public IEnumerator FileACLTest() { byte[] data = System.Text.Encoding.UTF8.GetBytes("acl test"); NCMBACL acl = new NCMBACL(); acl.PublicReadAccess = true; NCMBFile file = new NCMBFile("ACL.txt", data, acl); file.SaveAsync((NCMBException error) => { NCMBTestSettings.CallbackFlag = true; }); yield return(NCMBTestSettings.AwaitAsync()); NCMBTestSettings.CallbackFlag = false; NCMBQuery <NCMBFile> query = NCMBFile.GetQuery(); query.WhereEqualTo("fileName", "ACL.txt"); query.FindAsync((List <NCMBFile> objList, NCMBException error) => { Assert.Null(error); NCMBFile getFile = objList [0]; Assert.True(getFile.ACL.PublicReadAccess); Assert.False(getFile.ACL.PublicWriteAccess); NCMBTestSettings.CallbackFlag = true; }); yield return(NCMBTestSettings.AwaitAsync()); Assert.True(NCMBTestSettings.CallbackFlag); }
public IEnumerator FileDeleteTest() { byte[] data = System.Text.Encoding.UTF8.GetBytes("delete test"); NCMBFile file = new NCMBFile("delete.txt", data); file.SaveAsync((NCMBException error) => { Assert.Null(error); NCMBTestSettings.CallbackFlag = true; }); yield return(NCMBTestSettings.AwaitAsync()); NCMBTestSettings.CallbackFlag = false; Assert.NotNull(file.CreateDate); file.DeleteAsync((NCMBException error) => { Assert.Null(error); NCMBTestSettings.CallbackFlag = true; }); yield return(NCMBTestSettings.AwaitAsync()); NCMBTestSettings.CallbackFlag = false; NCMBQuery <NCMBFile> query = NCMBFile.GetQuery(); query.WhereEqualTo("fileName", "delete.txt"); query.FindAsync((List <NCMBFile> objList, NCMBException error) => { Assert.Null(error); Assert.AreEqual(0, objList.Count); NCMBTestSettings.CallbackFlag = true; }); yield return(NCMBTestSettings.AwaitAsync()); Assert.True(NCMBTestSettings.CallbackFlag); }
public void LoadOneImage(int index, Image go) { NCMBQuery <NCMBFile> query = NCMBFile.GetQuery(); query.Skip = index; query.Limit = 1; query.OrderByDescending("createDate"); query.FindAsync((List <NCMBFile> objList, NCMBException error) => { if (error != null) { // 検索失敗 } else { // 検索成功 foreach (NCMBFile file in objList) { file.FetchAsync((byte[] fileData, NCMBException e) => { if (e != null) { // 取得失敗 } else { // 取得成功 SaveBytes(fileData, go); } }); } } }); }
public void FileQueryTest() { byte[] data = System.Text.Encoding.UTF8.GetBytes("hello"); NCMBFile file = new NCMBFile("test.txt", data); file.SaveAsync((NCMBException error) => { Assert.Null(error); }); NCMBTestSettings.AwaitAsync(); Assert.NotNull(file.CreateDate); NCMBQuery <NCMBFile> query = NCMBFile.GetQuery(); query.FindAsync((List <NCMBFile> objList, NCMBException error) => { Assert.LessOrEqual(1, objList.Count); Assert.Null(error); NCMBTestSettings.CallbackFlag = true; }); NCMBTestSettings.AwaitAsync(); Assert.True(NCMBTestSettings.CallbackFlag); }
//詳細 Buttonが押された時 //num → OrderIDと同じ。内部的に処理するために、このセクションのみで使う一時変数。 public void OnDetailButtonPressed(int num, string objectID, int detailPanelPos = 0) { Debug.Log(num); Debug.Log(s6[num]); if (detailPanelPos == 0)//検索画面の場合 { detailPanel = DetailPanel; } else if (detailPanelPos == 1)//出品リスト画面の場合 { detailPanel = DetailPanel_In_MyList; } //詳細textを代入 this.detailPanel.transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(2) .transform.GetChild(0) .gameObject.GetComponent <InputField>().text = s6[num]; //SSの文字をリセット this.detailPanel.transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(0) .gameObject.SetActive(true); //SSをリセット this.detailPanel.transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0) .gameObject.GetComponent <Image>().sprite = null; //SSを代入 //1.SSを取得 2.SS(byte[])をtexture→Spriteに変換 NCMBQuery <NCMBFile> query = NCMBFile.GetQuery(); query.WhereEqualTo("fileName", objectID); query.FindAsync((List <NCMBFile> objList, NCMBException error) => { if (error != null) { //検索失敗 } else { //検索成功 foreach (NCMBFile file in objList) { file.FetchAsync((byte[] fileData, NCMBException e) => { if (e != null) { //取得失敗 } else { //取得成功 //1.SSの文字を消す。 this.detailPanel.transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(0) .gameObject.SetActive(false); //2.SSを代入する。 Texture2D texture = new Texture2D(100, 100); texture.LoadImage(fileData); Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); this.detailPanel.transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0) .gameObject.GetComponent <Image>().sprite = sprite; Resources.UnloadUnusedAssets(); } }); } } }); //--SS処理はここまで。 //ユーザーのLobi URLを代入 this.detailPanel.transform.GetChild(0).transform.GetChild(1) .transform.GetChild(0).transform.GetChild(3) .transform.GetChild(0) .gameObject.GetComponent <InputField>().text = s7[num]; //最後に詳細パネルをオンにする this.detailPanel.gameObject.SetActive(true); }