ResizeWidget() 정적인 공개 메소드

Given the specified dragged pivot point, adjust the widget's dimensions.
static public ResizeWidget ( UIWidget, w, UIWidget, pivot, float x, float y, int minWidth, int minHeight ) : void
w UIWidget,
pivot UIWidget,
x float
y float
minWidth int
minHeight int
리턴 void
예제 #1
0
    /// <summary>
    /// Draw the on-screen selection, knobs, and handle all interaction logic.
    /// </summary>

    public void OnSceneGUI()
    {
        NGUIEditorTools.HideMoveTool(true);
        if (!UIWidget.showHandles)
        {
            return;
        }

        mWidget = target as UIWidget;

        Transform t = mWidget.cachedTransform;

        Event     e    = Event.current;
        int       id   = GUIUtility.GetControlID(s_Hash, FocusType.Passive);
        EventType type = e.GetTypeForControl(id);

        Action actionUnderMouse = mAction;

        Vector3[] handles = GetHandles(mWidget.worldCorners);

        NGUIHandles.DrawShadowedLine(handles, handles[0], handles[1], handlesColor);
        NGUIHandles.DrawShadowedLine(handles, handles[1], handles[2], handlesColor);
        NGUIHandles.DrawShadowedLine(handles, handles[2], handles[3], handlesColor);
        NGUIHandles.DrawShadowedLine(handles, handles[0], handles[3], handlesColor);

        // If the widget is anchored, draw the anchors
        if (mWidget.isAnchored)
        {
            DrawAnchorHandle(mWidget.leftAnchor, mWidget.cachedTransform, handles, 0, id);
            DrawAnchorHandle(mWidget.topAnchor, mWidget.cachedTransform, handles, 1, id);
            DrawAnchorHandle(mWidget.rightAnchor, mWidget.cachedTransform, handles, 2, id);
            DrawAnchorHandle(mWidget.bottomAnchor, mWidget.cachedTransform, handles, 3, id);
        }

        if (type == EventType.Repaint)
        {
            bool showDetails = (mAction == UIWidgetInspector.Action.Scale) || NGUISettings.drawGuides;
            if (mAction == UIWidgetInspector.Action.None && e.modifiers == EventModifiers.Control)
            {
                showDetails = true;
            }
            if (NGUITools.GetActive(mWidget) && mWidget.parent == null)
            {
                showDetails = true;
            }
            if (showDetails)
            {
                NGUIHandles.DrawSize(handles, mWidget.width, mWidget.height);
            }
        }

        // Presence of the legacy stretch component prevents resizing
        bool canResize = (mWidget.GetComponent <UIStretch>() == null);

        bool[] resizable = new bool[8];

        resizable[4] = canResize;               // left
        resizable[5] = canResize;               // top
        resizable[6] = canResize;               // right
        resizable[7] = canResize;               // bottom

        UILabel lbl = mWidget as UILabel;

        if (lbl != null)
        {
            if (lbl.overflowMethod == UILabel.Overflow.ResizeFreely)
            {
                resizable[4] = false;                   // left
                resizable[5] = false;                   // top
                resizable[6] = false;                   // right
                resizable[7] = false;                   // bottom
            }
            else if (lbl.overflowMethod == UILabel.Overflow.ResizeHeight)
            {
                resizable[5] = false;                   // top
                resizable[7] = false;                   // bottom
            }
        }

        if (mWidget.keepAspectRatio == UIWidget.AspectRatioSource.BasedOnHeight)
        {
            resizable[4] = false;
            resizable[6] = false;
        }
        else if (mWidget.keepAspectRatio == UIWidget.AspectRatioSource.BasedOnWidth)
        {
            resizable[5] = false;
            resizable[7] = false;
        }

        resizable[0] = resizable[7] && resizable[4];         // bottom-left
        resizable[1] = resizable[5] && resizable[4];         // top-left
        resizable[2] = resizable[5] && resizable[6];         // top-right
        resizable[3] = resizable[7] && resizable[6];         // bottom-right

