public void OpenSavedgame(MyLoadedGame gameToSave) //open Saved Game is ran when we choose a game file //this should be ran in the Game Select Screen, and will set //our game saver to that game file, so we are only working on //and modifying the values of that one game save { GameSaver.SetGame(gameToSave); }
public void OpenSavedgame(MyLoadedGame gameToSave) { //open Saved Game is ran when we choose a game file //this should be ran in the Game Select Screen, and will set //our game saver to that game file, so we are only working on //and modifying the values of that one game save GameSaver.SetGame (gameToSave); }
public void SetGame(MyLoadedGame myNewGame) //we call this function through the UI to set the game that we are currently playing { GameStats getGame = new GameStats(); if (myNewGame == MyLoadedGame.GameOne) { myGame = _myGames.GameOne; curGame = MyLoadedGame.GameOne; } else if (myNewGame == MyLoadedGame.GameTwo) { myGame = _myGames.GameTwo; curGame = MyLoadedGame.GameTwo; } else if (myNewGame == MyLoadedGame.GameThree) { myGame = _myGames.GameThree; curGame = MyLoadedGame.GameThree; } //Debug.Log (curGame); }