예제 #1
0
    //----------------------------------------------------------------------------------------------------
    /// <summary>
    /// 最初に代入
    /// </summary>
    void Start()
    {
        myTransition = GameObject.Find("TransitionPanel").GetComponent <MyTransition>();
        warpA        = GameObject.Find("WarpA");
        warpA_       = GameObject.Find("WarpA_");
        warpB        = GameObject.Find("WarpB");
        warpB_       = GameObject.Find("WarpB_");
        warpC        = GameObject.Find("WarpC");
        warpC_       = GameObject.Find("WarpC_");
        warpD        = GameObject.Find("WarpD");
        warpD_       = GameObject.Find("WarpD_");
        warpF        = GameObject.Find("WarpF");
        warpF_       = GameObject.Find("WarpF_");

        warpE1 = GameObject.Find("WarpE1");
        warpE2 = GameObject.Find("WarpE2");
        warpE3 = GameObject.Find("WarpE3");
        warpG1 = GameObject.Find("WarpG1");
        warpG2 = GameObject.Find("WarpG2");
        warpG3 = GameObject.Find("WarpG3");
        warpH1 = GameObject.Find("WarpH1");
        warpH2 = GameObject.Find("WarpH2");

        m_playerObject = GameObject.Find("DummyPlayer");
        m_cameraObject = GameObject.Find("Main Camera");
    }
예제 #2
0
 public MyStackData(MyTransition callingEdge, SecondaryEntity trackedEntity, bool trampoline)
 {
     CallingEdge   = callingEdge;
     TrackedEntity = trackedEntity;
     Trampoline    = trampoline;
 }