/// <summary> /// Loads the name generator. /// </summary> public void Load( ) { // Load generator NameData.LoadNameData( ); // Hide character displays for (int i = 0; i < displays.Length; i++) { displays [i].Container.SetActive(false); } // Hide dropdowns subcategoryDropdown.gameObject.SetActive(false); originDropdown.gameObject.SetActive(false); // Display stats DisplayStats( ); }