public void DrawWithOutlines( Entity entity, int headId, Vector2 position, Color color, float rotation, float scale, SpriteEffects effects) { if (this._contents[headId] == null) { this._contents[headId] = new NPCHeadDrawRenderTargetContent(); this._contents[headId].SetTexture(this._matchingArray[headId].Value); } NPCHeadDrawRenderTargetContent content = this._contents[headId]; if (content.IsReady) { RenderTarget2D target = content.GetTarget(); Main.spriteBatch.Draw((Texture2D)target, position, new Rectangle?(), color, rotation, target.Size() / 2f, scale, effects, 0.0f); } else { content.Request(); } }
public void DrawWithOutlines(Entity entity, int headId, Vector2 position, Color color, float rotation, float scale, SpriteEffects effects) { if (_contents[headId] == null) { _contents[headId] = new NPCHeadDrawRenderTargetContent(); _contents[headId].SetTexture(_matchingArray[headId].Value); } NPCHeadDrawRenderTargetContent nPCHeadDrawRenderTargetContent = _contents[headId]; if (nPCHeadDrawRenderTargetContent.IsReady) { RenderTarget2D target = nPCHeadDrawRenderTargetContent.GetTarget(); Main.spriteBatch.Draw(target, position, null, color, rotation, ((Texture2D)target).Size() / 2f, scale, effects, 0f); } else { nPCHeadDrawRenderTargetContent.Request(); } }