// Use this for initialization void Start() { Mesh theMesh = MyMesh.GetComponent <MeshFilter>().mesh; uvMain = theMesh.uv; T.onValueChanged.AddListener(SetToTranslation); R.onValueChanged.AddListener(SetToRotation); S.onValueChanged.AddListener(SetToScaling); X.SetSliderListener(XValueChanged); Y.SetSliderListener(YValueChanged); Z.SetSliderListener(ZValueChanged); T.isOn = true; R.isOn = false; S.isOn = false; SetToTranslation(true); }