public override void _Ready() { base._Ready(); LiftMesh = GetNode <MeshInstance>(LiftMeshPath); PreviewMesh = GetNode <MeshInstance>(PreviewMeshPath); CollisionShapes = NX.FindAll <CollisionShape>(Owner, true); }
public override void _Ready() { _CollisionStand = GetNode <CollisionShape>("CollisionStand"); _CollisionCrouch = GetNode <CollisionShape>("CollisionCrouch"); CapsuleShape shape1 = (CapsuleShape)_CollisionStand.Shape; CapsuleShape shape2 = (CapsuleShape)_CollisionCrouch.Shape; StandHeight = shape1.Height; CrouchHeight = shape2.Height; OtherCollision = NX.FindAll <CollisionShape>(this, true); OtherCollision.Remove(_CollisionStand); OtherCollision.Remove(_CollisionCrouch); StandArea = GetNode <Area>("StandArea"); Head = GetNode <Spatial>("Head"); Neck = GetNode <Spatial>("Head/Wrapper1/Neck"); _Camera = GetNode <Camera>("Head/Wrapper1/Neck/Wrapper2/Wrapper3/Camera"); HighlightCamera = GetNode <Camera>("Head/Wrapper1/Neck/Wrapper2/Wrapper3/Camera/Viewport2/Camera"); ArmWrapper = GetNode <Spatial>("Head/Wrapper1/Neck/Wrapper2/Wrapper3/Camera/Viewport/Wrapper4"); ClimbTimer = GetNode <Timer>("ClimbTimer"); ClimbTimer.Connect("timeout", this, "_OnClimbTimerTimeout"); //_JumpArea = GetNode<PlayerFeet>("JumpArea"); _SnapArea = GetNode <SnapArea>("SnapArea"); GroundRay = GetNode <RayCast>("GroundRay"); LedgeRays = new RayCast[GetNode <Node>(("Head/LedgeRays")).GetChildCount()]; for (int i = 0; i < LedgeRays.Length; ++i) { LedgeRays[i] = GetNode <RayCast>("Head/LedgeRays/LedgeRay" + (i + 1)); } ClimbLabel = GetNode <Label>("UI/Reticle/ClimbLabel"); JumpLabel = GetNode <Label>("UI/JumpLabel"); ScanRay = GetNode <RayCast>("Head/Wrapper1/Neck/ScanRay"); PointerProjectRay = GetNode <RayCast>("Head/Wrapper1/Neck/PointerProjectRay"); ScanPlayer = ScanRay.GetNode <AudioStreamPlayer>("Player"); ScanTimer = GetNode <Timer>("ScanTimer"); ScanTimer.Connect("timeout", this, "_OnScanTimerTimeout"); //Check for vital actions in InputMap IX.CheckAndAddAction("move_forward", KeyList.W); IX.CheckAndAddAction("move_backward", KeyList.S); IX.CheckAndAddAction("move_left", KeyList.A); IX.CheckAndAddAction("move_right", KeyList.D); IX.CheckAndAddAction("move_up", KeyList.E); IX.CheckAndAddAction("move_down", KeyList.Q); IX.CheckAndAddAction("toggle_fly", KeyList.V); IX.CheckAndAddAction("interact", KeyList.E); IX.CheckAndAddAction("drop", KeyList.R); IX.CheckAndAddAction("release_mouse", KeyList.F1, false, false, true); IX.CheckAndAddAction("place_debug_camera", KeyList.F2, false, false, true); Input.Singleton.Connect("joy_connection_changed", this, "_OnJoyConnectionChanged"); MaxSlopeSlip = Mathf.Deg2Rad(MaxSlopeSlip); MaxSlopeNoWalk = Mathf.Deg2Rad(MaxSlopeNoWalk); //Set jumps left JumpsLeft = JumpCount; //Set animation HeadBobbing = _headBobbing; SwingTarget = Vector2.Zero; //Capture mouse Input.SetMouseMode(Input.MouseMode.Captured); StandArea.Monitoring = true; }