public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); // Only servers can run this session component if(!Session.IsServer) return; MyObjectBuilder_VisualScriptManagerSessionComponent ob = (MyObjectBuilder_VisualScriptManagerSessionComponent) sessionComponent; m_objectBuilder = ob; m_relativePathsToAbsolute.Clear(); m_stateMachineDefinitionFilePaths.Clear(); // Runs game started event m_firstUpdate = ob.FirstRun; // load vanilla level script files if (ob.LevelScriptFiles != null) foreach (string relativeFilePath in ob.LevelScriptFiles) { var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath); // Add only existing files if(MyFileSystem.FileExists(absolutePath)) { m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath); } else { MyLog.Default.WriteLine(relativeFilePath + " Level Script was not found."); Debug.Fail(relativeFilePath + " Level Script was not found."); } } // load vanilla mission manchines if(ob.StateMachines != null) foreach (var relativeFilePath in ob.StateMachines) { var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath); // Add only existing files if (MyFileSystem.FileExists(absolutePath)) { if (!m_relativePathsToAbsolute.ContainsKey(relativeFilePath)) { m_stateMachineDefinitionFilePaths.Add(absolutePath); } m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath); } else { MyLog.Default.WriteLine(relativeFilePath + " Mission File was not found."); Debug.Fail(relativeFilePath + " Mission File was not found."); } } // Load mission machines and level scripts from mods // Overrides vanilla files if(Session.Mods != null) { foreach (var modItem in Session.Mods) { // First try is a mod archive var directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.PublishedFileId + ".sbm"); if (!MyFileSystem.DirectoryExists(directoryPath)) { directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.Name); if(!MyFileSystem.DirectoryExists(directoryPath)) directoryPath = null; } if (!string.IsNullOrEmpty(directoryPath)) { foreach (var filePath in MyFileSystem.GetFiles(directoryPath, "*", MySearchOption.AllDirectories)) { var extension = Path.GetExtension(filePath); var relativePath = MyFileSystem.MakeRelativePath(Path.Combine(directoryPath, "VisualScripts"), filePath); if (extension == ".vs" || extension == ".vsc") { if(m_relativePathsToAbsolute.ContainsKey(relativePath)) m_relativePathsToAbsolute[relativePath] = filePath; else m_relativePathsToAbsolute.Add(relativePath, filePath); } } } } } // Provider will compile all required scripts for the session. MyVSAssemblyProvider.Init(m_relativePathsToAbsolute.Values); // Retrive the Level script instances m_levelScripts = MyVSAssemblyProvider.GetLevelScriptInstances(); // mission manager initialization - state machine definitions m_smManager = new MyVSStateMachineManager(); foreach (var stateMachineFilePath in m_stateMachineDefinitionFilePaths) { m_smManager.AddMachine(stateMachineFilePath); } }
public override void Init(MyObjectBuilder_SessionComponent sessionComponent) { base.Init(sessionComponent); // Only servers can run this session component if (!Session.IsServer) { return; } MyObjectBuilder_VisualScriptManagerSessionComponent ob = (MyObjectBuilder_VisualScriptManagerSessionComponent)sessionComponent; m_objectBuilder = ob; m_relativePathsToAbsolute.Clear(); m_stateMachineDefinitionFilePaths.Clear(); // Runs game started event m_firstUpdate = ob.FirstRun; // load vanilla level script files if (ob.LevelScriptFiles != null) { foreach (string relativeFilePath in ob.LevelScriptFiles) { var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath); // Add only existing files if (MyFileSystem.FileExists(absolutePath)) { m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath); } else { MyLog.Default.WriteLine(relativeFilePath + " Level Script was not found."); Debug.Fail(relativeFilePath + " Level Script was not found."); } } } // load vanilla mission manchines if (ob.StateMachines != null) { foreach (var relativeFilePath in ob.StateMachines) { var absolutePath = Path.Combine(MyFileSystem.ContentPath, relativeFilePath); // Add only existing files if (MyFileSystem.FileExists(absolutePath)) { if (!m_relativePathsToAbsolute.ContainsKey(relativeFilePath)) { m_stateMachineDefinitionFilePaths.Add(absolutePath); } m_relativePathsToAbsolute.Add(relativeFilePath, absolutePath); } else { MyLog.Default.WriteLine(relativeFilePath + " Mission File was not found."); Debug.Fail(relativeFilePath + " Mission File was not found."); } } } // Load mission machines and level scripts from mods // Overrides vanilla files if (Session.Mods != null) { foreach (var modItem in Session.Mods) { // First try is a mod archive var directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.PublishedFileId + ".sbm"); if (!MyFileSystem.DirectoryExists(directoryPath)) { directoryPath = Path.Combine(MyFileSystem.ModsPath, modItem.Name); if (!MyFileSystem.DirectoryExists(directoryPath)) { directoryPath = null; } } if (!string.IsNullOrEmpty(directoryPath)) { foreach (var filePath in MyFileSystem.GetFiles(directoryPath, "*", MySearchOption.AllDirectories)) { var extension = Path.GetExtension(filePath); var relativePath = MyFileSystem.MakeRelativePath(Path.Combine(directoryPath, "VisualScripts"), filePath); if (extension == ".vs" || extension == ".vsc") { if (m_relativePathsToAbsolute.ContainsKey(relativePath)) { m_relativePathsToAbsolute[relativePath] = filePath; } else { m_relativePathsToAbsolute.Add(relativePath, filePath); } } } } } } // Provider will compile all required scripts for the session. MyVSAssemblyProvider.Init(m_relativePathsToAbsolute.Values); // Retrive the Level script instances m_levelScripts = new CachingList <IMyLevelScript>(); var scriptInstances = MyVSAssemblyProvider.GetLevelScriptInstances(); if (scriptInstances != null) { scriptInstances.ForEach(script => m_levelScripts.Add(script)); } m_levelScripts.ApplyAdditions(); // Store the names of the level scripts m_runningLevelScriptNames = m_levelScripts.Select(x => x.GetType().Name).ToArray(); m_failedLevelScriptExceptionTexts = new string[m_runningLevelScriptNames.Length]; // mission manager initialization - state machine definitions m_smManager = new MyVSStateMachineManager(); foreach (var stateMachineFilePath in m_stateMachineDefinitionFilePaths) { m_smManager.AddMachine(stateMachineFilePath); } }