예제 #1
0
    static int set_onPointerDown(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            NTGEventTriggerProxy obj = (NTGEventTriggerProxy)o;
            NTGEventTriggerProxy.PointerEventDelegate arg0 = null;
            LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (NTGEventTriggerProxy.PointerEventDelegate)ToLua.CheckObject(L, 2, typeof(NTGEventTriggerProxy.PointerEventDelegate));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(NTGEventTriggerProxy.PointerEventDelegate), func) as NTGEventTriggerProxy.PointerEventDelegate;
            }

            obj.onPointerDown = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onPointerDown on a nil value" : e.Message));
        }
    }
예제 #2
0
    public static NTGEventTriggerProxy Get(GameObject go)
    {
        NTGEventTriggerProxy proxy = go.GetComponent <NTGEventTriggerProxy>();

        if (proxy == null)
        {
            proxy = go.AddComponent <NTGEventTriggerProxy>();
        }
        return(proxy);
    }
예제 #3
0
 static int OnCancel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         NTGEventTriggerProxy obj = (NTGEventTriggerProxy)ToLua.CheckObject(L, 1, typeof(NTGEventTriggerProxy));
         UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData));
         obj.OnCancel(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #4
0
 static int Get(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
         NTGEventTriggerProxy   o    = NTGEventTriggerProxy.Get(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #5
0
    static int get_onUpdateSelected(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            NTGEventTriggerProxy obj = (NTGEventTriggerProxy)o;
            NTGEventTriggerProxy.BaseEventDelegate ret = obj.onUpdateSelected;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onUpdateSelected on a nil value" : e.Message));
        }
    }
예제 #6
0
    static int get_onInitializePotentialDrag(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            NTGEventTriggerProxy obj = (NTGEventTriggerProxy)o;
            NTGEventTriggerProxy.PointerEventDelegate ret = obj.onInitializePotentialDrag;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onInitializePotentialDrag on a nil value" : e.Message));
        }
    }