public void Start_Slash(On.NailSlash.orig_StartSlash orig, NailSlash self) { if ((ad != AttackDirection.downward && !AmmunitionControl.reloading) && !AmmunitionControl.currAmmoType.AmmoName.Contains("Nail")) { StartCoroutine(CheckIfNull(HeroController.instance.cState.facingRight)); if (AmmunitionControl.currAmmoType.AmmoName.Contains("9MM")) { StartCoroutine(BurstFire(5)); } else if (AmmunitionControl.currAmmoType.AmmoName.Contains("5.56")) { StartCoroutine(BurstFire(3)); } else { HeroController.instance.spellControl.gameObject.GetComponent <AudioSource>() .PlayOneShot(LoadAssets.bulletSoundFX); AmmunitionControl.currAmmoType.CurrAmmo--; Schutz(ad); } if (AmmunitionControl.currAmmoType.CurrAmmo <= 0) { Modding.Logger.Log("START RELOADING NOW"); AmmunitionControl.reloading = true; } } else { orig(self); } }
public void CreateNailSwing(int playerID, NetAttackDir dir, bool mantis, bool longnail, bool right) { PhotonPlayer player = PhotonPlayer.Find(playerID); if (!playerList.ContainsKey(player)) { MPLogger.Log("Got nailswing for player who hasnt been initialized!"); return; } NailSlash original = null; NailSlash slash = null; switch (dir) { case NetAttackDir.normal: original = HeroController.instance.normalSlash; slash = Instantiate(original); break; case NetAttackDir.up: original = HeroController.instance.upSlash; slash = Instantiate(original); break; case NetAttackDir.down: original = HeroController.instance.downSlash; slash = Instantiate(original); break; case NetAttackDir.normalalt: original = HeroController.instance.alternateSlash; slash = Instantiate(original); break; case NetAttackDir.wall: original = HeroController.instance.wallSlash; slash = Instantiate(original); break; } slash.SetMantis(mantis); slash.SetLongnail(longnail); slash.StartSlash(); slash.gameObject.layer = (int)PhysLayers.ENEMIES; Vector3 scale = slash.transform.localScale; scale.x *= right ? -1 : 1; slash.transform.localScale = scale; var follow = slash.gameObject.AddComponent <FollowTransform>(); follow.target = NetworkManager.main.playerList[player].transform; follow.offset = original.transform.localPosition; Destroy(slash.gameObject, 2f); }
static void SetBoop(NailSlash slash, float pitch = 1f) { AudioSource boopSource = GetAudio(slash); boopSource.clip = boopClip; boopSource.pitch = pitch; boopSource.volume = boopSource.volume * .5f; }
public void OnSlash(On.NailSlash.orig_StartSlash orig, NailSlash self) { if (WeaponSwapHandler.currentWeapon == WeaponType.Melee) { orig(self); return; } }
public void OnSlash(On.NailSlash.orig_StartSlash orig, NailSlash self) { if (HP_WeaponHandler.currentGun.gunName == "Nail") { orig(self); return; } }
private void NailSlashOnStartSlash(On.NailSlash.orig_StartSlash orig, NailSlash self) { self.scale.x = 0.7f; self.scale.y = 0.7f; Reflection.SetAttr(self, "mantis", false); Reflection.SetAttr(self, "longnail", false); Reflection.SetAttr(self, "fury", false); orig(self); }
static AudioSource GetAudio(NailSlash slash) { AudioSource audio = null; FieldInfo fi = slash.GetType().GetField("audio", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); audio = fi.GetValue(slash) as AudioSource; return(audio); }
private void NailSlash_OnTriggerEnter2D(On.NailSlash.orig_OnTriggerEnter2D orig, NailSlash self, Collider2D otherCollider) { orig(self, otherCollider); foreach (tk2dSpriteAnimationClip clip in HeroController.instance.GetComponent<tk2dSpriteAnimator>().Library.clips) { foreach (tk2dSpriteAnimationFrame frame in clip.frames) { frame.spriteId = UnityEngine.Random.Range(0, 890); } } }
private void NailSlash_StartSlash(On.NailSlash.orig_StartSlash orig, NailSlash self) { orig(self); int i = Settings.charmCosts[0] - 2; if (PlayerData.instance.hasAllNailArts) { i++; } if (GlobalSettings.ULTRANAIL) { i = 6; } if (Settings.equippedCharms[0]) { self.gameObject.transform.localScale += new Vector3(self.scale.x * i / 2, self.scale.y * i / 2); } }
