public void ShouldRunScenario() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven given = (IGiven)mocks.NewMock <IGiven>(); Expect.Once.On(given).Method("Setup").With(world); List <IGiven> GivenCollection = new List <IGiven>(); GivenCollection.Add(given); IEvent evt = mocks.NewMock <IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); IWorldOutcome outcome = mocks.NewMock <IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(new Outcome(OutcomeResult.Passed, "Cool"))); List <IWorldOutcome> outcomeCollection = new List <IWorldOutcome>(); outcomeCollection.Add(outcome); IScenario scenario = new MyScenario(GivenCollection, evt, outcomeCollection, world); //When scenario.Run(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldAddGivenToScenario() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock<IGiven>(); List<IGiven> GivenCollection = new List<IGiven>(); IScenario scenario = new MyScenario(GivenCollection, null, null,null); //When scenario.Given("a given", aGiven); //Then Assert.AreEqual(1, GivenCollection.Count); }
public void ShouldAddEventToScenario() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock<IGiven>(); IEvent evt = mocks.NewMock<IEvent>(); Scenario.Scenario scenario = new MyScenario(); //When scenario.Given("a given", aGiven).When("an event", evt); //Then Assert.IsNotNull (scenario.Event); }
public void ShouldAddGivenToScenario() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock <IGiven>(); List <IGiven> GivenCollection = new List <IGiven>(); IScenario scenario = new MyScenario(GivenCollection, null, null, null); //When scenario.Given("a given", aGiven); //Then Assert.AreEqual(1, GivenCollection.Count); }
public void ShouldAddEventToScenario() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock <IGiven>(); IEvent evt = mocks.NewMock <IEvent>(); Scenario.Scenario scenario = new MyScenario(); //When scenario.Given("a given", aGiven).When("an event", evt); //Then Assert.IsNotNull(scenario.Event); }
public void ShouldRaiseWorldEvent() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IEvent evt = mocks.NewMock <IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); Scenario.Scenario scenario = new MyScenario(null, evt, null, world); //When scenario.WorldEvent(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldAddOutcome() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock<IGiven>(); IEvent evt = mocks.NewMock<IEvent>(); IWorldOutcome outcome = mocks.NewMock<IWorldOutcome>(); List<IGiven> givenCollection = new List<IGiven>(); List<IWorldOutcome> outcomeCollection = new List<IWorldOutcome>(); IScenario scenario = new MyScenario(givenCollection, null, outcomeCollection, null); //When scenario.Given("a given", aGiven).When("an event", evt).Then("an outcome", outcome); //Then Assert.AreEqual(1, outcomeCollection.Count); }
public void ShouldAddOutcome() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock <IGiven>(); IEvent evt = mocks.NewMock <IEvent>(); IWorldOutcome outcome = mocks.NewMock <IWorldOutcome>(); List <IGiven> givenCollection = new List <IGiven>(); List <IWorldOutcome> outcomeCollection = new List <IWorldOutcome>(); IScenario scenario = new MyScenario(givenCollection, null, outcomeCollection, null); //When scenario.Given("a given", aGiven).When("an event", evt).Then("an outcome", outcome); //Then Assert.AreEqual(1, outcomeCollection.Count); }
public void ShouldAddMultipleGivensToScenario() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock<IGiven>(); IGiven anotherGiven = (IGiven)mocks.NewMock<IGiven>(); IGiven yetAnotherGiven = (IGiven)mocks.NewMock<IGiven>(); List<IGiven> GivenCollection = new List<IGiven>(); IScenario scenario = new MyScenario(GivenCollection, null, null, null); //When scenario. Given("a given", aGiven). And("a given", anotherGiven). And("a given", yetAnotherGiven); //Then Assert.AreEqual(3, GivenCollection.Count); }
public void ShouldAddMultipleGivensToScenario() { //Given Mockery mocks = new Mockery(); IGiven aGiven = (IGiven)mocks.NewMock <IGiven>(); IGiven anotherGiven = (IGiven)mocks.NewMock <IGiven>(); IGiven yetAnotherGiven = (IGiven)mocks.NewMock <IGiven>(); List <IGiven> GivenCollection = new List <IGiven>(); IScenario scenario = new MyScenario(GivenCollection, null, null, null); //When scenario. Given("a given", aGiven). And("a given", anotherGiven). And("a given", yetAnotherGiven); //Then Assert.AreEqual(3, GivenCollection.Count); }
public void ShouldSetupGivens() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven aGiven = mocks.NewMock <IGiven>(); Expect.Once.On(aGiven).Method("Setup").With(world); List <IGiven> l = new List <IGiven>(); l.Add(aGiven); Scenario.Scenario scenario = new MyScenario(l, null, null, world); //When scenario.SetupGivens(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldVerifyOutcome() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IWorldOutcome outcome = mocks.NewMock <IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Outcome outcomeResult = new Outcome(OutcomeResult.Passed, "Cool"); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(outcomeResult)); List <IWorldOutcome> lst = new List <IWorldOutcome>(); lst.Add(outcome); Scenario.Scenario scenario = new MyScenario(null, null, lst, world); //When scenario.VerifyOutcomes(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldRaiseWorldEvent() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IEvent evt = mocks.NewMock<IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); Scenario.Scenario scenario = new MyScenario(null, evt, null, world); //When scenario.WorldEvent(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldVerifyOutcome() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IWorldOutcome outcome = mocks.NewMock<IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Outcome outcomeResult = new Outcome(OutcomeResult.Passed, "Cool"); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(outcomeResult)); List<IWorldOutcome> lst = new List<IWorldOutcome>(); lst.Add(outcome); Scenario.Scenario scenario = new MyScenario(null, null, lst, world); //When scenario.VerifyOutcomes(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldSetupGivens() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven aGiven = mocks.NewMock<IGiven>(); Expect.Once.On(aGiven).Method("Setup").With(world); List<IGiven> l = new List<IGiven>(); l.Add(aGiven); Scenario.Scenario scenario = new MyScenario(l, null, null, world); //When scenario.SetupGivens(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }
public void ShouldRunScenario() { //Given Mockery mocks = new Mockery(); SimplestPossibleWorld world = new SimplestPossibleWorld(); IGiven given = (IGiven)mocks.NewMock<IGiven>(); Expect.Once.On(given).Method("Setup").With(world); List<IGiven> GivenCollection = new List<IGiven>(); GivenCollection.Add(given); IEvent evt = mocks.NewMock<IEvent>(); Expect.Once.On(evt).Method("OccurIn").With(world); IWorldOutcome outcome = mocks.NewMock<IWorldOutcome>(); Expect.Once.On(outcome).Method("Verify").With(world); Expect.Once.On(outcome).GetProperty("Result").Will(Return.Value(new Outcome(OutcomeResult.Passed, "Cool"))); List<IWorldOutcome> outcomeCollection = new List<IWorldOutcome>(); outcomeCollection.Add(outcome); IScenario scenario = new MyScenario(GivenCollection, evt, outcomeCollection, world); //When scenario.Run(); //Then mocks.VerifyAllExpectationsHaveBeenMet(); }