private MyServerAction NewGameStarted(MyMwcObjectBuilder_Checkpoint checkpoint, MyMissionID missionId) { MyLocalCache.ClearCurrentSave(); MyClientServer.LoggedPlayer.HasAnyCheckpoints = false; Debug.Assert(checkpoint.CurrentSector.UserId == null, "New game checkpoint.CurrentSector must be story sector"); var cachedSector = MyLocalCache.LoadSector(checkpoint.CurrentSector); if (cachedSector != null) { checkpoint.SectorObjectBuilder = cachedSector; checkpoint.CurrentSector.UserId = MyClientServer.LoggedPlayer.GetUserId(); ReloadGameplayNewGame(checkpoint, missionId); return(null); } throw new MyDataCorruptedException("New game story checkpoint does not contain first sector!"); }