void SetParallax()
    {
        OnSceneLoaded -= SetParallax;
        gameObject.SetActive(false);
        GameObject g = GameObject.FindWithTag("MyuuContentBase");

        if (g != null)
        {
            MyuuContentBase mcb = g.GetComponent <MyuuContentBase>();
            mcb.OnSceneEnd += ContentEnded;
        }
    }
    void OnDestroy()
    {
        GameObject g = GameObject.FindWithTag("MyuuContentBase");

        if (g != null)
        {
            MyuuContentBase mcb = g.GetComponent <MyuuContentBase>();
            mcb.OnSceneEnd -= ContentEnded;
        }
        myuuModelBase.OnFinishIntro -= FinishIntro;
        GUIMenu.shared().fader.SetFadeColor(ColorFaderType.Full);
        GUIMenu.shared().fader.gameObject.SetActive(true);
        parallaxButton.OnClick -= ParallaxClicked;
        exitButton.OnClick     -= ExitClicked;
    }
    void ContentEnded()
    {
        GameObject g = GameObject.FindWithTag("MyuuContentBase");

        if (g != null)
        {
            MyuuContentBase mcb = g.GetComponent <MyuuContentBase>();
            mcb.OnSceneEnd -= ContentEnded;
        }
        gameObject.SetActive(true);
//		print ("heloooo");
        myuuModelBase.myuuAnim.SetTrigger("SetClose");
        if (!GUIMenu.shared().myuuPausedMenu.newGame)
        {
            GUIMenu.shared().fader.gameObject.SetActive(false);
            fader.SetFadeColor(ColorFaderType.Full);
            fader.FadeToClear();
            fader.OnFadeInCompleted += FinishFader;
        }
        else
        {
            GUIMenu.shared().fader.gameObject.SetActive(true);
        }
    }