/// <summary> /// Middle of the screen is the crosshair, sets the target point and updates raycasthit using raycasts /// </summary> void Update() { RaycastHit hit; // layer mask for bullet holes int layerMask = 1 << 8; layerMask = ~layerMask; Physics.Raycast(transform.position, transform.TransformDirection(Vector3.up), out hit, Mathf.Infinity, layerMask); if (hit.collider != null) { MyUiManager.SetTextUpR(hit.collider.gameObject.name); } if (hit.transform != null) { gunTargetPosition = hit.point; Vector3 pos = _camera.WorldToScreenPoint(gunTargetPosition); crosshair.position = new Vector3(pos.x, pos.y, 0); } else { // if target is skybox, raycast doesn't register so we set target as a long distance away from camera gunTargetPosition = transform.position + transform.TransformDirection(Vector3.up) * 500f; crosshair.position = _camera.WorldToScreenPoint(gunTargetPosition); } _playable.SetGunTargetPosition(gunTargetPosition); _playable.SetGunTargetRaycastHit(hit); }
private void Update() { if (spawner == null) { spawner = GameObject.Find("spawnPlane"); } else { if (!started) { canStartSpawnRoutine = true; } } if (canStartSpawnRoutine) { StartCoroutine(Spawn(spawnRate)); canStartSpawnRoutine = false; started = true; } if (started) { if (nbEnemiesKilled >= nbEnemiesToKill) { SceneManager.LoadScene("End"); } MyUiManager.SetTextUpR(ToTimeString(timeSinceSpawn)); MyUiManager.SetTextCenter(nbEnemiesKilled.ToString()); } }
public static MyUiManager GetInstance() { if (instance == null) { instance = new MyUiManager(); } return(instance); }
void Awake() { Debug.Assert(FindObjectsOfType <MyUiManager>().Length == 1); if (instance == null) { instance = this; } }
/// <summary> /// Computes and print player speed /// </summary> /// <returns></returns> private IEnumerator UpdateVelocity() { while (true) { var oldPosition = transform.position; yield return(new WaitForSeconds(0.1f)); var diffPosition = transform.position - oldPosition; var speed = Math.Abs(diffPosition.x) + Math.Abs(diffPosition.y) + Math.Abs(diffPosition.z); MyUiManager.SetTextUpL(speed.ToString()); } }
private IEnumerator Loading() { var t = Time.time; var img = transform.Find("bottom/Image").GetComponent <Image>(); img.fillAmount = 0; while (true) { yield return(new WaitForSeconds(0.02f)); img.fillAmount = (Time.time - t) / 3; if (Time.time - t > 3) { MyUiManager.GetInstance().OffPanel(); //MyUiManager.GetInstance().PushPanel(MyUiType.MainPanel); break; } } }
public void Close() { MyUiManager.GetInstance().OffPanel(); }
// Start is called before the first frame update void Start() { MyUiManager.GetInstance().PushPanel(MyUiType.FirstPanel); }
// Start is called before the first frame update void Start() { uiManager = MyUiManager.GetInstance(); }
// Start is called before the first frame update void Start() { uiManager = MyUiManager.GetInstance(); //MyUiManager.GetInstance().PushPanel(MyUiType.ThirdInfoPanel); }