public Dialogue_Response(NPC.NPCResponse startResponse = null) { InitializeComponent(); Response = startResponse ?? new NPC.NPCResponse(); mainText.Text = Response.mainText; txtBoxDialogueID.Value = Response.openDialogueId; txtBoxQuestID.Value = Response.openQuestId; txtBoxVendorID.Value = Response.openVendorId; if (Configuration.AppConfig.Instance.useOldStyleMoveUpDown) { dragRectGrid.Visibility = Visibility.Collapsed; } else { dragRect.MouseLeftButtonDown += DragControl_LMB_Down; dragRect.MouseLeftButtonUp += DragControl_LMB_Up; dragRect.MouseMove += DragControl_MouseMove; UpButton.Visibility = Visibility.Collapsed; DownButton.Visibility = Visibility.Collapsed; } mainText.ContextMenu = ContextHelper.CreateContextMenu(ContextHelper.EContextOption.Group_Dialogue | ContextHelper.EContextOption.Group_TextEdit); }
public Dialogue_Response(NPC.NPCResponse startResponse = null) { InitializeComponent(); Response = startResponse ?? new NPC.NPCResponse(); mainText.Text = Response.mainText; txtBoxDialogueID.Value = Response.openDialogueId; txtBoxQuestID.Value = Response.openQuestId; txtBoxVendorID.Value = Response.openVendorId; }
public Dialogue_Response(NPC.NPCResponse startResponse = null) { InitializeComponent(); Response = startResponse ?? new NPC.NPCResponse(); mainText.Text = Response.mainText; txtBoxDialogueID.Value = Response.openDialogueId; txtBoxQuestID.Value = Response.openQuestId; txtBoxVendorID.Value = Response.openVendorId; mainText.ContextMenu = ContextHelper.CreateContextMenu(ContextHelper.EContextOption.Group_Dialogue | ContextHelper.EContextOption.Group_TextEdit); }
public override IEnumerable <Mistake> CheckMistake() { foreach (NPC.NPCDialogue dial in MainWindow.CurrentProject.data.dialogues) { for (int i = 0; i < dial.Responses.Count; i++) { NPC.NPCResponse response = dial.Responses[i]; if (response.openQuestId > 0) { ConditionQuest questCondition = null; foreach (Condition condition in response.conditions) { if (condition is ConditionQuest quest) { if (quest.ID == response.openQuestId) { questCondition = quest; break; } } } if (questCondition != null && questCondition.Status == NPC.Quest_Status.None) // has quest condition { RewardQuest rewardQuest = null; foreach (Reward reward in response.rewards) { if (reward is RewardQuest rq) { if (rq.ID == questCondition.ID) { rewardQuest = rq; break; } } } if (rewardQuest == null) { yield return(new NE_1004(i + 1, dial.ID)); } } } } } }
public override IEnumerable <Mistake> CheckMistake() { foreach (NPC.NPCDialogue dial in MainWindow.CurrentProject.data.dialogues) { for (int i = 0; i < dial.responses.Count; i++) { NPC.NPCResponse response = dial.responses[i]; if (response.openDialogueId == dial.id) { yield return(new NE_1007(i + 1, dial.id)); } } } }
public override IEnumerable <Mistake> CheckMistake() { foreach (NPC.NPCDialogue dial in MainWindow.CurrentProject.data.dialogues) { for (int i = 0; i < dial.Responses.Count; i++) { NPC.NPCResponse response = dial.Responses[i]; if (response.openQuestId > 0) { ConditionQuest questCondition = null; RewardQuest questReward = null; foreach (Condition condition in response.conditions) { if (condition is ConditionQuest quest) { if (quest.ID == response.openQuestId) { questCondition = quest; break; } } } foreach (Reward reward in response.rewards) { if (reward is RewardQuest quest) { if (quest.ID == response.openQuestId) { questReward = quest; break; } } } if (questCondition == null && questReward == null) // no quest condition yet previewing quest { yield return(new NE_1004(i + 1, dial.ID)); } } } } }