private void InternalConstruct(ImageList imageList, int imageIndexEnabled, int imageIndexDisabled, ImageAttributes imageAttr) { // NAG processing NAG.NAG_Start(); // Remember parameters _imageList = imageList; _imageIndexEnabled = imageIndexEnabled; _imageIndexDisabled = imageIndexDisabled; _imageAttr = imageAttr; // Set initial state _borderWidth = 2; _mouseOver = false; _mouseCapture = false; _popupStyle = true; _mouseButton = MouseButtons.None; // Prevent drawing flicker by blitting from memory in WM_PAINT SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); // Prevent base class from trying to generate double click events and // so testing clicks against the double click time and rectangle. Getting // rid of this allows the user to press then button very quickly. SetStyle(ControlStyles.StandardDoubleClick, false); // Should not be allowed to select this control SetStyle(ControlStyles.Selectable, false); }
/// <summary> /// Initializes a new instance of the ButtonWithStyle class. /// </summary> public ButtonWithStyle() { // NAG processing NAG.NAG_Start(); // Prevent drawing flicker by blitting from memory in WM_PAINT SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw, true); // Prevent base class from trying to generate double click events and // so testing clicks against the double click time and rectangle. Getting // rid of this allows the user to press then button very quickly. SetStyle(ControlStyles.StandardDoubleClick, false); // Should not be allowed to select this control SetStyle(ControlStyles.Selectable, false); // We do not want a mouse up to always cause a click, we decide that SetStyle(ControlStyles.StandardClick, false); // We are happy to allow a transparent background color SetStyle(ControlStyles.SupportsTransparentBackColor, true); // Set initial state _image = new CommandImage(); _mouseOver = false; _staticIDE = false; _mouseCapture = false; _mouseButton = MouseButtons.None; _colorDetails = new ColorDetails(); // Update with the tracking colors for the IDE style _colorDetails.DefineTrackColors(SystemColors.Highlight); // We need to know when our text changes TextChanged += new EventHandler(OnTextChanged); // Reset all properties to default values ResetImage(); ResetStyle(); ResetDirection(); ResetTextEdge(); ResetButtonStyle(); ResetPushed(); ResetBackColor(); ResetAlwaysDrawEnabled(); ResetAlwaysDrawBorder(); ResetOffice2003GradBack(); ResetIDE2005GradBack(); }
/// <summary> /// Initializes a new instance of the StatusBarControl class. /// </summary> public StatusBarControl() { // NAG processing NAG.NAG_Start(); // Prevent drawing flicker by blitting from memory in WM_PAINT SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw | ControlStyles.UserPaint, true); // Should not be allowed to select this control SetStyle(ControlStyles.Selectable, false); // Create collection to hold panels _panels = new StatusPanelCollection(); // Hook into collection changes _panels.Inserted += new CollectionChange(OnPanelInserted); _panels.Removed += new CollectionChange(OnPanelRemoved); _panels.Clearing += new CollectionClear(OnPanelsClearing); _panels.Cleared += new CollectionClear(OnPanelsCleared); // Create helper for drawing themes _colorDetails = new ColorDetails(); // Background color is defaulted _defaultBackColor = true; ResetBackColor(); ResetStyle(); ResetSizingGrip(); ResetDock(); ResetPadLeft(); ResetPadRight(); ResetPadTop(); ResetPadBottom(); ResetOffice2003GradBack(); ResetIDE2005GradBack(); // Set default height of control to be the font plus 4 pixels for panel // border control and also the padding at top and bottom this.Height = Font.Height + PadTop + PadBottom + 4; }
/// <summary> /// Initialize a new instance of the ToolControl class. /// </summary> public ToolControl() { // NAG processing NAG.NAG_Start(); }