        UIWidget.Pivot pivotUnderMouse = GetPivotUnderMouse(handles, e, resizable, true, ref actionUnderMouse);

        switch (type)
        {
        case EventType.Repaint:
        {
            Vector3 v0 = HandleUtility.WorldToGUIPoint(handles[0]);
            Vector3 v2 = HandleUtility.WorldToGUIPoint(handles[2]);

            if ((v2 - v0).magnitude > 60f)
            {
                Vector3 v1 = HandleUtility.WorldToGUIPoint(handles[1]);
                Vector3 v3 = HandleUtility.WorldToGUIPoint(handles[3]);

                Handles.BeginGUI();
                {
                    for (int i = 0; i < 4; ++i)
                    {
                        DrawKnob(handles[i], mWidget.pivot == pivotPoints[i], resizable[i], id);
                    }

                    if ((v1 - v0).magnitude > 80f)
                    {
                        if (mWidget.leftAnchor.target == null || mWidget.leftAnchor.absolute != 0)
                        {
                            DrawKnob(handles[4], mWidget.pivot == pivotPoints[4], resizable[4], id);
                        }

                        if (mWidget.rightAnchor.target == null || mWidget.rightAnchor.absolute != 0)
                        {
                            DrawKnob(handles[6], mWidget.pivot == pivotPoints[6], resizable[6], id);
                        }
                    }

                    if ((v3 - v0).magnitude > 80f)
                    {
                        if (mWidget.topAnchor.target == null || mWidget.topAnchor.absolute != 0)
                        {
                            DrawKnob(handles[5], mWidget.pivot == pivotPoints[5], resizable[5], id);
                        }

                        if (mWidget.bottomAnchor.target == null || mWidget.bottomAnchor.absolute != 0)
                        {
                            DrawKnob(handles[7], mWidget.pivot == pivotPoints[7], resizable[7], id);
                        }
                    }
                }
                Handles.EndGUI();
            }
        }
        break;

        case EventType.MouseDown:
        {
            if (actionUnderMouse != Action.None)
            {
                mStartMouse     = e.mousePosition;
                mAllowSelection = true;

                if (e.button == 1)
                {
                    if (e.modifiers == 0)
                    {
                        GUIUtility.hotControl = GUIUtility.keyboardControl = id;
                        e.Use();
                    }
                }
                else if (e.button == 0 && actionUnderMouse != Action.None && Raycast(handles, out mStartDrag))
                {
                    mWorldPos      = t.position;
                    mLocalPos      = t.localPosition;
                    mStartRot      = t.localRotation.eulerAngles;
                    mStartDir      = mStartDrag - t.position;
                    mStartWidth    = mWidget.width;
                    mStartHeight   = mWidget.height;
                    mStartLeft.x   = mWidget.leftAnchor.relative;
                    mStartLeft.y   = mWidget.leftAnchor.absolute;
                    mStartRight.x  = mWidget.rightAnchor.relative;
                    mStartRight.y  = mWidget.rightAnchor.absolute;
                    mStartBottom.x = mWidget.bottomAnchor.relative;
                    mStartBottom.y = mWidget.bottomAnchor.absolute;
                    mStartTop.x    = mWidget.topAnchor.relative;
                    mStartTop.y    = mWidget.topAnchor.absolute;

                    mDragPivot            = pivotUnderMouse;
                    mActionUnderMouse     = actionUnderMouse;
                    GUIUtility.hotControl = GUIUtility.keyboardControl = id;
                    e.Use();
                }
            }
        }
        break;

        case EventType.MouseDrag:
        {
            // Prevent selection once the drag operation begins
            bool dragStarted = (e.mousePosition - mStartMouse).magnitude > 3f;
            if (dragStarted)
            {
                mAllowSelection = false;
            }

            if (GUIUtility.hotControl == id)
            {
                e.Use();

                if (mAction != Action.None || mActionUnderMouse != Action.None)
                {
                    Vector3 pos;

