protected override void AddPrefabItems(MyTreeViewItem parentItem, MyMwcObjectBuilder_Prefab_AppearanceEnum appearanceTextureEnum, BuildTypesEnum buildType, CategoryTypesEnum categoryType) { MyMwcLog.WriteLine("GAME AddPrefabItems - START"); Vector2 itemSize = MyGuiConstants.CHECKBOX_SIZE * 3; foreach (MyMwcObjectBuilderTypeEnum enumValue in MyGuiPrefabHelpers.MyMwcPrefabTypesEnumValues) { foreach (int prefabId in MyMwcObjectBuilder_Base.GetObjectBuilderIDs(enumValue)) { MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(enumValue, prefabId); MyGuiPrefabHelper prefabModuleHelper = MyGuiObjectBuilderHelpers.GetGuiHelper(enumValue, prefabId) as MyGuiPrefabHelper; if (config == null) { continue; } if (config.FactionSpecific.HasValue && config.FactionSpecific.Value != appearanceTextureEnum) { continue; } if (config.BuildType == buildType && config.CategoryType == categoryType && config.EnabledInEditor) { MyMwcObjectBuilder_PrefabBase prefabObjectBuilder = MyPrefabFactory.GetInstance().CreatePrefabObjectBuilder(enumValue, prefabId, appearanceTextureEnum); MyBuildingSpecification buildingSpecification = MyBuildingSpecifications.GetBuildingSpecification(prefabObjectBuilder); MyTexture2D previewTexture = MyGuiManager.GetPrefabPreviewTexture(enumValue, prefabId, appearanceTextureEnum); AddTreeViewItem(parentItem, prefabModuleHelper.Description, previewTexture, itemSize, MyGuiManager.GetBlankTexture(), MyGuiManager.GetBlankTexture(), MyGuiConstants.CHECKBOX_SIZE, prefabObjectBuilder, buildingSpecification); } } } MyMwcLog.WriteLine("GAME AddPrefabItems - END"); }
private void OnGenerateListOfAssets(MyGuiControlButton sender) { string trimPath = @"Models2\"; foreach (MyMwcObjectBuilderTypeEnum enumValue in MyGuiPrefabHelpers.MyMwcPrefabTypesEnumValues) { foreach (int prefabId in MyMwcObjectBuilder_Base.GetObjectBuilderIDs(enumValue)) { MyGuiPrefabHelper prefabModuleHelper = MyGuiObjectBuilderHelpers.GetGuiHelper(enumValue, prefabId) as MyGuiPrefabHelper; MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(enumValue, prefabId); string assetName = MyModels.GetModelAssetName(config.ModelLod0Enum); int trimIndex = assetName.IndexOf(trimPath); if (trimIndex >= 0) { assetName = assetName.Substring(trimIndex + trimPath.Length); } MyMwcLog.WriteLine(string.Format("{0};{1}", prefabModuleHelper.Description, assetName)); } } foreach (MyMwcObjectBuilder_SmallShip_TypesEnum enumValue in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_TypesEnumValues) { MyGuiSmallShipHelperSmallShip smallShipHelper = MyGuiObjectBuilderHelpers.GetGuiHelper(MyMwcObjectBuilderTypeEnum.SmallShip, (int)enumValue) as MyGuiSmallShipHelperSmallShip; var properties = MyShipTypeConstants.GetShipTypeProperties(enumValue); string assetName = MyModels.GetModelAssetName(properties.Visual.ModelLod0Enum); int trimIndex = assetName.IndexOf(trimPath); if (trimIndex >= 0) { assetName = assetName.Substring(trimIndex + trimPath.Length); } MyMwcLog.WriteLine(string.Format("{0};{1}", smallShipHelper.Description, assetName)); } }
private void ShowPrefabEntitiesChange(MyGuiControlCheckbox sender) { if (sender.Checked) { Vector3 forward = MySession.PlayerShip.GetWorldRotation().Forward; Vector3 currentPosition = MySession.PlayerShip.GetPosition() + forward * 20; foreach (MyMwcObjectBuilderTypeEnum prefabModuleEnum in MyGuiPrefabHelpers.MyMwcPrefabTypesEnumValues) { foreach (int prefabId in MyMwcObjectBuilder_Base.GetObjectBuilderIDs(prefabModuleEnum)) { MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(prefabModuleEnum, prefabId); MyEntity debugDebris = addDebris(new StringBuilder(prefabModuleEnum + "_" + prefabId), config.ModelLod0Enum, config.ModelLod1Enum, ref currentPosition, forward); m_debugPrefabEntities.Add(debugDebris); } } } else { foreach (MyEntity entity in m_debugPrefabEntities) { entity.MarkForClose(); } m_debugPrefabEntities.Clear(); } }
