public static Offset <N2S.FileFormat.TilemapData> CreateTilemapData(FlatBufferBuilder builder, N2S.FileFormat.MapFlags map_flags = 0, VectorOffset tilesOffset = default(VectorOffset)) { builder.StartTable(2); TilemapData.AddTiles(builder, tilesOffset); TilemapData.AddMapFlags(builder, map_flags); return(TilemapData.EndTilemapData(builder)); }
public static void AddMapFlags(FlatBufferBuilder builder, N2S.FileFormat.MapFlags mapFlags) { builder.AddByte(0, (byte)mapFlags, 0); }