                    if (Raycast(handles, out pos))
                    {
                        if (mAction == Action.None && mActionUnderMouse != Action.None)
                        {
                            // Wait until the mouse moves by more than a few pixels
                            if (dragStarted)
                            {
                                if (mActionUnderMouse == Action.Move)
                                {
                                    NGUISnap.Recalculate(mWidget);
                                }
                                else if (mActionUnderMouse == Action.Rotate)
                                {
                                    mStartRot = t.localRotation.eulerAngles;
                                    mStartDir = mStartDrag - t.position;
                                }
                                else if (mActionUnderMouse == Action.Scale)
                                {
                                    mStartWidth  = mWidget.width;
                                    mStartHeight = mWidget.height;
                                    mDragPivot   = pivotUnderMouse;
                                }
                                mAction = actionUnderMouse;
                            }
                        }

                        if (mAction != Action.None)
                        {
                            NGUIEditorTools.RegisterUndo("Change Rect", t);
                            NGUIEditorTools.RegisterUndo("Change Rect", mWidget);

                            // Reset the widget before adjusting anything
                            t.position     = mWorldPos;
                            mWidget.width  = mStartWidth;
                            mWidget.height = mStartHeight;
                            mWidget.leftAnchor.Set(mStartLeft.x, mStartLeft.y);
                            mWidget.rightAnchor.Set(mStartRight.x, mStartRight.y);
                            mWidget.bottomAnchor.Set(mStartBottom.x, mStartBottom.y);
                            mWidget.topAnchor.Set(mStartTop.x, mStartTop.y);

                            if (mAction == Action.Move)
                            {
                                // Move the widget
                                t.position = mWorldPos + (pos - mStartDrag);

                                // Snap the widget
                                Vector3 after = NGUISnap.Snap(t.localPosition, mWidget.localCorners, e.modifiers != EventModifiers.Control);

                                // Calculate the final delta
                                Vector3 localDelta = (after - mLocalPos);

                                // Restore the position
                                t.position = mWorldPos;

                                // Adjust the widget by the delta
                                NGUIMath.MoveRect(mWidget, localDelta.x, localDelta.y);
                            }
                            else if (mAction == Action.Rotate)
                            {
                                Vector3 dir   = pos - t.position;
                                float   angle = Vector3.Angle(mStartDir, dir);

                                if (angle > 0f)
                                {
                                    float dot = Vector3.Dot(Vector3.Cross(mStartDir, dir), t.forward);
                                    if (dot < 0f)
                                    {
                                        angle = -angle;
                                    }
                                    angle = mStartRot.z + angle;
                                    angle = (NGUISnap.allow && e.modifiers != EventModifiers.Control) ?
                                            Mathf.Round(angle / 15f) * 15f : Mathf.Round(angle);
                                    t.localRotation = Quaternion.Euler(mStartRot.x, mStartRot.y, angle);
                                }
                            }
                            else if (mAction == Action.Scale)
                            {
                                // Move the widget
                                t.position = mWorldPos + (pos - mStartDrag);

                                // Calculate the final delta
                                Vector3 localDelta = (t.localPosition - mLocalPos);

                                // Restore the position
                                t.position = mWorldPos;

                                // Adjust the widget's position and scale based on the delta, restricted by the pivot
                                NGUIMath.ResizeWidget(mWidget, mDragPivot, localDelta.x, localDelta.y, 2, 2);
                                ReEvaluateAnchorType();
                            }
                        }
                    }
                }
            }
        }
        break;

        case EventType.MouseUp:
        {
            if (e.button == 2)
            {
                break;
            }
            if (GUIUtility.hotControl == id)
            {
                GUIUtility.hotControl      = 0;
                GUIUtility.keyboardControl = 0;

                if (e.button < 2)
                {
                    bool handled = false;

                    if (e.button == 1)
                    {
                        // Right-click: Open a context menu listing all widgets underneath
                        NGUIEditorTools.ShowSpriteSelectionMenu(e.mousePosition);
                        handled = true;
                    }
                    else if (mAction == Action.None)
                    {
                        if (mAllowSelection)
                        {
                            // Left-click: Select the topmost widget
                            NGUIEditorTools.SelectWidget(e.mousePosition);
                            handled = true;
                        }
                    }
                    else
                    {
                        // Finished dragging something
                        Vector3 pos = t.localPosition;
                        pos.x           = Mathf.Round(pos.x);
                        pos.y           = Mathf.Round(pos.y);
                        pos.z           = Mathf.Round(pos.z);
                        t.localPosition = pos;
                        handled         = true;
                    }

                    if (handled)
                    {
                        e.Use();
                    }
                }

