예제 #1
0
    void hideNodeSelection()
    {
        STATE_T currentTState;

        NodeState = NODE_ST.SIMPLE;
        if (NodeType == NODE_T.SIMPLE)
        {
            currentTState = STATE_T.simple;
        }

        else
        {
            currentTState = STATE_T.collectable;
        }

        mVisual.ChangeState(currentTState);
        if (mLink != null)
        {
            mLink.ChangeState(currentTState);
        }
    }
예제 #2
0
    void showNodeSelection()
    {
        STATE_T currentTState;

        NodeState = NODE_ST.SELECTED;
        if (NodeType == NODE_T.SIMPLE)
        {
            currentTState = STATE_T.simpleSelected;
        }
        //mVisual.ChangeState (STATE_T.simpleSelected);
        else
        {
            currentTState = STATE_T.collectableSelected;
        }
        //mVisual.ChangeState (STATE_T.collectableSelected);

        mVisual.ChangeState(currentTState);
        if (mLink != null)
        {
            mLink.ChangeState(currentTState);
        }
    }