예제 #1
0
 private void SetupKinect()
 {
     _kinect                    = MyKinect.Instance;
     _kinect.UserCreated       += _kinect_UserCreated;
     _kinect.CameraDataUpdated += _kinect_CameraDataUpdated;
     _kinect.StartKinect();
 }
예제 #2
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 public void StartKinect()
 {
     _kinectUsers           = new List <User>();
     _kinect.UserCreated   += _kinect_UserCreated;
     _kinect.UserRemoved   += _kinect_UserRemoved;
     _kinect.KinectStarted += _kinect_Started;
     _kinect.KinectStopped += _kinect_Stopped;
     _kinect.StartKinect();
 }
예제 #3
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 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     _kinect = MyKinect.Instance;
     _kinect.StartKinect();
     _kinect.UserCreated += _kinect_UserCreated;
     _kinect.UserRemoved += _kinect_UserRemoved;
     base.Initialize();
 }
 private void SetUpKinect()
 {
     _kinect = MyKinect.Instance;
     _kinect.CameraDataUpdated += KinectCameraDataUpdated;
     _kinect.PropertyChanged   += KinectPropertyChanged;
     _kinect.UserCreated       += KinectUserCreated;
     _kinect.UserRemoved       += KinectUserRemoved;
     _kinect.StartKinect();
 }
예제 #5
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 private void SetUpKinect()
 {
     _kinect.ChangeMaxSkeletonPositions(.6f, .6f);
     _kinect.ElevationAngleInitialPosition = Convert.ToInt32(ConfigurationManager.AppSettings["ElevationLevel"]);
     _kinect.CameraDataUpdated            += KinectCameraDataUpdated;
     //_kinect.PropertyChanged += _kinect_PropertyChanged;
     _kinect.UserCreated += KinectUserCreated;
     _kinect.UserRemoved += KinectUserRemoved;
     _kinect.StartKinect();
 }
 private void InitKinect()
 {
     _kinectUsers = new List <User>();
     _kinect      = MyKinect.Instance;
     _kinect.ChangeMaxSkeletonPositions(.5f, .5f);
     _kinect.ElevationAngleInitialPosition = 0;
     _kinect.UserCreated += KinectUserCreated;
     _kinect.UserRemoved += _kinect_UserRemoved;
     //_kinect.KinectStarted += new EventHandler<KinectEventArgs>(_kinect_KinectStarted);
     _kinect.StartKinect();
 }