예제 #1
0
 public void PatchNSD(string filename, NSF nsf)
 {
     try
     {
         byte[] data = File.ReadAllBytes(filename);
         NSD    nsd  = NSD.Load(data);
         nsd.ChunkCount = nsf.Chunks.Count;
         Dictionary <int, int> newindex = new Dictionary <int, int>();
         for (int i = 0; i < nsf.Chunks.Count; i++)
         {
             if (nsf.Chunks[i] is IEntry)
             {
                 IEntry entry = (IEntry)nsf.Chunks[i];
                 newindex.Add(entry.EID, i * 2 + 1);
             }
             if (nsf.Chunks[i] is EntryChunk)
             {
                 foreach (Entry entry in ((EntryChunk)nsf.Chunks[i]).Entries)
                 {
                     newindex.Add(entry.EID, i * 2 + 1);
                 }
             }
         }
         foreach (NSDLink link in nsd.Index)
         {
             if (newindex.ContainsKey(link.EntryID))
             {
                 link.ChunkID = newindex[link.EntryID];
                 newindex.Remove(link.EntryID);
             }
             else
             {
                 // ???
             }
         }
         foreach (KeyValuePair <int, int> link in newindex)
         {
             // ???
         }
         if (MessageBox.Show("Are you sure you want to overwrite the NSD file?", "Save Confirmation Prompt", MessageBoxButtons.YesNo) == DialogResult.Yes)
         {
             File.WriteAllBytes(filename, nsd.Save());
         }
     }
     catch (LoadAbortedException)
     {
     }
 }
예제 #2
0
        void ModProcess()
        {
            Random rand = new Random(ModLoaderGlobals.RandomizerSeed);

            List <FileInfo> nsfs = new List <FileInfo>();
            List <FileInfo> nsds = new List <FileInfo>();
            DirectoryInfo   di   = new DirectoryInfo(ConsolePipeline.ExtractedPath);

            AppendFileInfoDir(nsfs, nsds, di); // this should return all NSF/NSD file pairs

            bool CachingPass = false;

            if (Option_RandMusic.Enabled || Option_RandMusicTracks.Enabled || Option_RandMusicInstruments.Enabled)
            {
                CachingPass = true;
            }
            CrashTri_Common.ResetCache();

            SceneryColor PantsColor = new SceneryColor(0, 0, 0);

            if (Option_RandPantsColor.Enabled)
            {
                PantsColor = new SceneryColor((byte)rand.Next(256), (byte)rand.Next(256), (byte)rand.Next(256), 0);
                // just so that it doesn't affect gameplay randomizers
                rand = new Random(ModLoaderGlobals.RandomizerSeed);
            }

            if (Prop_PantsColor.HasChanged)
            {
                PantsColor = new SceneryColor((byte)Prop_PantsColor.R, (byte)Prop_PantsColor.G, (byte)Prop_PantsColor.B, 0);
            }

            List <List <WavebankChunk> > wavebankChunks = new List <List <WavebankChunk> >();
            List <List <MusicEntry> >    musicEntries   = new List <List <MusicEntry> >();

            for (int i = 0; i < Math.Min(nsfs.Count, nsds.Count); ++i)
            {
                FileInfo nsfFile = nsfs[i];
                FileInfo nsdFile = nsds[i];
                if (Path.GetFileNameWithoutExtension(nsfFile.Name) != Path.GetFileNameWithoutExtension(nsdFile.Name))
                {
                    //MessageBox.Show($"NSF/NSD file pair mismatch. First mismatch:\n\n{nsfFile.Name}\n{nsdFile.Name}");
                    continue;
                }

