public void ReceiveNPCAction(int x, int y, int index, ActionType action, int data) { IndividualCard card = null; try { if (x != -1 && y != -1) { card = CardHandler.s.allCards[x, y]; } } catch { DataLogger.LogError("ReceiveNPCAction couldnt find the card " + x.ToString() + "-" + y.ToString()); } try { NPCBase myNPC = null; if (action != ActionType.Spawn) { myNPC = ActiveNPCS[index]; } switch (action) { case ActionType.Spawn: DataLogger.LogError("Customs NPCs are not implemented to spawn yet! Spawning default level npc"); myNPC = SpawnNPCAtLocation(card, GS.a.myNPCPrefab); ActiveNPCS.SetIndex(index, myNPC); break; case ActionType.Die: case ActionType.SelectCard: case ActionType.Activate: case ActionType.GoToPos: myNPC.ReceiveNPCAction(card, action, data); break; default: DataLogger.LogError("Unrecognized power up action PUF"); break; } } catch (System.Exception e) { DataLogger.LogError(this.name, e); } }