public void SetNPCSign(NPCSignState state) { switch (state) { case NPCSignState.Doing: signState = NPCSignState.Doing; if (NPCDoingSign != null) { NPCDoingSign.SetActive(true); } else { AssetCacheMgr.GetInstanceAutoRelease(NPC_QUESTION_MARK_NAME, (prefabName, dbid, obj) => { if (obj != null && Transform != null) { NPCDoingSign = obj as GameObject; NPCDoingSign.transform.parent = Transform.Find("slot_billboard"); NPCDoingSign.transform.localPosition = Vector3.zero; NPCDoingSign.transform.localRotation = Quaternion.identity; NPCDoingSign.transform.localScale = new Vector3(1, 1, 1); if (signState != NPCSignState.Doing) { NPCDoingSign.SetActive(false); Debug.LogError("Are you kidding me?" + ID); } else { //Debug.Log("NPCDoingSign.SetActive(true)" + ID); } } else { Debug.LogError("find dengyongjian" + ID); } }); } break; case NPCSignState.Done: signState = NPCSignState.Done; if (NPCDoneSign != null) { NPCDoneSign.SetActive(true); } else { AssetCacheMgr.GetInstanceAutoRelease(NPC_EXCLAMATION_MARK_NAME, (prefabName, dbid, obj) => { if (obj != null && Transform != null) { NPCDoneSign = obj as GameObject; NPCDoneSign.transform.parent = Transform.Find("slot_billboard"); NPCDoneSign.transform.localPosition = Vector3.zero; NPCDoneSign.transform.localRotation = Quaternion.identity; NPCDoneSign.transform.localScale = new Vector3(1, 1, 1); if (signState != NPCSignState.Done) { NPCDoneSign.SetActive(false); Debug.LogError("Are you kidding me?" + ID); } else { //Debug.Log("NPCDoingSign.SetActive(true)" + ID); } } else { Debug.LogError("find dengyongjian" + ID); } }); } break; case NPCSignState.None: if (NPCDoingSign != null) { NPCDoingSign.SetActive(false); } if (NPCDoneSign != null) { NPCDoneSign.SetActive(false); } break; } }
public void SetNPCSign(NPCSignState state) { switch (state) { case NPCSignState.Doing: signState = NPCSignState.Doing; if (NPCDoingSign != null) { NPCDoingSign.SetActive(true); } else { AssetCacheMgr.GetInstanceAutoRelease(NPC_QUESTION_MARK_NAME, (prefabName, dbid, obj) => { if (obj != null && Transform != null) { NPCDoingSign = obj as GameObject; NPCDoingSign.transform.parent = Transform.FindChild("slot_billboard"); NPCDoingSign.transform.localPosition = Vector3.zero; NPCDoingSign.transform.localRotation = Quaternion.identity; NPCDoingSign.transform.localScale = new Vector3(1, 1, 1); if (signState != NPCSignState.Doing) { NPCDoingSign.SetActive(false); LoggerHelper.Error("Are you kidding me?" + ID); } else { LoggerHelper.Info("NPCDoingSign.SetActive(true)" + ID); } } else { LoggerHelper.Error("find dengyongjian" + ID); } }); } break; case NPCSignState.Done: signState = NPCSignState.Done; if (NPCDoneSign != null) { NPCDoneSign.SetActive(true); } else { AssetCacheMgr.GetInstanceAutoRelease(NPC_EXCLAMATION_MARK_NAME, (prefabName, dbid, obj) => { if (obj != null && Transform != null) { NPCDoneSign = obj as GameObject; NPCDoneSign.transform.parent = Transform.FindChild("slot_billboard"); NPCDoneSign.transform.localPosition = Vector3.zero; NPCDoneSign.transform.localRotation = Quaternion.identity; NPCDoneSign.transform.localScale = new Vector3(1, 1, 1); if (signState != NPCSignState.Done) { NPCDoneSign.SetActive(false); LoggerHelper.Error("Are you kidding me?" + ID); } else { LoggerHelper.Info("NPCDoingSign.SetActive(true)" + ID); } } else { LoggerHelper.Error("find dengyongjian" + ID); } }); } break; case NPCSignState.None: if (NPCDoingSign != null) { NPCDoingSign.SetActive(false); } if (NPCDoneSign != null) { NPCDoneSign.SetActive(false); } break; } }