
            var types         = AppDomain.CurrentDomain.GetAssemblies().SelectMany(s => s.GetTypes()).Where(p => interfaceType.IsAssignableFrom(p) && p.IsClass && p != typeof(DefaultParser));

            if (File.Exists(SETTINGS_FILE_NAME))
            {
                _settings = JsonConvert.DeserializeObject <Settings>(File.ReadAllText(SETTINGS_FILE_NAME));
                foreach (var type in types)
                {
                    var instance = (INodeParser)Activator.CreateInstance(type);
                    _parserConfig.Add(new ParserConfig(instance, _settings.EnabledParsers.Contains(instance.Guid)));
                    cbStartInSaves.Checked = _settings.StartInSavesFolder;
                }
            }
            else
            {
                foreach (var type in types)
                {
                    var instance = Activator.CreateInstance(type);
                    _parserConfig.Add(new ParserConfig((INodeParser)instance, true));
                }
                _settings = new Settings();
                _settings.EnabledParsers.AddRange(_parserConfig.Where(p => p.Enabled = true).Select(p => p.Parser.Guid));
            }
            dataGridView1.DataSource = _parserConfig;
        }
예제 #4
0
        private void openSaveButton_Click(object sender, EventArgs e)
        {
            var fileWindow = new OpenFileDialog();

            fileWindow.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\Saved Games\\CD Projekt Red\\Cyberpunk 2077\\";
            fileWindow.Filter           = "Cyberpunk 2077 Save File|*.dat";
            if (fileWindow.ShowDialog() == DialogResult.OK)
            {
                loadingSave = true;
                //Initialize NameResolver & FactResolver dictionaries, build parsers list & load save file
                NameResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, NameResolver.NameStruct> >(CP2077SaveEditor.Properties.Resources.ItemNames));
                FactResolver.UseDictionary(JsonConvert.DeserializeObject <Dictionary <ulong, string> >(CP2077SaveEditor.Properties.Resources.Facts));

                var parsers = new List <INodeParser>();
                parsers.AddRange(new INodeParser[] {
                    new CharacterCustomizationAppearancesParser(), new InventoryParser(), new ItemDataParser(), new FactsDBParser(),
                    new FactsTableParser(), new GameSessionConfigParser(), new ItemDropStorageManagerParser(), new ItemDropStorageParser(),
                    new StatsSystemParser(), new ScriptableSystemsContainerParser()
                });

                var newSave = new SaveFileHelper(parsers);
                newSave.LoadPCSaveFile(new MemoryStream(File.ReadAllBytes(fileWindow.FileName)));
                activeSaveFile = newSave;

                //Appearance parsing
                RefreshAppearanceValues();

                //Inventory parsing
                moneyUpDown.Enabled = false;
                moneyUpDown.Value   = 0;

                containersListBox.Items.Clear();
                foreach (Inventory.SubInventory container in activeSaveFile.GetInventoriesContainer().SubInventories)
                {
                    var containerID = container.InventoryId.ToString(); if (containerID == "1")
                    {
                        containerID = "Player Inventory";
                    }
                    containersListBox.Items.Add(containerID);
                }

                if (containersListBox.Items.Count > 0)
                {
                    containersListBox.SelectedIndex = 0;
                }

                //Facts parsing
                RefreshFacts();
                //These lines may look redundant, but they initialize the factsListView so that the render thread doesn't freeze when selecting the Quest Facts tab for the first time.
                //Since the render thread will be frozen here anyways while everything loads, it's best to do this here.
                factsSaveButton.Visible = false;
                factsPanel.Visible      = true;
                factsPanel.Visible      = false;
                factsSaveButton.Visible = true;

                //Player stats parsing
                var profics = activeSaveFile.GetPlayerDevelopmentData().Value.Proficiencies;

                levelUpDown.Value      = profics[Array.FindIndex(profics, x => x.Type == CyberCAT.Core.DumpedEnums.gamedataProficiencyType.Level)].CurrentLevel;
                streetCredUpDown.Value = profics[Array.FindIndex(profics, x => x.Type == CyberCAT.Core.DumpedEnums.gamedataProficiencyType.StreetCred)].CurrentLevel;

                var attrs = activeSaveFile.GetPlayerDevelopmentData().Value.Attributes;

                bodyUpDown.Value             = attrs[Array.FindIndex(attrs, x => x.AttributeName == CyberCAT.Core.DumpedEnums.gamedataStatType.Strength)].Value;
                reflexesUpDown.Value         = attrs[Array.FindIndex(attrs, x => x.AttributeName == CyberCAT.Core.DumpedEnums.gamedataStatType.Reflexes)].Value;
                technicalAbilityUpDown.Value = attrs[Array.FindIndex(attrs, x => x.AttributeName == CyberCAT.Core.DumpedEnums.gamedataStatType.TechnicalAbility)].Value;
                intelligenceUpDown.Value     = attrs[Array.FindIndex(attrs, x => x.AttributeName == CyberCAT.Core.DumpedEnums.gamedataStatType.Intelligence)].Value;
                coolUpDown.Value             = attrs[Array.FindIndex(attrs, x => x.AttributeName == CyberCAT.Core.DumpedEnums.gamedataStatType.Cool)].Value;

                if (activeSaveFile.GetPlayerDevelopmentData().Value.LifePath == CyberCAT.Core.DumpedEnums.gamedataLifePath.Nomad)
                {
                    lifePathBox.SelectedIndex = 0;
                }
                else if (activeSaveFile.GetPlayerDevelopmentData().Value.LifePath == CyberCAT.Core.DumpedEnums.gamedataLifePath.StreetKid)
                {
                    lifePathBox.SelectedIndex = 1;
                }
                else
                {
                    lifePathBox.SelectedIndex = 2;
                }

                var points = activeSaveFile.GetPlayerDevelopmentData().Value.DevPoints;

                perkPointsUpDown.Value = points[Array.FindIndex(points, x => x.Type == CyberCAT.Core.DumpedEnums.gamedataDevelopmentPointType.Primary)].Unspent;
                attrPointsUpDown.Value = points[Array.FindIndex(points, x => x.Type == null)].Unspent;

                //Update controls
                loadingSave          = false;
                editorPanel.Enabled  = true;
                optionsPanel.Enabled = true;
                filePathLabel.Text   = Path.GetFileName(Path.GetDirectoryName(fileWindow.FileName));
                statusLabel.Text     = "Save file loaded.";
                SwapTab(statsButton, statsPanel);
            }
        }