private void OnCanvasPrePaint(NCanvasPaintEventArgs args) { args.PaintVisitor.PushTransform(NMatrix.CreateTranslationMatrix(10, 10)); // input path interiors if (m_ShowInputPathInteriors.Checked) { args.PaintVisitor.ClearStyles(); args.PaintVisitor.SetFill(NColor.LightBlue); for (int i = 0; i < m_InputPaths.Count; i++) { args.PaintVisitor.PaintPath(m_InputPaths[i]); } } // input path outlines if (m_ShowInputPathOutlines.Checked) { args.PaintVisitor.ClearStyles(); args.PaintVisitor.SetStroke(NColor.Black, 1); for (int i = 0; i < m_InputPaths.Count; i++) { args.PaintVisitor.PaintPath(m_InputPaths[i]); } } // output path interior if (m_ShowOutputPathInterior.Checked) { args.PaintVisitor.ClearStyles(); args.PaintVisitor.SetFill(new NColor(NColor.LightCoral, 128)); args.PaintVisitor.PaintPath(m_OutputPath); } // output path outline if (m_ShowOutputPathOutline.Checked) { args.PaintVisitor.ClearStyles(); args.PaintVisitor.SetStroke(NColor.Black, 2); args.PaintVisitor.PaintPath(m_OutputPath); } args.PaintVisitor.PopTransform(); }