void Movement_() //Передвижение { int vector_forward = 1; //Направление движения вперёд Vector3 direction = My_transform.TransformDirection(Vector3.forward * vector_forward); float cur_speed = Speed; CharacterController_.SimpleMove(direction * cur_speed); }
void Rotation()//Поворот камеры { Camera_transform.Rotate(new Vector3(Input.GetAxis("Mouse Y") * Speed_rotation, 0, 0)); My_transform.Rotate(new Vector3(0, Input.GetAxis("Mouse X") * Speed_rotation, 0)); }