private void ChangeName() { NWPlayer player = GetPC(); // Player hasn't specified a new name for this item. string newName = player.GetLocalString("RENAMED_ITEM_NEW_NAME"); if (string.IsNullOrWhiteSpace(newName)) { player.FloatingText("Enter a new name into the chat box, select 'Refresh' then select 'Change Name'."); return; } NWItem item = player.GetLocalObject("ITEM_BEING_RENAMED"); // Item isn't in player's inventory. if (_.GetItemPossessor(item) != player.Object) { player.FloatingText("Item must be in your inventory in order to rename it."); return; } // Item's original name isn't being stored. Do that now. if (string.IsNullOrWhiteSpace(item.GetLocalString("RENAMED_ITEM_ORIGINAL_NAME"))) { item.SetLocalString("RENAMED_ITEM_ORIGINAL_NAME", item.Name); } item.Name = newName; player.FloatingText("Item renamed to '" + newName + "'."); EndConversation(); }
private void ResetName() { NWPlayer player = GetPC(); NWItem item = player.GetLocalObject("ITEM_BEING_RENAMED"); if (string.IsNullOrWhiteSpace(item.GetLocalString("RENAMED_ITEM_ORIGINAL_NAME"))) { item.SetLocalString("RENAMED_ITEM_ORIGINAL_NAME", item.Name); } item.Name = item.GetLocalString("RENAMED_ITEM_ORIGINAL_NAME"); }
private static NWItem CopyWeaponAppearance(NWPlayer oPC, NWItem oSource, NWItem oDest, bool copyPropsAndVars) { NWPlaceable oTempStorage = (GetObjectByTag("OUTFIT_BARREL")); oSource.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString()); uint oCopy = CopyItem(oDest.Object, oTempStorage.Object, true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 0, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponModel, 0), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 0, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponColor, 0), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 1, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponModel, 1), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 1, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponColor, 1), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 2, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponModel, 2), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 2, (int)GetItemAppearance(oSource, ItemAppearanceType.WeaponColor, 2), true); SetName(oCopy, GetName(oSource)); SetDescription(oCopy, GetDescription(oSource)); //LocalVariableService.CopyVariables(oSource, oCopy); NWItem oFinal = (CopyItem(oCopy, oPC.Object, true)); oFinal.DeleteLocalString("TEMP_OUTFIT_UUID"); if (copyPropsAndVars) { // strip all item props from new item foreach (ItemProperty itemProp in oFinal.ItemProperties) { RemoveItemProperty(oFinal, itemProp); } // add all item props from original item to new item foreach (ItemProperty itemProp in oSource.ItemProperties) { AddItemProperty(DurationType.Permanent, itemProp, oFinal); } // finally, copy local vars LocalVariableService.CopyVariables(oSource, oFinal); } DestroyObject(oCopy); oDest.Destroy(); foreach (NWItem item in oTempStorage.InventoryItems) { if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString()) { item.Destroy(); } } return(oFinal); }
public void Main() { NWPlaceable container = (NWGameObject.OBJECT_SELF); NWPlayer oPC = (_.GetLastOpenedBy()); var items = DataService.PCOverflowItem.GetAllByPlayerID(oPC.GlobalID); foreach (PCOverflowItem item in items) { NWItem oItem = SerializationService.DeserializeItem(item.ItemObject, container); oItem.SetLocalString("TEMP_OVERFLOW_ITEM_ID", item.ID.ToString()); } container.IsUseable = false; }
public bool Run(params object[] args) { NWPlaceable container = (Object.OBJECT_SELF); NWPlayer oPC = (_.GetLastOpenedBy()); var items = _data.Where <PCOverflowItem>(x => x.PlayerID == oPC.GlobalID).ToList(); foreach (PCOverflowItem item in items) { NWItem oItem = _serialization.DeserializeItem(item.ItemObject, container); oItem.SetLocalString("TEMP_OVERFLOW_ITEM_ID", item.ID.ToString()); } container.IsUseable = false; return(true); }
public void ApplyEffects(NWCreature user, NWItem modItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = (user.Object); NWItem targetItem = (target.Object); ModSlots slots = _mod.GetModSlots(targetItem); CustomItemPropertyType modType = _mod.GetModType(modItem); int modID = modItem.GetLocalInt("RUNE_ID"); string[] modArgs = modItem.GetLocalString("RUNE_VALUE").Split(','); int modLevel = modItem.RecommendedLevel; int levelIncrease = modItem.LevelIncrease; var dbMod = _data.Single <Data.Entity.Mod>(x => x.ID == modID && x.IsActive); App.ResolveByInterface <IMod>("Mod." + dbMod.Script, mod => { mod.Apply(player, targetItem, modArgs); string description = mod.Description(player, targetItem, modArgs); bool usePrismatic = false; switch (modType) { case CustomItemPropertyType.RedMod: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("MOD_SLOT_RED_" + (slots.FilledRedSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Mod installed into " + _color.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.BlueMod: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("MOD_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Mod installed into " + _color.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.GreenMod: if (slots.FilledBlueSlots < slots.GreenSlots) { targetItem.SetLocalInt("MOD_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Mod installed into " + _color.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.YellowMod: if (slots.FilledBlueSlots < slots.YellowSlots) { targetItem.SetLocalInt("MOD_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Mod installed into " + _color.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = _mod.PrismaticString(); targetItem.SetLocalInt("MOD_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Mod installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; modItem.Destroy(); SkillType skillType; if (ItemService.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (ItemService.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else { return; } int rank = _skill.GetPCSkillRank(player, skillType); int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(400, modLevel, rank); _skill.GiveSkillXP(player, skillType, xp); }); }