                NSF nsf;
                NSD nsd;
                try
                {
                    nsf = NSF.LoadAndProcess(File.ReadAllBytes(nsfFile.FullName), GameVersion.Crash2);
                    nsd = NSD.Load(File.ReadAllBytes(nsdFile.FullName));
                }
                catch (Exception ex)
                {
                    if (ex is LoadAbortedException)
                    {
                        Console.WriteLine("Crash: LoadAbortedException: " + nsfFile.Name + "\n" + ex.Message);
                        continue;
                        //return;
                    }
                    else if (ex is LoadSkippedException)
                    {
                        Console.WriteLine("Crash: LoadSkippedException: " + nsfFile.Name + "\n" + ex.Message);
                        continue;
                        //return;
                    }
                    else
                    {
                        throw;
                    }
                }

                Crash2_Levels NSF_Level = GetLevelFromNSF(nsfFile.Name);

                if (CachingPass)
                {
                    if (Option_RandMusicTracks.Enabled)
                    {
                        CrashTri_Common.Cache_Music(nsf);
                    }
                }
                else
                {
                    if (Option_AllCratesWumpa.Enabled)
                    {
                        Crash2_Mods.Mod_TurnCratesIntoWumpa(nsf, rand);
                    }
                    if (Option_RandWarpRoom.Enabled)
                    {
                        Crash2_Mods.Mod_RandomizeWarpRoom(nsf, nsd, NSF_Level, rand);
                    }
                    if (Option_RandWarpRoomExits.Enabled)
                    {
                        Crash2_Mods.Mod_RandomizeWarpRoomExits(nsf, nsd, NSF_Level, rand);
                    }
                    if (Option_BackwardsLevels.Enabled || Option_RandBackwardsLevels.Enabled)
                    {
                        Crash2_Mods.Mod_BackwardsLevels(nsf, nsd, NSF_Level, Option_RandBackwardsLevels.Enabled, rand);
                    }
                    if (Option_VehicleLevelsOnFoot.Enabled && !Option_BackwardsLevels.Enabled)
                    {
                        Crash2_Mods.Mod_VehicleLevelsOnFoot(nsf, nsd, NSF_Level);
                    }
                    if (Option_CameraBigFOV.Enabled || Option_RandCameraFOV.Enabled)
                    {
                        Crash2_Mods.Mod_CameraFOV(nsf, rand, Option_RandCameraFOV.Enabled);
                    }
                    if (Option_AllCratesBlank.Enabled)
                    {
                        Crash2_Mods.Mod_RandomWoodCrates(nsf, rand);
                    }
                    if (Option_RandCrates.Enabled)
                    {
                        Crash2_Mods.Rand_WoodenCrates(nsf, rand, NSF_Level);
                    }
                    if (Option_RandBosses.Enabled)
                    {
                        Crash2_Mods.Mod_RandomizeBosses(nsf, nsd, NSF_Level, rand, false);
                    }
                    if (Option_RandBoxCount.Enabled)
                    {
                        Crash2_Mods.Rand_BoxCount(nsf, rand, NSF_Level);
                    }
                    if (Option_AllEnemiesMissing.Enabled)
                    {
                        Crash2_Mods.Mod_RemoveEnemies(nsf, rand, NSF_Level, false);
                    }
                    if (Option_RandEnemiesAreCrates.Enabled)
                    {
                        Crash2_Mods.Mod_EnemyCrates(nsf, rand, NSF_Level, true);
                    }
                    if (Option_AllEnemiesAreCrates.Enabled)
                    {
                        Crash2_Mods.Mod_EnemyCrates(nsf, rand, NSF_Level, false);
                    }
                    if (Option_RandEnemiesMissing.Enabled)
                    {
                        Crash2_Mods.Mod_RemoveEnemies(nsf, rand, NSF_Level, true);
                    }
                    if (Option_RandEnemyPaths.Enabled)
                    {
                        Crash2_Mods.Rand_EnemyPaths(nsf, rand, NSF_Level);
                    }
                    if (Option_RandCratesMissing.Enabled)
                    {
