private static void SetupCameraMatricesInternal(MyRenderMessageSetCameraViewMatrix message, MyEnvironmentMatrices envMatrices, MyStereoRegion typeofEnv) {//uses m_leftEye to handle HMD images var viewMatrix = message.ViewMatrix; var cameraPosition = message.CameraPosition; if (MyStereoRender.Enable) { if (MyOpenVR.Static != null && message.LastMomentUpdateIndex != 0) { MatrixD origin = MatrixD.Identity; MyOpenVR.LMUMatrixGetOrigin(ref origin, message.LastMomentUpdateIndex); viewMatrix = MatrixD.Invert(origin); } } var viewMatrixAt0 = viewMatrix; viewMatrixAt0.M14 = 0; viewMatrixAt0.M24 = 0; viewMatrixAt0.M34 = 0; viewMatrixAt0.M41 = 0; viewMatrixAt0.M42 = 0; viewMatrixAt0.M43 = 0; viewMatrixAt0.M44 = 1; if (MyStereoRender.Enable) { if (MyOpenVR.Static != null) { if (message.LastMomentUpdateIndex != 0) { var tViewMatrix = Matrix.Transpose(viewMatrix); var viewHMDat0 = MyOpenVR.ViewHMD; viewHMDat0.M14 = 0; viewHMDat0.M24 = 0; viewHMDat0.M34 = 0; viewHMDat0.M41 = 0; viewHMDat0.M42 = 0; viewHMDat0.M43 = 0; viewHMDat0.M44 = 1; //cameraPosition += tViewMatrix.Up * MyOpenVR.ViewHMD.Translation.Y; //cameraPosition += tViewMatrix.Backward * MyOpenVR.ViewHMD.Translation.X; //cameraPosition += tViewMatrix.Right * MyOpenVR.ViewHMD.Translation.Z; viewMatrixAt0 = viewMatrixAt0 * viewHMDat0; viewMatrix = viewMatrix * viewHMDat0; if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.LEFT) { viewMatrixAt0 = GetMatrixEyeTranslation(true, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(true, viewMatrix) * viewMatrix; } else if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.RIGHT) { viewMatrixAt0 = GetMatrixEyeTranslation(false, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(false, viewMatrix) * viewMatrix; } } } else { if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.LEFT) { viewMatrixAt0 = GetMatrixEyeTranslation(true, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(true, viewMatrix) * viewMatrix; } else if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.RIGHT) { viewMatrixAt0 = GetMatrixEyeTranslation(false, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(false, viewMatrix) * viewMatrix; } } } var originalProjection = message.ProjectionMatrix; //var invOriginalProjection = Matrix.CreatePerspectiveFovRhInverse(message.FOV, MyRender11.ResolutionF.X / MyRender11.ResolutionF.Y, message.NearPlane, message.FarPlane); float aspectRatio = MyRender11.ResolutionF.X / MyRender11.ResolutionF.Y; if (typeofEnv != MyStereoRegion.FULLSCREEN) { aspectRatio /= 2; } var renderProjection = Matrix.CreatePerspectiveFieldOfView(message.FOV, aspectRatio, message.FarPlane, message.NearPlane); var invProj = Matrix.CreatePerspectiveFovRhInverse(message.FOV, aspectRatio, message.FarPlane, message.NearPlane); renderProjection = Matrix.CreatePerspectiveFovRhInfiniteComplementary(message.FOV, aspectRatio, message.NearPlane); invProj = Matrix.CreatePerspectiveFovRhInfiniteComplementaryInverse(message.FOV, aspectRatio, message.NearPlane); var invView = Matrix.Transpose(viewMatrixAt0); invView.M41 = (float)cameraPosition.X; invView.M42 = (float)cameraPosition.Y; invView.M43 = (float)cameraPosition.Z; envMatrices.ViewAt0 = viewMatrixAt0; envMatrices.InvViewAt0 = Matrix.Transpose(viewMatrixAt0); envMatrices.ViewProjectionAt0 = viewMatrixAt0 * renderProjection; envMatrices.InvViewProjectionAt0 = invProj * Matrix.Transpose(viewMatrixAt0); cameraPosition.AssertIsValid(); envMatrices.CameraPosition = cameraPosition; envMatrices.View = viewMatrix; envMatrices.ViewD = viewMatrix; envMatrices.OriginalProjectionD = originalProjection; envMatrices.InvView = invView; envMatrices.ViewProjection = viewMatrix * renderProjection; envMatrices.InvViewProjection = invProj * invView; envMatrices.Projection = renderProjection; envMatrices.InvProjection = invProj; envMatrices.ViewProjectionD = envMatrices.ViewD * (MatrixD)renderProjection; envMatrices.NearClipping = message.NearPlane; envMatrices.FarClipping = message.FarPlane; envMatrices.LargeDistanceFarClipping = message.FarPlane * 500.0f; envMatrices.FovY = message.FOV; MyUtils.Init(ref envMatrices.ViewFrustumD); envMatrices.ViewFrustumD.Matrix = envMatrices.ViewProjectionD; MyUtils.Init(ref envMatrices.ViewFrustumClippedD); envMatrices.ViewFrustumClippedD.Matrix = envMatrices.ViewD * envMatrices.OriginalProjectionD; }
