/// <summary> /// Finalize edge marking /// </summary> public void MarkNeighborEdges() { //for (int i = 0; i < 3; i++) //{ // if (EdgeIsConstrained[i] && Neighbors[i] != null) // { // Neighbors[i].MarkConstrainedEdge(Points[(i + 1) % 3], Points[(i + 2) % 3]); // } //} //----------------- //0 if (this.C0 && N0 != null) { //(0 + 1) % 3 => 2 //(0 + 2) % 3 => 1 N0.SelectAndMarkConstrainedEdge(2, 1); } //----------------- //1 if (this.C1 && N1 != null) { //(1 + 1) % 3 => 1 //(1 + 2) % 3 => 0 N1.SelectAndMarkConstrainedEdge(1, 0); } //----------------- //2 if (this.C2 && N2 != null) { //(2 + 1) % 3 => 0 //(2 + 2) % 3 => 1 N2.SelectAndMarkConstrainedEdge(0, 1); } }