//---------------------------------------------------------------------------------------------------- /// <summary> /// 最初に代入 /// </summary> void Start() { myTransition = GameObject.Find("TransitionPanel").GetComponent <MyTransition>(); warpA = GameObject.Find("WarpA"); warpA_ = GameObject.Find("WarpA_"); warpB = GameObject.Find("WarpB"); warpB_ = GameObject.Find("WarpB_"); warpC = GameObject.Find("WarpC"); warpC_ = GameObject.Find("WarpC_"); warpD = GameObject.Find("WarpD"); warpD_ = GameObject.Find("WarpD_"); warpF = GameObject.Find("WarpF"); warpF_ = GameObject.Find("WarpF_"); warpE1 = GameObject.Find("WarpE1"); warpE2 = GameObject.Find("WarpE2"); warpE3 = GameObject.Find("WarpE3"); warpG1 = GameObject.Find("WarpG1"); warpG2 = GameObject.Find("WarpG2"); warpG3 = GameObject.Find("WarpG3"); warpH1 = GameObject.Find("WarpH1"); warpH2 = GameObject.Find("WarpH2"); m_playerObject = GameObject.Find("DummyPlayer"); m_cameraObject = GameObject.Find("Main Camera"); }
public MyStackData(MyTransition callingEdge, SecondaryEntity trackedEntity, bool trampoline) { CallingEdge = callingEdge; TrackedEntity = trackedEntity; Trampoline = trampoline; }