public NPC CreateDummy(Faction faction) { var npc = DefaultMobEntry.Create(); npc.Name = "Dummy NPC"; npc.Faction = faction; npc.BaseHealth = 100; return(npc); }
public NPC CreateVendor(Faction faction) { var npc = DefaultVendorEntry.Create(); npc.Name = "Dummy Vendor"; npc.Faction = faction; npc.BaseHealth = 100; return(npc); }
public virtual NPC Summon(SpellCast cast, ref Vector3 targetLoc, NPCEntry entry) { var caster = cast.CasterUnit; var duration = cast.Spell.GetDuration(cast.CasterReference); NPC minion; if (caster != null) { minion = caster.SpawnMinion(entry, ref targetLoc, duration); } else { minion = entry.Create(cast.TargetMap.DifficultyIndex); minion.Position = targetLoc; minion.Brain.IsRunning = true; minion.Phase = cast.Phase; cast.Map.AddObject(minion); } if (caster is Character) { minion.Level = caster.Level; } minion.Summoner = caster; minion.Creator = cast.CasterReference.EntityId; if (caster != null) { caster.Summon = minion.EntityId; if (caster.HasMaster) { minion.Master = caster.Master; } } return(minion); }
public virtual NPC Summon(SpellCast cast, ref Vector3 targetLoc, NPCEntry entry) { Unit casterUnit = cast.CasterUnit; int duration = cast.Spell.GetDuration(cast.CasterReference); NPC npc; if (casterUnit != null) { npc = casterUnit.SpawnMinion(entry, ref targetLoc, duration); } else { npc = entry.Create(cast.TargetMap.DifficultyIndex); npc.Position = targetLoc; npc.Brain.IsRunning = true; npc.Phase = cast.Phase; cast.Map.AddObject((WorldObject)npc); } if (casterUnit is Character) { npc.Level = casterUnit.Level; } npc.Summoner = casterUnit; npc.Creator = cast.CasterReference.EntityId; if (casterUnit != null) { casterUnit.Summon = npc.EntityId; if (casterUnit.HasMaster) { npc.Master = casterUnit.Master; } } return(npc); }