public static Position Read(NReader rdr) { Position ret = new Position(); ret.X = rdr.ReadSingle(); ret.Y = rdr.ReadSingle(); return(ret); }
protected override void Read(NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadUInt16(); }
protected override void Read(NReader rdr) { Pos = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effect = (ConditionEffectIndex)rdr.ReadByte(); Duration = rdr.ReadSingle(); OrigType = rdr.ReadUInt16(); }
protected override void Read(Client psr, NReader rdr) { Position = Position.Read(psr, rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex)rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadUInt16(); }
public static Position Read(NReader rdr) { Position ret = new Position { X = rdr.ReadSingle(), Y = rdr.ReadSingle() }; return(ret); }
protected override void Read(ClientProcessor psr, NReader rdr) { Position = Position.Read(rdr); Radius = rdr.ReadSingle(); Damage = rdr.ReadUInt16(); Effects = (ConditionEffectIndex) rdr.ReadByte(); EffectDuration = rdr.ReadSingle(); OriginType = rdr.ReadInt16(); Color = ARGB.Read(rdr); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); NumShots = rdr.ReadByte(); AngleIncrement = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); StartingPos = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); NumShots = rdr.ReadByte(); AngleInc = rdr.ReadSingle(); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); NumShots = rdr.ReadByte(); AngleIncrement = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); BulletType = rdr.ReadByte(); Position = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); if (rdr.BaseStream.Length - rdr.BaseStream.Position <= 0) return; NumShots = rdr.ReadByte(); AngleInc = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); AttackAmount = rdr.ReadInt32(); IsDazed = rdr.ReadBoolean(); IsBeserk = rdr.ReadBoolean(); MinAttackFrequency = rdr.ReadSingle(); MaxAttackFrequency = rdr.ReadSingle(); WeaponRateOfFire = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadUInt16(); Angle = rdr.ReadSingle(); }
protected override void Read(ClientProcessor psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Angle = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); StartingPosition = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); }
protected override void Read(ClientProcessor psr, NReader rdr) { Time = rdr.ReadInt32(); BulletId = rdr.ReadByte(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(Client client, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(Client psr, NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadInt32(); StartingPos = Position.Read(psr, rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); }
protected override void Read(NReader rdr) { CameraOffsetX = rdr.ReadInt32(); CameraOffsetY = rdr.ReadInt32(); CameraPosition = Position.Read(rdr); CameraRot = rdr.ReadSingle(); FixedCamera = rdr.ReadBoolean(); FixedCameraRot = rdr.ReadBoolean(); }
protected override void Read(NReader rdr) { BulletId = rdr.ReadByte(); OwnerId = rdr.ReadInt32(); ContainerType = rdr.ReadUInt16(); Position = Position.Read(rdr); Angle = rdr.ReadSingle(); Damage = rdr.ReadInt16(); FromAbility = rdr.ReadBoolean(); }
protected override void Read(Client psr, NReader rdr) { ConditionEffect = rdr.ReadInt32(); ConditionDuration = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { ConditionEffect = rdr.ReadInt32(); ConditionDuration = rdr.ReadSingle(); }
protected override void Read(Client psr, NReader rdr) { ConditionEffect = (int)rdr.ReadByte(); ConditionDuration = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { Effect = rdr.ReadUInt32(); Duration = rdr.ReadSingle(); }
protected override void Read(NReader rdr) { IsCritical = rdr.ReadBoolean(); CriticalHit = rdr.ReadSingle(); }