void Awake() { if (m_TreeElements.Count == 0) { m_TreeElements = MyTreeElementGenerator.GenerateRandomTree(30); } }
IList <MyTreeElement> GetData() { if (m_MyTreeAsset != null && m_MyTreeAsset.treeElements != null && m_MyTreeAsset.treeElements.Count > 0) { return(m_MyTreeAsset.treeElements); } // generate some test data return(MyTreeElementGenerator.GenerateRandomTree(130)); }