public INPCState DoState(NPCSearch_ClassBased npc) { if (npc.navAgent == null) { npc.navAgent = npc.GetComponent <NavMeshAgent>(); } DoCollect(npc); if (!npc.pickUpTarget.activeSelf) { return(npc.wanderState); } else { return(npc.collectState); } }
public INPCState DoState(NPCSearch_ClassBased npc) { if (npc.navAgent == null) { npc.navAgent = npc.GetComponent <NavMeshAgent>(); } MoveToCritter(npc); if (!npc.critterTarget.activeSelf) { return(npc.wanderState); } else { return(npc.attackState); } }
public INPCState DoState(NPCSearch_ClassBased npc) { if (npc.navAgent == null) { npc.nextLocation = npc.transform.position; npc.navAgent = npc.GetComponent <NavMeshAgent>(); } DoWander(npc); if (CanSeeCritter(npc)) { return(npc.attackState); } else if (CanSeePickUp(npc)) { return(npc.collectState); } else { return(npc.wanderState); } }