                // Clear the actions
                mActionUnderMouse = Action.None;
                mAction           = Action.None;
            }
            else if (mAllowSelection)
            {
                List <UIWidget> widgets = NGUIEditorTools.SceneViewRaycast(e.mousePosition);
                if (widgets.Count > 0)
                {
                    Selection.activeGameObject = widgets[0].gameObject;
                }
            }
            mAllowSelection = true;
        }
        break;

        case EventType.KeyDown:
        {
            if (e.keyCode == KeyCode.UpArrow)
            {
                NGUIEditorTools.RegisterUndo("Nudge Rect", t);
                NGUIEditorTools.RegisterUndo("Nudge Rect", mWidget);
                NGUIMath.MoveRect(mWidget, 0f, 1f);
                e.Use();
            }
            else if (e.keyCode == KeyCode.DownArrow)
            {
                NGUIEditorTools.RegisterUndo("Nudge Rect", t);
                NGUIEditorTools.RegisterUndo("Nudge Rect", mWidget);
                NGUIMath.MoveRect(mWidget, 0f, -1f);
                e.Use();
            }
            else if (e.keyCode == KeyCode.LeftArrow)
            {
                NGUIEditorTools.RegisterUndo("Nudge Rect", t);
                NGUIEditorTools.RegisterUndo("Nudge Rect", mWidget);
                NGUIMath.MoveRect(mWidget, -1f, 0f);
                e.Use();
            }
            else if (e.keyCode == KeyCode.RightArrow)
            {
                NGUIEditorTools.RegisterUndo("Nudge Rect", t);
                NGUIEditorTools.RegisterUndo("Nudge Rect", mWidget);
                NGUIMath.MoveRect(mWidget, 1f, 0f);
                e.Use();
            }
            else if (e.keyCode == KeyCode.Escape)
            {
                if (GUIUtility.hotControl == id)
                {
                    if (mAction != Action.None)
                    {
                        Undo.PerformUndo();
                    }

                    GUIUtility.hotControl      = 0;
                    GUIUtility.keyboardControl = 0;

                    mActionUnderMouse = Action.None;
                    mAction           = Action.None;
                    e.Use();
                }
                else
                {
                    Selection.activeGameObject = null;
                }
            }
        }
        break;
        }
    }
 // Token: 0x060003F5 RID: 1013 RVA: 0x000241C9 File Offset: 0x000223C9
 public static void ResizeWidget(UIWidget w, UIWidget.Pivot pivot, float x, float y, int minWidth, int minHeight)
 {
     NGUIMath.ResizeWidget(w, pivot, x, y, 2, 2, 100000, 100000);
 }
예제 #3
0
 public unsafe static long $Invoke34(long instance, long *args)
 {
     NGUIMath.ResizeWidget((UIWidget)GCHandledObjects.GCHandleToObject(*args), (UIWidget.Pivot)(*(int *)(args + 1)), *(float *)(args + 2), *(float *)(args + 3), *(int *)(args + 4), *(int *)(args + 5), *(int *)(args + 6), *(int *)(args + 7));
     return(-1L);
 }
예제 #4
0
 public static void ResizeWidget(UIWidget w, UIWidget.Pivot pivot, Single x, Single y, Int32 minWidth, Int32 minHeight)
 {
     NGUIMath.ResizeWidget(w, pivot, x, y, 2, 2, 100000, 100000);
 }
예제 #5
0
    public void Set(Reward_ItemBox itemBox, string itemKind)
    {
        if (itemKind == "GameItemType")
        {
            ItemTypeData data = MyCsvLoad.Instance.GetGameItemTypeByID(itemBox.save_itemId);

