private void Update()
    {
        List <GameObject> gameObjects   = m_npcTracker.GetList(m_getAllyList);
        Transform         closestObject = startingClosestObject;
        bool foundFirstClosest          = false;

        for (int i = 0; i < gameObjects.Count; i++)
        {
            if (gameObjects[i].activeSelf)
            {
                if (!foundFirstClosest)
                {
                    foundFirstClosest = true;
                    closestObject     = gameObjects[i].transform;
                }
                else
                {
                    if (Vector3.Distance(gameObjects[i].transform.position, m_objectTrasform.position) <
                        Vector3.Distance(closestObject.transform.position, m_objectTrasform.position))
                    {
                        closestObject = gameObjects[i].transform;
                    }
                }
            }
        }
        if (closestObject != startingClosestObject)
        {
            m_attackAI.ChangeTarget(closestObject);
        }
    }