private async Task <bool> GetCombatBuff() { switch ((int)Core.Me.ClassLevel) { case 50: return(await MyRotation.CombatBuffLvL50()); case 49: case 48: return(await MyRotation.CombatBuffLvL48()); case 47: case 46: return(await MyRotation.CombatBuffLvL46()); case 45: case 44: return(await MyRotation.CombatBuffLvL44()); case 43: case 42: return(await MyRotation.CombatBuffLvL42()); case 41: case 40: return(await MyRotation.CombatBuffLvL40()); case 39: case 38: return(await MyRotation.CombatBuffLvL38()); case 37: case 36: return(await MyRotation.CombatBuffLvL36()); case 35: case 34: return(await MyRotation.CombatBuffLvL34()); case 33: case 32: return(await MyRotation.CombatBuffLvL32()); case 31: case 30: return(await MyRotation.CombatBuffLvL30()); case 29: case 28: return(await MyRotation.CombatBuffLvL28()); case 27: case 26: return(await MyRotation.CombatBuffLvL26()); case 25: case 24: return(await MyRotation.CombatBuffLvL24()); case 23: case 22: return(await MyRotation.CombatBuffLvL22()); case 21: case 20: return(await MyRotation.CombatBuffLvL20()); case 19: case 18: return(await MyRotation.CombatBuffLvL18()); case 17: case 16: return(await MyRotation.CombatBuffLvL16()); case 15: return(await MyRotation.CombatBuffLvL15()); case 14: return(await MyRotation.CombatBuffLvL14()); case 13: case 12: return(await MyRotation.CombatBuffLvL12()); case 11: case 10: return(await MyRotation.CombatBuffLvL10()); case 9: case 8: return(await MyRotation.CombatBuffLvL8()); case 7: case 6: return(await MyRotation.CombatBuffLvL6()); case 5: case 4: return(await MyRotation.CombatBuffLvL4()); case 3: case 2: return(await MyRotation.CombatBuffLvL2()); default: return(await MyRotation.CombatBuffLvL1()); } }