public void SetupCharacterDefault(MyPlayer player, MyWorldGenerator.Args args) { string respawnShipId = MyDefinitionManager.Static.GetFirstRespawnShip(); SpawnAtShip(player, respawnShipId); }
public abstract void SetupCharacterDefault(MyPlayer player, MyWorldGenerator.Args args);
public override void SetupCharacterFromStarts(MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args) { var randomStart = playerStarts[MyUtils.GetRandomInt(playerStarts.Length)]; randomStart.SetupCharacter(args); }
public abstract void SetupCharacterFromStarts(MyPlayer player, MyWorldGeneratorStartingStateBase[] playerStarts, MyWorldGenerator.Args args);