            label_name.text        = data._name;
            label_count.text       = itemBox.save_count;
            label_description.text = data._description;

            label_name.gameObject.SetActive(true);
            label_hero_name.gameObject.SetActive(false);
            label_hero_kingdom.gameObject.SetActive(false);
            label_count.gameObject.SetActive(true);
            label_count_name.gameObject.SetActive(true);

            if (_itemBox == null)
            {
                GameObject go = Main.Instance.MakeObjectToTarget(ObjectPool.Instance.GetPrefab("UI/Reward_ItemBox"), target);
                _itemBox = go.GetComponent <Reward_ItemBox>();

                Color tempColor = MyCsvLoad.Instance.GetGameItemGradeByGradeID(data._grade)._color;
                _itemBox.Set(itemBox.save_itemKind, itemBox.save_count, itemBox.save_sprite, itemBox.save_itemId, itemBox.save_star, tempColor);
            }
            else
            {
                Color tempColor = MyCsvLoad.Instance.GetGameItemGradeByGradeID(data._grade)._color;
                _itemBox.Set(itemBox.save_itemKind, itemBox.save_count, itemBox.save_sprite, itemBox.save_itemId, itemBox.save_star, tempColor);
            }
            _itemBox.SetActiveCount(false);
        }
        else if (itemKind == "HeroLetter")
        {
            HeroTypeData data = MyCsvLoad.Instance.GetHeroTypeByID(itemBox.save_itemId);

            label_hero_name.gameObject.SetActive(true);
            label_hero_kingdom.gameObject.SetActive(true);
            label_name.gameObject.SetActive(false);
            label_count.gameObject.SetActive(false);
            label_count_name.gameObject.SetActive(false);

            label_hero_name.text    = data._name;
            label_hero_kingdom.text = data._kingdom;

            HeroPanel.Hero_Kingdom _kingdom;
            _kingdom = (HeroPanel.Hero_Kingdom)System.Enum.Parse(typeof(HeroPanel.Hero_Kingdom), data._kingdom);
            label_hero_kingdom.text = Utility.KingdomEnumToKoreanString(_kingdom);

            if (_itemBox == null)
            {
                GameObject go = Main.Instance.MakeObjectToTarget(ObjectPool.Instance.GetPrefab("UI/Reward_ItemBox"), target);
                _itemBox = go.GetComponent <Reward_ItemBox>();
                _itemBox.Set(itemBox.save_itemKind, itemBox.save_count, itemBox.save_sprite, itemBox.save_itemId, itemBox.save_star, Color.white);
            }
            else
            {
                _itemBox.Set(itemBox.save_itemKind, itemBox.save_count, itemBox.save_sprite, itemBox.save_itemId, itemBox.save_star, Color.white);
            }
            _itemBox.SetActiveCount(false);
        }
        Vector3[] sprite_bg_worldCorners         = sprite_bg.worldCorners;
        Vector3[] label_description_worldCorners = label_description.worldCorners;

        float value = sprite_bg_worldCorners[0].y - label_description_worldCorners[0].y;

        while (value < 0.01f)
        {
            NGUIMath.ResizeWidget(sprite_bg, UIWidget.Pivot.Bottom, 0, 10, 0, 0, 1000, 1000);
            value = sprite_bg_worldCorners[0].y - label_description_worldCorners[0].y;
            sprite_bg_worldCorners         = sprite_bg.worldCorners;
            label_description_worldCorners = label_description.worldCorners;
        }

        while (value > 0.01f)
        {
            NGUIMath.ResizeWidget(sprite_bg, UIWidget.Pivot.Bottom, 0, -10, 0, 0, 1000, 1000);
            value = sprite_bg_worldCorners[0].y - label_description_worldCorners[0].y;
            sprite_bg_worldCorners         = sprite_bg.worldCorners;
            label_description_worldCorners = label_description.worldCorners;
        }
        NGUIMath.ResizeWidget(sprite_bg, UIWidget.Pivot.Bottom, 0, -10, 0, 0, 1000, 1000);
    }