상속: MonoBehaviour
    private List <Vector2> pos = new List <Vector2>();                  //store position values in a list to be used with lineRenderer


    void Start()
    {
        w = new NOC_I_1_Walker();
        //Unity specific code to draw lines
        lineRenderer          = this.gameObject.AddComponent <LineRenderer>();
        lineRenderer.material = new Material(Shader.Find("Particles/Multiply"));
        lineRenderer.SetColors(Color.black, Color.black);
        lineRenderer.SetWidth(1.0F, 1.0F);
        lineRenderer.SetVertexCount(pos.Count);
    }
 void Start()
 {
     w = new NOC_I_1_Walker();
             //Unity specific code to draw lines
             lineRenderer = this.gameObject.AddComponent<LineRenderer>();
             lineRenderer.material = new Material(Shader.Find("Particles/Multiply"));
             lineRenderer.SetColors(Color.black, Color.black);
             lineRenderer.SetWidth(1.0F, 1.0F);
             lineRenderer.SetVertexCount(pos.Count);
 }