public static string GetPreviewFileName(MyPrefabConfiguration config, int prefabId) { if (config.BuildType == BuildTypesEnum.MODULES && config.CategoryType == CategoryTypesEnum.WEAPONRY) { MyModelsEnum baseModelEnum, barelModelEnum; if (MyLargeShipGunBase.GetModelEnums((MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum)prefabId, out baseModelEnum, out barelModelEnum)) { return(Path.GetFileName(MyModels.GetModelAssetName(baseModelEnum))); } } return(Path.GetFileName(MyModels.GetModelAssetName(config.ModelLod0Enum))); }
/// <summary> /// CreatePrefabObjectBuilder /// </summary> /// <param name="prefabCategory"></param> /// <returns></returns> public MyMwcObjectBuilder_PrefabBase CreatePrefabObjectBuilder(MyMwcObjectBuilderTypeEnum prefabType, int prefabId, MyMwcObjectBuilder_Prefab_AppearanceEnum textureEnum) { MyGameplayProperties gameplayProperties = MyGameplayConstants.GetGameplayProperties(prefabType, prefabId, MyMwcObjectBuilder_FactionEnum.Euroamerican); MyPrefabConfiguration prefabConfig = MyPrefabConstants.GetPrefabConfiguration(prefabType, prefabId); MyMwcVector3Short pos = new MyMwcVector3Short(0, 0, 0); MyMwcObjectBuilder_PrefabBase objBuilder = MyMwcObjectBuilder_Base.CreateNewObject(prefabType, prefabId) as MyMwcObjectBuilder_PrefabBase; objBuilder.PositionInContainer = pos; objBuilder.AnglesInContainer = Vector3.Zero; objBuilder.PrefabHealthRatio = MyGameplayConstants.HEALTH_RATIO_MAX; objBuilder.PrefabMaxHealth = null; objBuilder.FactionAppearance = textureEnum; objBuilder.IsDestructible = gameplayProperties.IsDestructible; if (prefabConfig.DisplayHud) { objBuilder.PersistentFlags |= MyPersistentEntityFlags.DisplayOnHud; } return(objBuilder); }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { MyPrefabConfigurationKinematic prefabKinematicConfig = (MyPrefabConfigurationKinematic)prefabConfig; MyMwcObjectBuilder_PrefabKinematic kinematicBuilder = objectBuilder as MyMwcObjectBuilder_PrefabKinematic; MyModel model = MyModels.GetModelOnlyDummies(m_config.ModelLod0Enum); for (int i = 0; i < prefabKinematicConfig.KinematicParts.Count; i++) { MyPrefabConfigurationKinematicPart kinematicPart = prefabKinematicConfig.KinematicParts[i]; MyModelDummy open, close; if (model.Dummies.TryGetValue(kinematicPart.m_open, out open) && model.Dummies.TryGetValue(kinematicPart.m_close, out close)) { float?kinematicPartHealth = kinematicBuilder.KinematicPartsHealth[i]; float?kinematicPartMaxHealth = kinematicBuilder.KinematicPartsMaxHealth[i]; uint? kinematicPartEntityId = kinematicBuilder.KinematicPartsEntityId[i]; // if health is not set or not destroyed, then create part if (kinematicPartHealth == null || kinematicPartHealth != 0) { MyPrefabKinematicPart newPart = new MyPrefabKinematicPart(m_owner); if (kinematicPartEntityId.HasValue) { newPart.EntityId = new MyEntityIdentifier(kinematicPartEntityId.Value); } Parts[i] = newPart; newPart.Init(this, kinematicPart, prefabKinematicConfig.m_openTime, prefabKinematicConfig.m_closeTime, (MyModelsEnum)kinematicPart.m_modelMovingEnum, open.Matrix, close.Matrix, prefabKinematicConfig.MaterialType, prefabKinematicConfig.m_soundLooping, prefabKinematicConfig.m_soundOpening, prefabKinematicConfig.m_soundClosing /*, m_groupMask*/, kinematicPartHealth, kinematicPartMaxHealth, Activated); } } } //make handler m_sensorHandler = new MyPrefabKinematicSensor(this); MySphereSensorElement