} // @ public bool SetNPCTradeInformation /// <summary> /// Set items in craft window /// </summary> /// <param name="sTinfo">NPCTRADEINFO structure</param> public bool SetCraftItems (NPCTRADEINFO sTinfo) { bool result = false; if (sTinfo.items == null) { return false; } else { for (byte i = 0; i < sTinfo.items.Length; i++) { result = FFACE.SetCraftItem(_InstanceID, 0, sTinfo.items[i].ItemID, sTinfo.items[i].Index, sTinfo.items[i].Count, i); if (!result) break; } } return result; } // @ public bool SetCraftItems
///Set Items in npc trade window ///<param name="sTinfo">NPCTRADEINFO structure</param> ///</summary> public bool SetNPCTradeInformation (NPCTRADEINFO sTinfo) { bool result = false; if (sTinfo.items == null) { result = FFACE.SetNPCTradeInfo(_InstanceID, 0, 0, 0, 0, 0, sTinfo.Gil); } else { for (int i = 0; i < sTinfo.items.Length; i++) { result = FFACE.SetNPCTradeInfo(_InstanceID, 0, sTinfo.items[i].ItemID, sTinfo.items[i].Index, sTinfo.items[i].Count, (byte)i, sTinfo.Gil); if (!result) break; } } return result; } // @ public bool SetNPCTradeInformation
///Set Items in npc trade window ///<param name="sTinfo">NPCTRADEINFO structure</param> ///</summary> public bool SetNPCTradeInformation(NPCTRADEINFO sTinfo) { bool result = false; if (sTinfo.items == null) { result = FFACE.SetNPCTradeInfo(_InstanceID, 0, 0, 0, 0, 0, sTinfo.Gil); } else { for (int i = 0; i < sTinfo.items.Length; i++) { result = FFACE.SetNPCTradeInfo(_InstanceID, 0, sTinfo.items[i].ItemID, sTinfo.items[i].Index, sTinfo.items[i].Count, (byte)i, sTinfo.Gil); if (!result) break; } } return result; }
/// <summary> /// Set items in craft window /// </summary> /// <param name="sTinfo">NPCTRADEINFO structure</param> public bool SetCraftItems(NPCTRADEINFO sTinfo) { bool result = false; if (sTinfo.items == null) { return false; } else { for (byte i = 0; i < sTinfo.items.Length; i++) { result = FFACE.SetCraftItem(_InstanceID, 0, sTinfo.items[i].ItemID, sTinfo.items[i].Index, sTinfo.items[i].Count, i); if (!result) break; } } return result; }