private static void SetupCameraMatricesInternal(MyRenderMessageSetCameraViewMatrix message, MyEnvironmentMatrices envMatrices, MyStereoRegion typeofEnv) { var originalProjection = message.ProjectionMatrix; var viewMatrix = message.ViewMatrix; var cameraPosition = message.CameraPosition; if (MyStereoRender.Enable) { if (MyOpenVR.Static != null && message.LastMomentUpdateIndex != 0) { MatrixD origin = MatrixD.Identity; MyOpenVR.LMUMatrixGetOrigin(ref origin, message.LastMomentUpdateIndex); viewMatrix = MatrixD.Invert(origin); } } var viewMatrixAt0 = viewMatrix; viewMatrixAt0.M14 = 0; viewMatrixAt0.M24 = 0; viewMatrixAt0.M34 = 0; viewMatrixAt0.M41 = 0; viewMatrixAt0.M42 = 0; viewMatrixAt0.M43 = 0; viewMatrixAt0.M44 = 1; if (MyStereoRender.Enable) { if (MyOpenVR.Static != null) { if (message.LastMomentUpdateIndex != 0) { var tViewMatrix = Matrix.Transpose(viewMatrix); var viewHMDat0 = MyOpenVR.ViewHMD; viewHMDat0.M14 = 0; viewHMDat0.M24 = 0; viewHMDat0.M34 = 0; viewHMDat0.M41 = 0; viewHMDat0.M42 = 0; viewHMDat0.M43 = 0; viewHMDat0.M44 = 1; //cameraPosition += tViewMatrix.Up * MyOpenVR.ViewHMD.Translation.Y; //cameraPosition += tViewMatrix.Backward * MyOpenVR.ViewHMD.Translation.X; //cameraPosition += tViewMatrix.Right * MyOpenVR.ViewHMD.Translation.Z; viewMatrixAt0 = viewMatrixAt0 * viewHMDat0; viewMatrix = viewMatrix * viewHMDat0; if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.LEFT) { viewMatrixAt0 = GetMatrixEyeTranslation(true, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(true, viewMatrix) * viewMatrix; } else if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.RIGHT) { viewMatrixAt0 = GetMatrixEyeTranslation(false, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(false, viewMatrix) * viewMatrix; } } } else { if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.LEFT) { viewMatrixAt0 = GetMatrixEyeTranslation(true, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(true, viewMatrix) * viewMatrix; } else if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.RIGHT) { viewMatrixAt0 = GetMatrixEyeTranslation(false, viewMatrixAt0) * viewMatrixAt0; viewMatrix = GetMatrixEyeTranslation(false, viewMatrix) * viewMatrix; } } } float aspectRatio = MyRender11.ResolutionF.X / MyRender11.ResolutionF.Y; if (typeofEnv != MyStereoRegion.FULLSCREEN) { aspectRatio /= 2; } Matrix projMatrix = Matrix.CreatePerspectiveFovRhInfiniteComplementary(message.FOV, aspectRatio, message.NearPlane); cameraPosition.AssertIsValid(); envMatrices.ViewAt0 = viewMatrixAt0; envMatrices.InvViewAt0 = Matrix.Invert(viewMatrixAt0); envMatrices.ViewProjectionAt0 = viewMatrixAt0 * projMatrix; envMatrices.InvViewProjectionAt0 = Matrix.Invert(viewMatrixAt0 * projMatrix); envMatrices.CameraPosition = cameraPosition; envMatrices.View = viewMatrix; envMatrices.ViewD = viewMatrix; envMatrices.OriginalProjectionD = originalProjection; envMatrices.InvView = Matrix.Invert(viewMatrix); envMatrices.ViewProjection = viewMatrix * projMatrix; envMatrices.InvViewProjection = Matrix.Invert(viewMatrix * projMatrix); envMatrices.Projection = projMatrix; envMatrices.InvProjection = Matrix.Invert(projMatrix); envMatrices.ViewProjectionD = envMatrices.ViewD * (MatrixD)projMatrix; envMatrices.NearClipping = message.NearPlane; envMatrices.FarClipping = message.FarPlane; envMatrices.LargeDistanceFarClipping = message.FarPlane * 500.0f; int width = MyRender11.ViewportResolution.X; int height = MyRender11.ViewportResolution.Y; float fovH = message.FOV; envMatrices.FovH = fovH; envMatrices.FovV = (float)(2 * Math.Atan(Math.Tan(fovH / 2.0) * (height / (double)width))); MyUtils.Init(ref envMatrices.ViewFrustumD); envMatrices.ViewFrustumD.Matrix = envMatrices.ViewProjectionD; MyUtils.Init(ref envMatrices.ViewFrustumClippedD); envMatrices.ViewFrustumClippedD.Matrix = envMatrices.ViewD * envMatrices.OriginalProjectionD; }