sensorEl = new MySphereSensorElement(); sensorEl.Radius = DETECT_RADIUS; sensorEl.LocalPosition = new Vector3(0, 0, 0); sensorEl.DetectRigidBodyTypes = MyConstants.RIGIDBODY_TYPE_SHIP; sensorEl.SpecialDetectingAngle = DETECTION_ANGLE; MySensorDesc senDesc = new MySensorDesc(); senDesc.m_Element = sensorEl; senDesc.m_Matrix = WorldMatrix; senDesc.m_SensorEventHandler = m_sensorHandler; m_sensor = new MySensor(); m_sensor.LoadFromDesc(senDesc); MyPhysics.physicsSystem.GetSensorModule().AddSensor(m_sensor); GetOwner().UpdateAABB(); UseProperties = new MyUseProperties(MyUseType.FromHUB | MyUseType.Solo, MyUseType.FromHUB); if (kinematicBuilder.UseProperties == null) { UseProperties.Init(MyUseType.FromHUB, MyUseType.FromHUB, 3, 4000, false); } else { UseProperties.Init(kinematicBuilder.UseProperties); } UpdateHudAndCloseStatus(); }
private void GeneratePrefabPreviews(int sizeInPixels, DirectoryInfo directoryInfo) { var directoryPrefabs = Directory.CreateDirectory(Path.Combine(directoryInfo.FullName, "Prefabs")); //foreach (MyMwcObjectBuilderTypeEnum enumValue in MyGuiPrefabHelpers.MyMwcPrefabTypesEnumValues) var enumValue = MyMwcObjectBuilderTypeEnum.Prefab; { int index = 0; //var prefabIds = MyMwcObjectBuilder_Base.GetObjectBuilderIDs(enumValue); var prefabIds = new[] { 534 }; //if (enumValue == MyMwcObjectBuilderTypeEnum.PrefabFoundationFactory) continue; // scanners has own preview texture //if (enumValue == MyMwcObjectBuilderTypeEnum.PrefabScanner) continue; foreach (int prefabId in prefabIds) { if (prefabId == (ushort)MyMwcObjectBuilder_Prefab_TypesEnum.SimpleObject) { continue; } MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(enumValue, prefabId); if (config == null) { continue; } string assetName = GetPreviewFileName(config, prefabId); foreach (var faction in MyGuiPrefabHelpers.MyMwcFactionTextureEnumValues) //var faction = MyMwcObjectBuilder_Prefab_AppearanceEnum.None; { var appearance = (MyMwcObjectBuilder_Prefab_AppearanceEnum)faction; if (config.FactionSpecific.HasValue && config.FactionSpecific.Value != appearance) { continue; } var prefabTypeName = MyGuiObjectBuilderHelpers.GetGuiHelper(enumValue, prefabId).Description; Debug.WriteLine(string.Format("Exporting prefab preview for {0}: {1}/{2} ..", prefabTypeName, 1 + (ushort)faction + 8 * index, 8 * prefabIds.Length)); var result = RenderPrefabPreview(prefabId, config, appearance, sizeInPixels, sizeInPixels, 1.5f); string fileName = Path.Combine(directoryPrefabs.FullName, "v" + String.Format("{0:00}", (ushort)faction + 1), string.Format("{0}.dds", assetName)); if (File.Exists(fileName)) { File.Delete(fileName); } //TODO //MyDDSFile.DDSToFile(fileName, true, result, false); } index++; } } }
/// <summary> /// IMPORTANT: using Lod1Normals here, since this is done in a separate time to normal rendering /// </summary> public Texture RenderPrefabPreview(int prefabId, MyPrefabConfiguration config, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, int width, int height, float lightsIntensity = 2.5f) { m_fullSizeRT = MyRender.GetRenderTarget(MyRenderTargets.SSAO); if (m_fullSizeRT == null || MyGuiScreenGamePlay.Static == null) { return(null); } MyFakes.RENDER_PREVIEWS_WITH_CORRECT_ALPHA = true; Texture renderTarget = new Texture(MyMinerGame.Static.GraphicsDevice, width, height, 0, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default); PrepareRender(width, height); MyRender.Sun.Intensity = lightsIntensity; foreach (var light in m_setup.LightsToUse) { light.Intensity = lightsIntensity; } if (MySession.PlayerShip != null) { MySession.PlayerShip.Visible = false; } bool