예제 #1
0
        private void NEViewPort_SizeChanged(object sender, EventArgs e)
        {
            m_view.Width  = (uint)this.ClientSize.Width;
            m_view.Height = (uint)this.ClientSize.Height;

            NEngineConfig eng = NEditorEngine.Instance().Config;

            m_view.X      = (uint)(eng.ClientWidth - m_view.Width) / 2;
            m_view.Y      = (uint)(eng.ClientHeight - m_view.Height) / 2;
            m_cameraSight = m_minCameraSight * (1 - m_Sight * m_Sight) + m_maxCameraSight * (m_Sight * m_Sight);
            m_view.Camera.SetPerspective(MathConst.PI / 4, ClientSize.Width, ClientSize.Height, 20, m_cameraSight);
        }
예제 #2
0
        public void CreateViewport()
        {
            // initialize Viewport
            int w = NEditorEngine.Instance().Config.ClientWidth;
            int h = NEditorEngine.Instance().Config.ClientHeight;

            m_viewport = new NViewport();
            m_viewport.Camera.SetPerspective(MathConst.PI / 4, w, h, 20, 500000);
            m_viewport.HandleWnd  = this.Handle;
            m_viewport.RenderMode = ERenderMode.Unlit;
            this.NRenderContorl_SizeChanged(null, null);

            // create render element
            NWidgetsRender widgetsRender = new NWidgetsRender();

            m_viewport.WidgetsRender = widgetsRender;
            widgetsRender.AddRenderControl(this);

            // 创建UI系统
            new GUISystem(widgetsRender.UICanvas);
            // 签署事件
            this.KeyDown          += new System.Windows.Forms.KeyEventHandler(NRenderControl_KeyDown);
            this.KeyPress         += new System.Windows.Forms.KeyPressEventHandler(NRenderControl_KeyPress);
            this.KeyUp            += new System.Windows.Forms.KeyEventHandler(NRenderControl_KeyUp);
            this.MouseClick       += new System.Windows.Forms.MouseEventHandler(NRenderControl_MouseClick);
            this.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(NRenderControl_MouseDoubleClick);
            this.MouseDown        += new System.Windows.Forms.MouseEventHandler(NRenderControl_MouseDown);
            this.MouseUp          += new System.Windows.Forms.MouseEventHandler(NRenderControl_MouseUp);
            this.MouseWheel       += new System.Windows.Forms.MouseEventHandler(NRenderControl_MouseWheel);
            this.MouseMove        += new System.Windows.Forms.MouseEventHandler(NRenderControl_MouseMove);
            //加载程序集,注册内置窗口类型
            Assembly executingAssembly = Assembly.GetExecutingAssembly();

            WindowManager.Instance.LoadAssembly(Path.GetDirectoryName(executingAssembly.Location) + System.IO.Path.DirectorySeparatorChar + @"Nexus.GUI.dll");
            // 加载当前执行文件中窗口类型
            WindowManager.Instance.AttachAssembly(executingAssembly);
            // 创建一个缺省的唯一父窗口
            GUISystem.Instance.RootWindow = WindowManager.Instance.CreateWindow("Nexus.GUI.Widgets.GUISheet", "root", null);


            PostInitialize();

            // create game timer
            m_gameTimer = new NGameTimer();
            m_gameTimer.Reset();
        }
예제 #3
0
        public NEViewport()
        {
            m_view = new NViewport();
            int w = NEditorEngine.Instance().Config.ClientWidth;
            int h = NEditorEngine.Instance().Config.ClientHeight;

            m_minCameraSight = 500;
            m_maxCameraSight = 300000;
            m_Sight          = 0.25f;
            m_cameraSight    = m_minCameraSight * (1 - m_Sight * m_Sight) + m_maxCameraSight * (m_Sight * m_Sight);
            m_view.Camera.SetPerspective(MathConst.PI / 4, w, h, 1.0f, m_cameraSight);
            m_cameraCtrl = new NPerspectiveCameraController();
            InitializeComponent();
            this.Dock = DockStyle.Fill;
            this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);

            m_view.HandleWnd  = this.Handle;
            m_view.RenderMode = ERenderMode.Unlit;
            this.NEViewPort_SizeChanged(this, null); // set view pos/size

            NEWidgetsRender widgets = CreateWidgetsRender();

            m_view.WidgetsRender = widgets;
            widgets.AddViewport(this);

            //-- context menu
            m_menu = new ContextMenuStrip();
            ToolStripMenuItem viewMenu = new ToolStripMenuItem("Render mode");

            foreach (ERenderMode rm in Enum.GetValues(typeof(ERenderMode)))
            {
                ToolStripItem item = viewMenu.DropDownItems.Add(rm.ToString());
                item.Click += new EventHandler(this.OnMenuClickRenderMode);
            }
            m_menu.Items.Add(viewMenu);

            ToolStripItem cameraItem = m_menu.Items.Add("Reset camera");

            //--
            m_mainTimer = new NGameTimer();
            m_mainTimer.Reset();
        }