public void ApplyEffects(NWCreature user, NWItem runeItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = NWPlayer.Wrap(user.Object); NWItem targetItem = NWItem.Wrap(target.Object); RuneSlots slots = _rune.GetRuneSlots(targetItem); CustomItemPropertyType runeType = _rune.GetRuneType(runeItem); int runeID = runeItem.GetLocalInt("RUNE_ID"); string[] runeArgs = runeItem.GetLocalString("RUNE_VALUE").Split(','); int runeLevel = runeItem.RecommendedLevel; int levelIncrease = runeItem.LevelIncrease; var dbRune = _db.Runes.Single(x => x.RuneID == runeID && x.IsActive); IRune rune = App.ResolveByInterface <IRune>("Rune." + dbRune.Script); rune.Apply(player, targetItem, runeArgs); string description = rune.Description(player, targetItem, runeArgs); bool usePrismatic = false; switch (runeType) { case CustomItemPropertyType.RedRune: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("RUNIC_SLOT_RED_" + (slots.FilledRedSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Rune installed into " + _color.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.BlueRune: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("RUNIC_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Rune installed into " + _color.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.GreenRune: if (slots.FilledBlueSlots < slots.GreenSlots) { targetItem.SetLocalInt("RUNIC_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Rune installed into " + _color.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.YellowRune: if (slots.FilledBlueSlots < slots.YellowSlots) { targetItem.SetLocalInt("RUNIC_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Rune installed into " + _color.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = _rune.PrismaticString(); targetItem.SetLocalInt("RUNIC_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Rune installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; runeItem.Destroy(); SkillType skillType; if (_item.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (_item.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else { return; } PCSkill pcSkill = _skill.GetPCSkill(player, skillType); int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(400, runeLevel, pcSkill.Rank); _skill.GiveSkillXP(player, skillType, xp); }
private void HandleLoadOutfit(int responseID) { DialogResponse response = GetResponseByID("LoadOutfitPage", responseID); NWPlayer oPC = GetPC(); if (!CanModifyClothes()) { oPC.FloatingText("You cannot modify your currently equipped clothes."); return; } int outfitID = (int)response.CustomData; PCOutfit entity = GetPlayerOutfits(GetPC()); NWPlaceable oTempStorage = (_.GetObjectByTag("OUTFIT_BARREL")); NWItem oClothes = oPC.Chest; NWItem storedClothes = null; oClothes.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString()); if (outfitID == 1) { storedClothes = SerializationService.DeserializeItem(entity.Outfit1, oTempStorage); } else if (outfitID == 2) { storedClothes = SerializationService.DeserializeItem(entity.Outfit2, oTempStorage); } else if (outfitID == 3) { storedClothes = SerializationService.DeserializeItem(entity.Outfit3, oTempStorage); } else if (outfitID == 4) { storedClothes = SerializationService.DeserializeItem(entity.Outfit4, oTempStorage); } else if (outfitID == 5) { storedClothes = SerializationService.DeserializeItem(entity.Outfit5, oTempStorage); } else if (outfitID == 6) { storedClothes = SerializationService.DeserializeItem(entity.Outfit6, oTempStorage); } else if (outfitID == 7) { storedClothes = SerializationService.DeserializeItem(entity.Outfit7, oTempStorage); } else if (outfitID == 8) { storedClothes = SerializationService.DeserializeItem(entity.Outfit8, oTempStorage); } else if (outfitID == 9) { storedClothes = SerializationService.DeserializeItem(entity.Outfit9, oTempStorage); } else if (outfitID == 10) { storedClothes = SerializationService.DeserializeItem(entity.Outfit10, oTempStorage); } if (storedClothes == null) { throw new Exception("Unable to locate stored clothes."); } NWGameObject oCopy = _.CopyItem(oClothes.Object, oTempStorage.Object, TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LBICEP), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_BELT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_BELT), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOOT), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LFOREARM), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LHAND), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHIN), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LSHOULDER), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_LTHIGH), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_NECK, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_NECK), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_PELVIS, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_PELVIS), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RBICEP, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RBICEP), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOOT), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOOT, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOOT), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOREARM, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RFOREARM), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RHAND, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RHAND), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_ROBE, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_ROBE), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHIN, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHIN), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHOULDER, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RSHOULDER), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RTHIGH, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_RTHIGH), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO), TRUE); oCopy = _.CopyItemAndModify(oCopy, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_TORSO, _.GetItemAppearance(storedClothes.Object, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_MODEL_TORSO), TRUE); NWItem oFinal = (_.CopyItem(oCopy, oPC.Object, TRUE)); oFinal.DeleteLocalString("TEMP_OUTFIT_UUID"); _.DestroyObject(oCopy); oClothes.Destroy(); storedClothes.Destroy(); oPC.AssignCommand(() => _.ActionEquipItem(oFinal.Object, INVENTORY_SLOT_CHEST)); foreach (NWItem item in oTempStorage.InventoryItems) { if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString()) { item.Destroy(); } } ShowLoadOutfitOptions(); }
