// Use this for initialization public NPCReport() { NPC_augments = new InventoryScript(); if (data == null) { data = new NPCDataPoints(); } }
/// <summary> /// names are purely random and are not meant to refer to anyone living or dead /// </summary> public void RandomSetup() { Name = NameGenerator <string>(false).ToString(); Debug.Log(Name + Owner.name); Age = UnityEngine.Random.Range(18, 90); if (data == null) { data = new NPCDataPoints(); } data = data.GenCredentials(null, this); }