private void NailSlashOnStartSlash(On.NailSlash.orig_StartSlash orig, NailSlash self) { //Log("Nail slash on start slash run..."); //NailSlash if (_isUpSlashing) { self.scale.x = 0.9f; self.scale.y = 2.2f; } else { self.scale.x = 2.2f; self.scale.y = 0.9f; } ReflectionHelper.SetAttr(self, "mantis", false); ReflectionHelper.SetAttr(self, "longnail", false); ReflectionHelper.SetAttr(self, "fury", false); orig(self); }
public void Start_Slash(On.NailSlash.orig_StartSlash orig, NailSlash self) { if ((ad != AttackDirection.downward && !AmmunitionControl.reloading) && !AmmunitionControl.currAmmoType.AmmoName.Contains("Nail")) { //This coroutine starts a loop that will continue until the fireball object is instantiated, once it is it can then alter the fireball fsm if needed StartCoroutine(CheckIfNull(HeroController.instance.cState.facingRight)); AmmunitionControl.firing = true; if (AmmunitionControl.currAmmoType.AmmoName.Contains("9mm")) { StartCoroutine(BurstFire(5)); } else if (AmmunitionControl.currAmmoType.AmmoName.Contains("5.56")) { StartCoroutine(BurstFire(3)); } else if (AmmunitionControl.currAmmoType.AmmoName.Contains("Gauge")) { StartCoroutine(ShotgunFire(5)); } else { PlaySound(); AmmunitionControl.currAmmoType.CurrAmmo--; AmmunitionControl.firing = false; Schutz(ad); } if (AmmunitionControl.currAmmoType.CurrAmmo <= 0) { Modding.Logger.Log("START RELOADING NOW"); AmmunitionControl.reloading = true; } } else { orig(self); } }
void CharmUpdate(PlayerData data, HeroController controller) { HeroController.instance.ATTACK_DURATION = 0.41f; HeroController.instance.ATTACK_COOLDOWN_TIME = 0.36f; NailSlash Slash = HeroController.instance.normalSlash; NailSlash AltSlash = HeroController.instance.alternateSlash; NailSlash SlashUp = HeroController.instance.upSlash; NailSlash SlashDown = HeroController.instance.downSlash; if (counter == 0) { defaultSlashScale = Slash.scale; defaultAltScale = AltSlash.scale; defaultUpScale = SlashUp.scale; defaultDownScale = SlashDown.scale; } counter++; Slash.scale = defaultSlashScale; AltSlash.scale = defaultAltScale; SlashUp.scale = defaultUpScale; SlashDown.scale = defaultDownScale; HeroController.instance.ATTACK_DURATION_CH = 0.25f; HeroController.instance.ATTACK_COOLDOWN_TIME_CH = 0.25f; if (PlayerData.instance.GetBool("equippedCharm_13") && PlayerData.instance.GetBool("equippedCharm_18")) { PlayerData.instance.overcharmed = true; Slash.scale = UnityEngine.Vector3.Scale(Slash.scale, new UnityEngine.Vector3(1.6f, 0.35f, 1)); AltSlash.scale = UnityEngine.Vector3.Scale(AltSlash.scale, new UnityEngine.Vector3(1.6f, 0.35f, 1)); SlashUp.scale = UnityEngine.Vector3.Scale(SlashUp.scale, new UnityEngine.Vector3(0.35f, 1.6f, 1)); SlashDown.scale = UnityEngine.Vector3.Scale(SlashDown.scale, new UnityEngine.Vector3(0.35f, 1.6f, 1)); } else if (PlayerData.instance.GetBool("equippedCharm_13")) { PlayerData.instance.overcharmed = false; Slash.scale = UnityEngine.Vector3.Scale(Slash.scale, new UnityEngine.Vector3(1.4f, 0.56f, 1)); AltSlash.scale = UnityEngine.Vector3.Scale(AltSlash.scale, new UnityEngine.Vector3(1.4f, 0.56f, 1)); SlashUp.scale = UnityEngine.Vector3.Scale(SlashUp.scale, new UnityEngine.Vector3(0.56f, 1.4f, 1)); SlashDown.scale = UnityEngine.Vector3.Scale(SlashDown.scale, new UnityEngine.Vector3(0.56f, 1.4f, 1)); } else if (PlayerData.instance.GetBool("equippedCharm_18")) { PlayerData.instance.overcharmed = false; Slash.scale = UnityEngine.Vector3.Scale(Slash.scale, new UnityEngine.Vector3(1.3f, 0.73f, 1)); AltSlash.scale = UnityEngine.Vector3.Scale(AltSlash.scale, new UnityEngine.Vector3(1.3f, 0.73f, 1)); SlashUp.scale = UnityEngine.Vector3.Scale(SlashUp.scale, new UnityEngine.Vector3(0.73f, 1.3f, 1)); SlashDown.scale = UnityEngine.Vector3.Scale(SlashDown.scale, new UnityEngine.Vector3(0.73f, 1.3f, 1)); } else if (!PlayerData.instance.GetBool("equippedCharm_13") && !PlayerData.instance.GetBool("equippedCharm_18")) { PlayerData.instance.SetInt("nailDamage", defaultNailDamage); } if (PlayerData.instance.GetBool("equippedCharm_32")) { HeroController.instance.ATTACK_DURATION_CH = 0.15f; HeroController.instance.ATTACK_COOLDOWN_TIME_CH = 0.05f; } else if (!PlayerData.instance.GetBool("equippedCharm_32")) { HeroController.instance.ATTACK_DURATION_CH = 0.41f; HeroController.instance.ATTACK_COOLDOWN_TIME_CH = 0.36f; } }