weapon = false; if (config.BuildType == BuildTypesEnum.MODULES && config.CategoryType == CategoryTypesEnum.WEAPONRY) { MyModel baseModel = null; MyModel barrelModel = null; Matrix baseMatrix = Matrix.Identity; Matrix barrelMatrix = Matrix.Identity; weapon = MyLargeShipGunBase.GetVisualPreviewData((MyMwcObjectBuilder_PrefabLargeWeapon_TypesEnum)prefabId, ref baseModel, ref barrelModel, ref baseMatrix, ref barrelMatrix); if (weapon) { m_setup.ViewMatrix = Matrix.Identity; SetupRenderElements(baseModel, baseMatrix, (int)appearance); SetupRenderElements(barrelModel, barrelMatrix, (int)appearance); SetupLights(baseModel); MyRender.PushRenderSetup(m_setup); MyRender.Draw(); MyRender.PopRenderSetup(); BlitToThumbnail(MyMinerGame.Static.GraphicsDevice, renderTarget); } } if (!weapon) { //load new model from prefab config MyModel model = MyModels.GetModelForDraw(config.ModelLod0Enum); float distanceMultiplier = 2f; Matrix viewMatrix = Matrix.Identity; m_setup.ViewMatrix = viewMatrix; //generate world matrix Matrix worldMatrix = Matrix.Identity; worldMatrix.Translation = -model.BoundingSphere.Center; worldMatrix *= config.PreviewPointOfView.Transform; worldMatrix *= Matrix.CreateRotationY(-.85f * MathHelper.PiOver4); worldMatrix *= Matrix.CreateRotationX(.35f * MathHelper.PiOver4); worldMatrix.Translation += new Vector3(0, 0, -model.BoundingSphere.Radius * distanceMultiplier); SetupRenderElements(model, worldMatrix, (int)appearance); SetupLights(model); //MyGuiManager.TakeScreenshot(); MyRender.PushRenderSetup(m_setup); MyRender.EnableShadows = false; MyRender.Draw(); MyRender.EnableShadows = true; MyRender.PopRenderSetup(); //MyGuiManager.StopTakingScreenshot(); BlitToThumbnail(MyMinerGame.Static.GraphicsDevice, renderTarget); } if (MySession.PlayerShip != null) { MySession.PlayerShip.Visible = true; } MyFakes.RENDER_PREVIEWS_WITH_CORRECT_ALPHA = false; return(renderTarget); }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { MyPrefabConfigurationParticles prefabParticleConfig = prefabConfig as MyPrefabConfigurationParticles; m_lastTimeParticle = MyMinerGame.TotalGamePlayTimeInMilliseconds; MyModel model = MyModels.GetModelOnlyDummies(prefabParticleConfig.ModelLod0Enum); m_pointLocalMatrix = Matrix.Identity; foreach (KeyValuePair <string, MyModelDummy> pair in model.Dummies) { m_pointLocalMatrix = pair.Value.Matrix; } m_particleEffect = MyParticlesManager.CreateParticleEffect((int)prefabParticleConfig.EffectID, true); m_particleEffect.AutoDelete = false; m_particleEffect.WorldMatrix = WorldMatrix; }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { //Physics.RemoveAllElements(); //float raidus = ModelLod0.BoundingSphere.Radius; //Vector3 min = new Vector3(-raidus, -raidus, -raidus); //Vector3 max = new Vector3(raidus, raidus, raidus); //m_localBoundingBox = new BoundingBox(min, max); UseProperties = new MyUseProperties(MyUseType.None, MyUseType.Solo); if (objectBuilder.UseProperties == null) { UseProperties.Init(MyUseType.None, MyUseType.None, 3, 8000, false); } else { UseProperties.Init(objectBuilder.UseProperties); } }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { m_prefabLightConfig = prefabConfig as MyPrefabConfigurationLight; MyMwcObjectBuilder_PrefabLight objectBuilderLight = objectBuilder as MyMwcObjectBuilder_PrefabLight; m_light = MyLights.AddLight(); m_light.LightType = (MyLight.LightTypeEnum)objectBuilderLight.LightType; m_light.Start(m_light.LightType, 1); m_light.UseInForwardRender = true; //grab first dummy and set it as point source //since we dont support yet more lights in one prefab. add just the first one MyModel model = MyModels.GetModelOnlyDummies(m_prefabLightConfig.ModelLod0Enum); m_pointLocalMatrix = Matrix.Identity; bool dummyFound = false; foreach (KeyValuePair <string, MyModelDummy> pair in model.Dummies) { if (pair.Key.StartsWith("Dummy", StringComparison.InvariantCultureIgnoreCase)) { m_pointLocalMatrix = pair.Value.Matrix; dummyFound = true; break; } } Debug.Assert(dummyFound, "Dummy 'POINT_LIGHT_POS' not found in light prefab model: " + model.AssetName); m_light.Color = objectBuilderLight.PointColor; m_light.ReflectorColor = objectBuilderLight.SpotColor; m_light.Falloff = objectBuilderLight.PointFalloff; m_light.ReflectorFalloff = objectBuilderLight.SpotFalloff; m_IntensityMax = m_light.Intensity = objectBuilderLight.PointIntensity; m_light.ReflectorIntensity = ReflectorIntensityMax = objectBuilderLight.SpotIntensity; m_light.ReflectorRange = MathHelper.Clamp(objectBuilderLight.SpotRange, 1, MyLightsConstants.MAX_SPOTLIGHT_RANGE); m_light.Range = MathHelper.Clamp(objectBuilderLight.PointRange, 1, MyLightsConstants.MAX_POINTLIGHT_RADIUS); m_light.PointLightOffset = objectBuilderLight.PointOffset; this.FlashOffset = objectBuilderLight.FlashOffset; //to add reflector range to builders m_light.SpecularColor = objectBuilderLight.PointSpecular; m_light.ReflectorConeDegrees = objectBuilderLight.SpotAgle; m_effect = objectBuilderLight.Effect; //m_light.LightOn = true; m_lastBlickChange = MyMinerGame.TotalGamePlayTimeInMilliseconds; // here set the properties of glare for the prefab light m_light.GlareOn = true; m_light.Glare.Type = MyLightGlare.GlareTypeEnum.Normal; m_light.Glare.QuerySize = .8f; m_light.ShadowDistance = objectBuilderLight.ShadowsDistance; m_light.Glare.Intensity = m_light.Intensity; UpdateEffect(); CastShadows = false; UpdateLightWorldMatrix(); }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { prefabConfiguration = prefabConfig as MyPrefabConfigurationLargeWeapon; MyMwcObjectBuilder_PrefabLargeWeapon largeWeaponBuilder = objectBuilder as MyMwcObjectBuilder_PrefabLargeWeapon; weaponType = largeWeaponBuilder.PrefabLargeWeaponType; UseProperties = new MyUseProperties(MyUseType.FromHUB | MyUseType.Solo, MyUseType.FromHUB); if (largeWeaponBuilder.UseProperties == null) { UseProperties.Init(MyUseType.FromHUB | MyUseType.Solo, MyUseType.FromHUB, 1, 4000, false); } else { UseProperties.Init(largeWeaponBuilder.UseProperties); } // create & initialize weapon: MyLargeShipGunBase.CreateAloneWeapon(ref m_gun, displayName, Vector3.Zero, Matrix.Identity, largeWeaponBuilder, Activated); AddChild(m_gun); m_gun.PrefabParent = this; m_gun.Enabled = IsWorking(); m_gun.SetRandomRotation(); // if (largeWeaponBuilder.SearchingDistance == 2000) // largeWeaponBuilder.SearchingDistance = 1000; this.LocalMatrix = Matrix.CreateWorld(relativePosition, localOrientation.Forward, localOrientation.Up); m_searchingDistance = MathHelper.Clamp(largeWeaponBuilder.SearchingDistance, MyLargeShipWeaponsConstants.MIN_SEARCHING_DISTANCE, MyLargeShipWeaponsConstants.MAX_SEARCHING_DISTANCE); m_targetDetectorCriterias.Add(new MyEntityDetectorCriterium <MySmallShip>(1, IsPossibleTarget, true)); m_targetsDetector = new MyEntityDetector(true); m_potentialTargetsDetector = new MyEntityDetector(true); m_potentialTargetDetectorCriterias.Add(new MyEntityDetectorCriterium <MySmallShip>(1, IsPotentialTarget, true)); //m_targetsDetector.OnEntityEnter += OnTargetDetected; //m_targetsDetector.OnEntityLeave += OnTargetLost; m_targetsDetector.OnNearestEntityChange += OnNearestTargetChange; m_potentialTargetsDetector.OnNearestEntityChange += OnNearestPotentialTargetChange; //m_targetsDetector.OnEntityPositionChange += OnTargetPositionChanged; InitDetector(Activated); }