private void HandleLoadWeapon(int responseID) { DialogResponse response = GetResponseByID("LoadWeaponPage", responseID); NWPlayer oPC = GetPC(); if (!CanModifyWeapon()) { oPC.FloatingText("You cannot modify your currently equipped Weapon."); return; } int outfitID = (int)response.CustomData; PCWeapon entity = GetPlayerWeapons(GetPC()); if (entity == null) { return; } NWPlaceable oTempStorage = (GetObjectByTag("OUTFIT_BARREL")); NWItem oClothes = oPC.RightHand; NWItem storedClothes = null; oClothes.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString()); if (outfitID == 1) { storedClothes = SerializationService.DeserializeItem(entity.Weapon1, oTempStorage); } else if (outfitID == 2) { storedClothes = SerializationService.DeserializeItem(entity.Weapon2, oTempStorage); } else if (outfitID == 3) { storedClothes = SerializationService.DeserializeItem(entity.Weapon3, oTempStorage); } else if (outfitID == 4) { storedClothes = SerializationService.DeserializeItem(entity.Weapon4, oTempStorage); } else if (outfitID == 5) { storedClothes = SerializationService.DeserializeItem(entity.Weapon5, oTempStorage); } else if (outfitID == 6) { storedClothes = SerializationService.DeserializeItem(entity.Weapon6, oTempStorage); } else if (outfitID == 7) { storedClothes = SerializationService.DeserializeItem(entity.Weapon7, oTempStorage); } else if (outfitID == 8) { storedClothes = SerializationService.DeserializeItem(entity.Weapon8, oTempStorage); } else if (outfitID == 9) { storedClothes = SerializationService.DeserializeItem(entity.Weapon9, oTempStorage); } else if (outfitID == 10) { storedClothes = SerializationService.DeserializeItem(entity.Weapon10, oTempStorage); } if (storedClothes == null) { throw new Exception("Unable to locate stored Weapon."); } uint oCopy = CopyItem(oClothes.Object, oTempStorage.Object, true); var baseItemType = GetBaseItemType(oCopy); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.SimpleModel, 0, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.SimpleModel, 0), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 0, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 0), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 0, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 0), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 1, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 1), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 1, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponColor, 1), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponModel, 2, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponModel, 2), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.WeaponColor, 2, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.WeaponColor, 2), true); NWItem oFinal = (CopyItem(oCopy, oPC.Object, true)); oFinal.DeleteLocalString("TEMP_OUTFIT_UUID"); DestroyObject(oCopy); oClothes.Destroy(); storedClothes.Destroy(); oPC.AssignCommand(() => ActionEquipItem(oFinal.Object, InventorySlot.RightHand)); foreach (NWItem item in oTempStorage.InventoryItems) { if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString()) { item.Destroy(); } } ShowLoadWeaponOptions(); }
private void HandleLoadOutfit(int responseID) { DialogResponse response = GetResponseByID("LoadOutfitPage", responseID); NWPlayer oPC = GetPC(); if (!CanModifyClothes()) { oPC.FloatingText("You cannot modify your currently equipped clothes."); return; } int outfitID = (int)response.CustomData; PCOutfit entity = GetPlayerOutfits(GetPC()); if (entity == null) { return; } NWPlaceable oTempStorage = (GetObjectByTag("OUTFIT_BARREL")); NWItem oClothes = oPC.Chest; NWItem storedClothes = null; oClothes.SetLocalString("TEMP_OUTFIT_UUID", oPC.GlobalID.ToString()); if (outfitID == 1) { storedClothes = SerializationService.DeserializeItem(entity.Outfit1, oTempStorage); } else if (outfitID == 2) { storedClothes = SerializationService.DeserializeItem(entity.Outfit2, oTempStorage); } else if (outfitID == 3) { storedClothes = SerializationService.DeserializeItem(entity.Outfit3, oTempStorage); } else if (outfitID == 4) { storedClothes = SerializationService.DeserializeItem(entity.Outfit4, oTempStorage); } else if (outfitID == 5) { storedClothes = SerializationService.DeserializeItem(entity.Outfit5, oTempStorage); } else if (outfitID == 6) { storedClothes = SerializationService.DeserializeItem(entity.Outfit6, oTempStorage); } else if (outfitID == 7) { storedClothes = SerializationService.DeserializeItem(entity.Outfit7, oTempStorage); } else if (outfitID == 8) { storedClothes = SerializationService.DeserializeItem(entity.Outfit8, oTempStorage); } else if (outfitID == 9) { storedClothes = SerializationService.DeserializeItem(entity.Outfit9, oTempStorage); } else if (outfitID == 10) { storedClothes = SerializationService.DeserializeItem(entity.Outfit10, oTempStorage); } if (storedClothes == null) { throw new Exception("Unable to locate stored clothes."); } uint oCopy = CopyItem(oClothes.Object, oTempStorage.Object, true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftBicep), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftBicep), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Belt, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Belt), true); oCopy = CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Belt, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Belt), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftFoot), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftFoot), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftForearm), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftForearm), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftHand), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftHand), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShin), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShin), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftShoulder), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftShoulder), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.LeftThigh), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.LeftThigh), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Neck, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Neck), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Neck, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Neck), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Pelvis, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Pelvis), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Pelvis, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Pelvis), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightBicep), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightBicep, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightBicep), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightFoot), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightFoot, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightFoot), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightForearm), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightForearm, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightForearm), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightHand), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightHand, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightHand), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Robe, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Robe), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Robe, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Robe), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShin), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShin, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShin), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightShoulder), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShoulder, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightShoulder), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.RightThigh), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightThigh, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.RightThigh), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Torso, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorModel, (int)AppearanceArmor.Torso), true); oCopy = _.CopyItemAndModify(oCopy, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Torso, (int)GetItemAppearance(storedClothes.Object, ItemAppearanceType.ArmorColor, (int)AppearanceArmor.Torso), true); NWItem oFinal = (CopyItem(oCopy, oPC.Object, true)); oFinal.DeleteLocalString("TEMP_OUTFIT_UUID"); DestroyObject(oCopy); oClothes.Destroy(); storedClothes.Destroy(); oPC.AssignCommand(() => ActionEquipItem(oFinal.Object, InventorySlot.Chest)); foreach (NWItem item in oTempStorage.InventoryItems) { if (item.GetLocalString("TEMP_OUTFIT_UUID") == oPC.GlobalID.ToString()) { item.Destroy(); } } ShowLoadOutfitOptions(); }
public void ApplyEffects(NWCreature user, NWItem modItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = (user.Object); NWItem targetItem = (target.Object); ModSlots slots = ModService.GetModSlots(targetItem); ItemPropertyType modType = ModService.GetModType(modItem); int modID = modItem.GetLocalInt("RUNE_ID"); string[] modArgs = modItem.GetLocalString("RUNE_VALUE").Split(','); int modLevel = modItem.RecommendedLevel; int levelIncrease = modItem.LevelIncrease; var mod = ModService.GetModHandler(modID); mod.Apply(player, targetItem, modArgs); string description = mod.Description(player, targetItem, modArgs); bool usePrismatic = false; switch (modType) { case ItemPropertyType.RedMod: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("MOD_SLOT_RED_" + (slots.FilledRedSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case ItemPropertyType.BlueMod: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("MOD_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case ItemPropertyType.GreenMod: if (slots.FilledGreenSlots < slots.GreenSlots) { targetItem.SetLocalInt("MOD_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case ItemPropertyType.YellowMod: if (slots.FilledYellowSlots < slots.YellowSlots) { targetItem.SetLocalInt("MOD_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Mod installed into " + ColorTokenService.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = ModService.PrismaticString(); targetItem.SetLocalInt("MOD_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Mod installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; modItem.Destroy(); SkillType skillType; if (GetLocalBool(targetItem, "LIGHTSABER") == true) { skillType = SkillType.Engineering; } else if (ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (WeaponsmithBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else if (EngineeringBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Engineering; } else { return; } int rank = SkillService.GetPCSkillRank(player, skillType); int xp = (int)SkillService.CalculateRegisteredSkillLevelAdjustedXP(400, modLevel, rank); SkillService.GiveSkillXP(player, skillType, xp); }