public void ConvertFromSherical() { try {//parse strings into floating point numbers float r = Single.Parse(spherical_inputs[0].text); if (r < 0) { throw new Exception("Only positive radii allowed!"); } float azim = Single.Parse(spherical_inputs[1].text) * (float)Math.PI / 180; float polar = Single.Parse(spherical_inputs[2].text) * (float)Math.PI / 180; vectSpherical = new MyVector3_Spherical(r, azim, polar); } catch (Exception e) {//parsing failed Debug.LogError(e.Message); spherical_inputs[0].text = ""; spherical_inputs[1].text = ""; spherical_inputs[2].text = ""; return; } //print vectors to the scene vectCartesian = vectSpherical.ToCartesian(); vectCylindrical = vectSpherical.ToCylindrical(); PrintVectors(); }
public void ConvertFromCartesian() { try {//parse strings into floating point numbers float x = Single.Parse(cartesian_inputs[0].text); float y = Single.Parse(cartesian_inputs[1].text); float z = Single.Parse(cartesian_inputs[2].text); vectCartesian = new MyVector3(x, y, z); } catch (Exception e) {//parsing failed Debug.LogError(e.Message); cartesian_inputs[0].text = ""; cartesian_inputs[1].text = ""; cartesian_inputs[2].text = ""; return; } //print vectors to the scene vectCylindrical = vectCartesian.ToCylindrical(); vectSpherical = vectCartesian.ToSpherical(); PrintVectors(); }