                        Crash2_Mods.Rand_CratesMissing(nsf, rand);
                    }
                    if (Option_RandCrateContents.Enabled)
                    {
                        Crash2_Mods.Mod_RandomCrateContents(nsf, rand);
                    }
                    if (Option_RandCrateParams.Enabled)
                    {
                        Crash2_Mods.Mod_RandomCrateParams(nsf, rand, NSF_Level);
                    }
                    if (Option_RandInvisibleCrates.Enabled)
                    {
                        Crash2_Mods.Mod_InvisibleCrates(nsf, rand, NSF_Level, true);
                    }
                    if (Option_InvisibleCrates.Enabled)
                    {
                        Crash2_Mods.Mod_InvisibleCrates(nsf, rand, NSF_Level, false);
                    }
                    if (Option_MirroredWorld.Enabled || Option_RandMirroredWorld.Enabled)
                    {
                        Mod_MirrorLevel(nsf, nsd, rand, Option_RandMirroredWorld.Enabled);
                    }
                    if (Option_RandWorldPalette.Enabled)
                    {
                        CrashTri_Common.Mod_Scenery_Swizzle(nsf, rand);
                    }
                    if (Option_GreyscaleWorld.Enabled)
                    {
                        CrashTri_Common.Mod_Scenery_Greyscale(nsf);
                    }
                    if (Option_RandWorldColors.Enabled)
                    {
                        CrashTri_Common.Mod_Scenery_Rainbow(nsf, rand);
                    }
                    if (Option_UntexturedWorld.Enabled)
                    {
                        CrashTri_Common.Mod_Scenery_Untextured(nsf);
                    }
                    if (NSF_Level != Crash2_Levels.Unknown && Option_RandMusicTracks.Enabled)
                    {
                        CrashTri_Common.Randomize_Music(nsf, rand);
                    }
                    if (Option_RandSounds.Enabled)
                    {
                        CrashTri_Common.Mod_RandomizeADIO(nsf, rand);
                    }
                    if (Option_RandWorldTex.Enabled)
                    {
                        CrashTri_Common.Mod_RandomizeWGEOTex(nsf, rand);
                    }
                    if (Option_RandPantsColor.Enabled || Prop_PantsColor.HasChanged)
                    {
                        Crash2_Mods.Mod_PantsColor(nsf, PantsColor);
                    }
                    if (Option_RandObjCol.Enabled)
                    {
                        CrashTri_Common.Mod_RandomizeTGEOCol(nsf, rand);
                    }
                    if (Option_AllCratesAshed.Enabled)
                    {
                        Crash2_Mods.Mod_AshedCrates(nsf, rand, false);
                    }
                    if (Option_RandCratesAshed.Enabled)
                    {
                        Crash2_Mods.Mod_AshedCrates(nsf, rand, true);
                    }
                    if (Option_RandObjTex.Enabled)
                    {
                        CrashTri_Common.Mod_RandomizeTGEOTex(nsf, rand);
                    }
                    if (Option_RandStreams.Enabled)
                    {
                        CrashTri_Common.Mod_RandomizeSDIO(nsf, rand);
                    }
                    if (Option_RandObjPalette.Enabled)
                    {
                        CrashTri_Common.Mod_SwizzleObjectColors(nsf, rand);
                    }
                    if (Option_UntexturedObj.Enabled)
                    {
                        CrashTri_Common.Mod_RemoveTGEOTex(nsf, rand);
                    }
                    if (Option_UncoloredObj.Enabled)
                    {
                        CrashTri_Common.Mod_RemoveObjectColors(nsf, rand);
                    }

                    Crash2_Mods.Mod_Metadata(nsf, nsd, NSF_Level, GameRegion.Region);
                }

                PatchNSD(nsf, nsd);

                File.WriteAllBytes(nsfFile.FullName, nsf.Save());
                File.WriteAllBytes(nsdFile.FullName, nsd.Save());

                if (CachingPass && i == Math.Min(nsfs.Count, nsds.Count) - 1)
                {
                    CachingPass = false;
                    i           = -1;
                }
            }
        }