private async void CharacterCancel(dynamic _data) { Debug.Write("Closed!"); Screen.Effects.Stop(ScreenEffect.SwitchHudIn); NUI.Close(); API.SetNuiFocus(false, false); }
private async void CharacterSelected(Character obj) { Debug.WriteLine("{0}", $"Character selected! {obj.FirstName} {obj.LastName}"); Screen.Fading.FadeOut(10); while (Screen.Fading.IsFadingOut) { await Delay(0); } NUI.Close(); if (cam != null) { cam.Enabled = false; } IsCharacterSelectionActive = false; foreach (var ped in peds.Keys) { ped.Model.MarkAsNoLongerNeeded(); ped.Delete(); } showAll(); FireEvent("fivelife.character.selected", obj); FireServerEvent("fivelife.character.selected", obj); }
private void HideUI() { isGameUIOpen = false; NUI.Close(); }