// Start is called before the first frame update void Start() { resultTime = MyTimer.ReturnResultTime(); oldSceneName = SceneChanger.ReturnOldSceneName(); resultPiecesFT = FlashTouch.GetTouchCount(); MaxNumFT = FlashTouch.GetMaxFlashNum(); }
// Start is called before the first frame update void Start() { resultTime = MyTimer.ReturnResultTime(); oldSceneName = SceneChanger.ReturnOldSceneName(); resultPiecesFT = FlashTouch.GetTouchCount(); MaxNumFT = FlashTouch.GetMaxFlashNum(); }