private static int AnnounceResult(NFLGame game, NFLResult result, int suWins, ref int suLosses, ref int atsWins, ref int atsTies, ref int atsLosses) { Utility.Announce(game.ScoreOut()); var su = game.EvaluatePrediction(result); Utility.Announce(su); if (su.IndexOf("WIN") > -1) { suWins++; } else { suLosses++; } var ats = game.EvaluatePredictionAts(result, game.Spread); if (ats.IndexOf("WIN") > -1) { atsWins++; } else if (ats.IndexOf("PUSH") > -1) { atsTies++; } else { atsLosses++; } Utility.Announce(ats); return(suWins); }