protected override void InitPrefab(string displayName, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { m_prefabSoundConfig = prefabConfig as MyPrefabConfigurationSound; MyModel model = MyModels.GetModelOnlyDummies(m_prefabSoundConfig.ModelLod0Enum); m_pointLocalMatrix = Matrix.Identity; m_cueEnum = m_prefabSoundConfig.Sound; foreach (KeyValuePair <string, MyModelDummy> pair in model.Dummies) { m_pointLocalMatrix = pair.Value.Matrix; } if (IsWorking()) { PlaySound(); } }
/// <summary> /// CreatePrefab /// </summary> /// <param name="hudLabelText"></param> /// <param name="objBuilder"></param> /// <returns></returns> public MyPrefabBase CreatePrefab(string hudLabelText, MyPrefabContainer prefabContainer, MyMwcObjectBuilder_PrefabBase prefabBuilder) { Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyPrefabFactory.CreatePrefab"); MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(prefabBuilder.GetObjectBuilderType(), prefabBuilder.GetObjectBuilderId().Value); Vector3 relativePosition = MyPrefabContainer.GetRelativePositionInAbsoluteCoords(prefabBuilder.PositionInContainer); Matrix prefabLocalOrientation = Matrix.CreateFromYawPitchRoll(prefabBuilder.AnglesInContainer.X, prefabBuilder.AnglesInContainer.Y, prefabBuilder.AnglesInContainer.Z); MyPrefabBase prefab = null; if (config is MyPrefabConfigurationKinematic) { prefab = new MyPrefabKinematic(prefabContainer); } else if (config is MyPrefabConfigurationLight) { prefab = new MyPrefabLight(prefabContainer); } else if (config is MyPrefabConfigurationLargeWeapon) { prefab = new MyPrefabLargeWeapon(prefabContainer); } else if (config is MyPrefabConfigurationSound) { prefab = new MyPrefabSound(prefabContainer); } else if (config is MyPrefabConfigurationParticles) { prefab = new MyPrefabParticles(prefabContainer); } else if (config is MyPrefabConfigurationLargeShip) { prefab = new MyPrefabLargeShip(prefabContainer); } else if (config is MyPrefabConfigurationHangar) { prefab = new MyPrefabHangar(prefabContainer); } else if (config is MyPrefabConfigurationFoundationFactory) { prefab = new MyPrefabFoundationFactory(prefabContainer); } else if (config is MyPrefabConfigurationSecurityControlHUB) { prefab = new MyPrefabSecurityControlHUB(prefabContainer); } else if (config is MyPrefabConfigurationBankNode) { prefab = new MyPrefabBankNode(prefabContainer); } else if (config is MyPrefabConfigurationGenerator) { prefab = new MyPrefabGenerator(prefabContainer); } else if (config is MyPrefabConfigurationScanner) { prefab = new MyPrefabScanner(prefabContainer); } else if (config is MyPrefabConfigurationCamera) { prefab = new MyPrefabCamera(prefabContainer); } else if (config is MyPrefabConfigurationAlarm) { prefab = new MyPrefabAlarm(prefabContainer); } else { prefab = new MyPrefab(prefabContainer); //prefab.Init(hudLabelText, relativePosition, prefabLocalOrientation, prefabBuilder, config); } prefab.Init(hudLabelText, relativePosition, prefabLocalOrientation, prefabBuilder, config); Render.MyRender.GetRenderProfiler().EndProfilingBlock(); return(prefab); }
public override void Init(string hudLabelText, Vector3 relativePosition, Matrix localOrientation, MyMwcObjectBuilder_PrefabBase objectBuilder, MyPrefabConfiguration prefabConfig) { MyMwcObjectBuilder_PrefabLargeShip objectBuilderLargeShip = objectBuilder as MyMwcObjectBuilder_PrefabLargeShip; m_owner.Inventory.OnInventoryContentChange += OnInventoryContentChanged; Name = objectBuilderLargeShip.Name; base.Init(Name, relativePosition, localOrientation, objectBuilder, prefabConfig); }