public override void OnClose() { TsAudio.RestoreMuteAllAudio(); TsAudio.RefreshAllMuteAudio(); if (null != this.rootEffectGameObject) { UnityEngine.Object.Destroy(this.rootEffectGameObject); } if (this.bLegend) { Myth_Legend_Info_DLG myth_Legend_Info_DLG = NrTSingleton <FormsManager> .Instance.GetForm(G_ID.MYTH_LEGEND_INFO_DLG) as Myth_Legend_Info_DLG; if (myth_Legend_Info_DLG != null) { myth_Legend_Info_DLG.InitSetCharKind(this.m_i32SelectCharKind); } } else { SolDetail_Info_Dlg solDetail_Info_Dlg = NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.SOLDETAIL_DLG) as SolDetail_Info_Dlg; if (solDetail_Info_Dlg != null) { solDetail_Info_Dlg.SetElementGui(); } } Resources.UnloadUnusedAssets(); base.OnClose(); }
public virtual void OnSoldierInfo(IUIObject obj) { NrCharKindInfo nrCharKindInfo = obj.Data as NrCharKindInfo; if (nrCharKindInfo == null) { return; } Myth_Legend_Info_DLG myth_Legend_Info_DLG = NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.MYTH_LEGEND_INFO_DLG) as Myth_Legend_Info_DLG; if (myth_Legend_Info_DLG != null) { myth_Legend_Info_DLG.InitSetCharKind(nrCharKindInfo.GetCharKind()); } }